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Fall of Tamriel


Spl1nt3rC3ll

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Kvatch was merely the beginning, the epicenter of Cyrodiil's demise. Martin thought he had a plan, but it's too late. Nothing can be done to stem the flow of death and destruction. The only hope is to save as as many as possible, and pray to the gods the defenses hold.

 

This is my idea for a darker oblivion experience.

 

First signs of trouble: Fall of the other provinces

 

Hammerfell, High Rock, Skyrim, Morrowind, Black Marsh, Elsweyr, Valenwood, and Summerset Isle are no more. Each of Cyrodill's border cities contain refugee camps filled with men and mer who fled the devastation. Anvil is now home to a damaged ship from the Summerset Isles and the lucky few who escaped.

 

NPCs

 

All vanilla NPCs are killable, none are essential.

New:

Generic refugees from the closest province camped in the cities.

The Imperial Legion have pulled out of the other provinces to come to the aid of their homeland, expect to see a large number of Imperial Soldiers.

Town militia.

Messengers.

 

The end of Cyrodiil

 

Instead of random Oblivion gates spread across Cyrodiil, there is only the Great Gate at Kvatch. No hero could close this gate, for the forces of darkness amassed inside are far too great. Every in game day the evil forces at Kvatch march ever onward, leaving death and destruction in their wake. I was thinking this could achieved by expanding the scorched earth, trees, and red sky around Kvatch by one cell length each day, and increasing the number of daedra and dremora spawns in each cell. As you approach the edge of the expanding army, you notice a lack of animal presence, friendly or hostile. The animals have sensed the impending doom, and have disappeared to places unknown.

 

City Defenses

 

Once the spread mentioned above looms near a city, the count or countess will send a messenger to the Imperial City for aid. If the player is present, the messenger will request reinforcements from the legion and anyone willing to fight. Like all NPCs that travel the roads, this messenger could die, and help will never come. If you come across the body of a messenger, there will be a blood soaked note in his or her inventory with a plea for help.

Once you arrive at the besieged city, you will find many defenses and fortifications in place. Imperial soldiers, town guard, and local militia stand ready at their posts.

Then, many things could happen:

Evacuations:

The count or countess will request all citizens to evacuate or take shelter.

Depending on the lore, the count or countess will leave with the refugees or stay to defend the city and send an heir in his or her place. The player could escort the count/countess with his/her bodyguards and the refugees to the Imperial City, or help with the defenses. Each has it's consequences. If you choose to escort the count/countess (there is no fast traveling), the refugees will probably make it safely, depending on how skilled you are of course. However the city will surely fall. If you choose to defend the city, there is a better chance at keeping it intact, but the count(ess) might die.

Fight for the city:

Staying in the city, you will face wave after wave of dremora onslaught alongside militia and Imperial Soldiers. If you last the day and night, the city will be besieged but no longer under threat of total destruction. You can safely leave.

If your health drops too low, you will be transported to a nearby Imperial camp just like the Molag Bal quest. A journal update will say you were knocked unconscious and a soldier later carried you to safety as they retreated. The city will be completely destroyed, littered with bodies and dremora.

 

Imperial City

 

The well defended Imperial City will last the longest. As the invasion progresses, Weye and the waterfront will burn, and the bridge will be barricaded. The mages of the Arcane University have sealed themselves inside a powerful magical barrier. Even if you are a member of the mages guild, you can't get in. The palace, arena, and Arboretum districts have become a sea of refugee tents. The number of tents increase as each city falls. Survivors of the cities will wander these areas, any surviving count(ess) will be seated at the council chambers. The Market district has been stockpiled with food and supplies. Talos Plaza is heavily fortified, and there is a strong Imperial soldier presence. All Imperial City citizens have been forced to live in the Elven Gardens district, rich or poor.

 

When all other cities fall, the Dremora will focus all of their might on the Imperial City. Talos Plaza will be breached, and the character will help fight to defend it, much like the city defenses. Unlike the city defenses, the district will not be safe after a day and a night. The invasion is relentless, you must fight until you can fight no more. Once your health drops, you will be transported to the next district over, where the defending soldiers have retreated and barricaded the doors. There will be one day of recovery as the dremora raze the conquered district. This process repeats with all of the districts until all that remains is the palace district. You will fight to keep the Dremora from breaching the palace. Instead of entering from a single door like the other districts, Dremora will pour through the doors of each district, presenting a desperate situation. Eventually, you are pushed back into the palace, where you will fight alongside Martin, all of the blades, and any surviving count(ess) to the bitter end.

