Spl1nt3rC3ll Posted April 14, 2010 Author Share Posted April 14, 2010 So... Anyone think they can make this? Link to comment Share on other sites More sharing options...
eleglas Posted April 14, 2010 Share Posted April 14, 2010 A 100% possible mod, albeit a large one. There is one problem I have immediately spotted, players will need absolute beasts of computers if they are to run this mod, if your thinking of an entire invasion force coming at you, hundreds of enemies, along with hundreds of soldiers defending, the amount of Lag I am foreseeing will be immense. For one person to do this mod will take months, maybe a year or two, and that depends on if they have time to do it. If your lucky enough to get a team on it, it may take less time, but still a few months. I do however support this mod 100% and will gladly add my Scripting expertise to help, but that's only if we can get more people to help. Also, one little suggestion, you should be able to make a deal with the Daedra Lord (can't remember his name), and in return for letting you live, you must fight in his army as one of his Captains; you help to bring down the cities and kill everyone, including all the counts and Martin. Just a small idea. Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted April 15, 2010 Author Share Posted April 15, 2010 A 100% possible mod, albeit a large one. There is one problem I have immediately spotted, players will need absolute beasts of computers if they are to run this mod, if your thinking of an entire invasion force coming at you, hundreds of enemies, along with hundreds of soldiers defending, the amount of Lag I am foreseeing will be immense. For one person to do this mod will take months, maybe a year or two, and that depends on if they have time to do it. If your lucky enough to get a team on it, it may take less time, but still a few months. I do however support this mod 100% and will gladly add my Scripting expertise to help, but that's only if we can get more people to help. Also, one little suggestion, you should be able to make a deal with the Daedra Lord (can't remember his name), and in return for letting you live, you must fight in his army as one of his Captains; you help to bring down the cities and kill everyone, including all the counts and Martin. Just a small idea. Thanks! That's the part I thought would be the hardest too, giving the illusion that a massive army is invading without killing the computer. :confused: The Daedra Lord suggestion is awesome! That way, you're character would have a choice of being good or evil. :thumbsup: Link to comment Share on other sites More sharing options...
Slawter500 Posted April 15, 2010 Share Posted April 15, 2010 Indeed. Oblivions NPC on screen limit is 15. Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted April 16, 2010 Author Share Posted April 16, 2010 Indeed. Oblivions NPC on screen limit is 15. For the battles inside cities and settlements, that's fine. The Bartholm mod had a pretty good Maormer troop size, just use wave after wave of that number inside the cities. Outside, however, would be tough. You obviously can't have an army stretch across a horizon. :confused: Then there's the issue of coming out of major battles with a super large bounty on your head. :whistling: Link to comment Share on other sites More sharing options...
Trandoshan Posted April 16, 2010 Share Posted April 16, 2010 Outside wouldn't be too much of a problem, actually. In most war-based conflicts, there are never enough troops to cover the whole span of a nation. Key areas like towns, roads, and Inns would have extra spawning-points.The wilderness is less important, so less spawns should be used there. A scout or two perhaps? On the subject of Major battles, most towns have at least two cells in them. A script that would run well is a script that mirrors the '28 days and a bit' script with a script that activated when the player is in the specific town cell. For instance, when player enters cell 1 of bruma, 10 dremora will spawn and attack the player from different doors around the city. When he enters the next cell, the dremora in the previous cell will be disabled, and re-enabled in the cell the player currently is. Activating based on cell is not a problem, but Ryuujin will probably not let anyone use his scripts. On the subject on 'bounties', do you think it matters much in a wartime setting? which would an imperial go for first, the man who steals an apple or the blood-thristy deadra slaughtering innocents. Law will be whisked away when the deadra have half the imperial guard on ropes hanging from ceilings. Link to comment Share on other sites More sharing options...
JoshQuake Posted April 16, 2010 Share Posted April 16, 2010 This mod sounds awesome. I will provide the whining about when it will be released. lol Link to comment Share on other sites More sharing options...
WinrarIzme Posted April 16, 2010 Share Posted April 16, 2010 You can have lots of Creatures though. We could make a creature that looks just like the Daedra guys? Or just use more Daedric Creatures to reduce lag. Link to comment Share on other sites More sharing options...
Slawter500 Posted April 16, 2010 Share Posted April 16, 2010 As for bounties, simply solved, simply tag the npc as evil, and you won't get a bounty. The best way to create armies is spawning another enemy when the first dies. I'm not certain, but I don't think it is as easy as simply ticking the creature box in CS. Link to comment Share on other sites More sharing options...
WinrarIzme Posted April 16, 2010 Share Posted April 16, 2010 Another enemy spawning would make a horde of bodies. Maybe resurrecting them back to a spawn point and new spawn points develop every day getting larger and larger, we could use this for the enemies killed Activate OnDeathmoveto >spawn point<resurrect would that work? Personally I've tried moveto but can't get it working, but I know its a command that works. Link to comment Share on other sites More sharing options...
Recommended Posts