 

Here's an excellent suggestion for an alternate ending by eleglas:

You should be able to make a deal with the Daedra Lord (can't remember his name), and in return for letting you live, you must fight in his army as one of his Captains; you help to bring down the cities and kill everyone, including all the counts and Martin.

 

So, what do you think? Is this remotely possible? There isn't a snowball's chance in Oblivion that I'd be able to make this.

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Cooooooooooool!! :woot: :woot: :woot: :blink: :blink: :blink: :teehee: :teehee: :teehee:

 

Why so dark though (why aren't you smiling lol)?

 

But all hope is not lost.....

 

Epic battle!!! Lots of special Effects!!! Clash of the Titans!! Scratch the last part.

 

No but seriously. Atleast give the players some way to survive (or win)

Or if you want to be morbid, atleast don't tell us that if you're going to play this mod, you're GOING TO DIE. Period. Leave it as a nice suprise.

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Cooooooooooool!! :woot: :woot: :woot: :blink: :blink: :blink: :teehee: :teehee: :teehee:

 

Why so dark though (why aren't you smiling lol)?

 

But all hope is not lost.....

 

Epic battle!!! Lots of special Effects!!! Clash of the Titans!! Scratch the last part.

 

No but seriously. Atleast give the players some way to survive (or win)

Or if you want to be morbid, atleast don't tell us that if you're going to play this mod, you're GOING TO DIE. Period. Leave it as a nice suprise.

 

This is pretty much an open invitation for anyone to make this. Like I said, snowball's chance I'd be able to make it. I have neither the means nor the knowledge. I know absolutely nothing about modding, and have had very bad luck with similar things in the past. All I know how to do is drag that nifty .esp file into the data folder. Even that scared me off, took me thirty minutes to figure out. :tongue:

 

Well, I guess you could fight your way to the waterfront district and lead the survivors to the only intact ship. Or get martin to the Temple District again.

 

Also, I left this out because I thought it would be too hard to implement. I was thinking the Palace could start to crumble around you. As you run out with the survivors, a soldier could shout "look out!" and point at White Gold Tower. You would watch as the tower brakes into pieces that rain down on each of the districts (crushing the soldier who pointed). The massive tower collapses and destroys everything, including you. (I guess you could try to escape and succeed, but I like morbid endings!) :tongue:

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It's actually a needed thing. I was always preturbed that I had to restart the game if Martin was killed in the IC. With a mod like this, it gives a different branch to the end. Nobody will do it :thumbsup:.
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It's actually a needed thing. I was always preturbed that I had to restart the game if Martin was killed in the IC. With a mod like this, it gives a different branch to the end. Nobody will do it :thumbsup:.

 

Thanks! I was thinking cloud ruler temple could come under siege, and you'd have to escort Martin to the IC palace. Whether or not he makes it is up to your character. :whistling:

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To those who would like a happy ending, how about this:

 

High fame:

Just before the palace is breached, Martin tells you that there might still be hope. He believes the Nine will not abandon their followers, and will answer a plea for help. Marten tells you that there is an alter at the top of the White Gold tower built by the Ayelids specifically for this, and it requires the lifeblood of a true hero. Martin offers to sacrifice himself, to which the player can reply "The people will remember your sacrifice forever" or "No, you are the last Septim, the Empire needs you! I'll do it." If the player chose the latter, he or she will climb to the top of White Gold tower. After a great view of the burning Cyrodiil and besieged city, the player activates the alter. The player's health bar will drain slowly, and a brilliant beam of white light will descend from the heavens. Once the character dies, the beam radiates from the tower and vaporizes any evil it touches. Cyrodiil is saved, and the player has ascended to godhood much like Tiber Septim.

 

Neutral Fame:

Fight to take back each district, then lead an army to the Great Gate at Kvatch.

 

Evil:

Slit Martin's throat and fight your way out.

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To those who would like a happy ending, how about this:

 

 

 

Evil:

Slit Martin's throat and fight your way out.

Howsabout, slit Martin's throat, steal the Amulet of Kings, declare yourself Emperor and rally the troops, and drink Daedra blood!

 

Mwahahahahahahahahahaha!

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