robsawn94 Posted July 26, 2014 Share Posted July 26, 2014 Here's my load order in case it helps, I will list what all I've tried so far after the load order. [x]Fallout3.esm[x]Anchorage.esm[x]ThePitt.esm[x]BrokenSteel.esm[x]PointLookout.esm[x]Zeta.esm[x]Unofficial Fallout 3 Patch.esm[x]aHUD.esm[x]iHUD.esm[x]CINEMATECH.esm[x]CRAFT.esm[x]CALIBR.esm[x]Project Beauty.esm[x]TheInstitute.esm[x]Mothership Crew.esm[x]TSC Air Support.esm[x]EVE.esm[x]FO3 Wanderer's Edition - Main File.esm[x]Mart's Mutant Mod.esm[x]Companion Core.esm[x]RobCo Certified v2.esm[x]DCInteriors_ComboEdition.esm[x]FO3 Wanderer's Edition - Alternate Travel.esp (flagged as .esm)[x]ImaginatorFO3.esp[x]DarNifiedUIF3.esp[x]Project Beauty - Broken Steel.esp[x]Project Beauty - Point Lookout.esp[x]GNR Enhanced.esp[x]CONELRAD 640-1240.esp[x]Existence2.0.esp[x]HeirApparent.esp (Evening with Mr. Manchester quest mod)[x]IntoTheDeepWoods.esp (To sleep - perchance to dream quest mod)[x]NotSoFast.esp (Note Easily Missed quest mod)[x]FO3 Wanderer's Edition - Main File.esp[x]FO3 Wanderer's Edition - DLC Anchorage.esp[x]FO3 Wanderer's Edition - DLC The Pitt.esp[x]FO3 Wanderer's Edition - DLC Broken Steel.esp[x]FO3 Wanderer's Edition - DLC Point Lookout.esp[x]FO3 Wanderer's Edition - DLC Mothership Zeta.esp[ ]FO3 Wanderer's Edition - Optional Restore Tracers.esp[x]FO3 Wanderer's Edition - Optional VATS Halftime.esp[x]FO3 Wanderer's Edition - Optional Restore Tracers (automatics only).esp[x]FO3 Wanderer's Edition - Project Beauty.esp[ ]FO3 Wanderer's Edition - Project Beauty (Followers Enhanced).esp[x]WeaponModKits.esp[x]WeaponModKits - FWE Master Release.esp[x]WeaponModKits - OperationAnchorage.esp[x]WeaponModKits - ThePitt.esp[x]WeaponModKits - BrokenSteel.esp[x]WeaponModKits - PointLookout.esp[x]WeaponModKits - Zeta.esp[x]Dogmeat Leather Armor - CRAFT.esp[x]LeatherBackpack - eng.esp[x]NAPA.esp[x]Companion Core DLC Addon.esp[x]RobCo Certified v2 Version Updater.esp[x]RobCo Certified v2 Mechanist's Edition.esp[x]RobCo Certified v2 Zeta Addon.esp[x]EVE - FWE Master Release.esp[x]EVE - FWE Master Release (Follower Enhanced).esp[x]EVE Anchorage - FWE DLC Anchorage.esp[x]EVE - FWE with WeaponModKits.esp[x]Mart's Mutant Mod.esp[x]Mart's Mutant Mod - DLC Anchorage.esp[x]Mart's Mutant Mod - DLC The Pitt.esp[x]Mart's Mutant Mod - DLC Broken Steel.esp[x]Mart's Mutant Mod - DLC Point Lookout.esp[x]Mart's Mutant Mod - DLC Zeta.esp[x]Mart's Mutant Mod - Master Menu Module.esp[x]Mart's Mutant Mod - Project Beauty.esp[x]Mart's Mutant Mod - FWE Master Release + DLCs.esp[x]Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[x]1PipboyPDA.esp (PipBoy Readius)[x]FasterMorePowerfulMines.esp (Evening With Mr. Manchester?)[x]KillableChildren.esp[x]KillableChildren - MMM.esp[ ]KillableChildren - CotW.esp[x]TSC Air Support.esp (Mothership Zeta Crew Addon)[x]F3ProjectRealityMk1.esp[x]RobCo Certified v2 EVE.esp[x]RobCo Certified v2 FWE.esp[x]RobCo Certified v2 Omnipatch.esp[ ]RobCo Certified v2 Impervious.esp[x]RobCo Certified v2 Impervious FWE.esp[x]DYNAVISION - Dynamic Lens Effect.esp[x]Director's Chair - Fallout 3.esp[ ]LeatherBackpack - rus.esp So that's my load order. Now for what I've tried. I've tried to deactivate all of my mods in turn down to what I had before my game started crashing upon startup. Whatever it is, it,s messed up now. I'm using NMM so whenever I deactivate a mod, it restores the files to the original file. I saw some other threads and one suggestion said the poster was missing an .esm file but I'm not sure which file would be the master (Killable Children?)... If that's even what's wrong. Any and all legitimate suggestions are welcome, and thank you for reading and helping :) Link to comment Share on other sites More sharing options...
M48A5 Posted July 26, 2014 Share Posted July 26, 2014 You are not using Followers Enhanced so [x]EVE - FWE Master Release (Follower Enhanced).esp this might be causing a problem. Also, completely uninstall any mod files you are not using. Move WMK-FWE to load after WMK-Zeta. Remember the last loaded .esp will overwrite the ones above it. That means that the changes made by WMK-FWE are being overwritten by the WMK Fallout DLC patches. Check Blackened http://www.nexusmods.com/fallout3/mods/18173/? for patches. Link to comment Share on other sites More sharing options...
robsawn94 Posted July 27, 2014 Author Share Posted July 27, 2014 OK, I'll check those things, thanks! I'll get back with the results Link to comment Share on other sites More sharing options...
robsawn94 Posted July 27, 2014 Author Share Posted July 27, 2014 Oh, I was following Gopher's video stuff on how to do the major ones, and I think he said use FOIP instead of Blackened. Not 100% though Link to comment Share on other sites More sharing options...
robsawn94 Posted July 27, 2014 Author Share Posted July 27, 2014 Where should Blackened go in the load order? Link to comment Share on other sites More sharing options...
M48A5 Posted July 27, 2014 Share Posted July 27, 2014 Where should Blackened go in the load order?After the last mod it is patching. Link to comment Share on other sites More sharing options...
robsawn94 Posted July 27, 2014 Author Share Posted July 27, 2014 Still crashed :/ Link to comment Share on other sites More sharing options...
robsawn94 Posted July 27, 2014 Author Share Posted July 27, 2014 Any other suggestions? Link to comment Share on other sites More sharing options...
akthiersch Posted July 27, 2014 Share Posted July 27, 2014 I also followed Gopher's modding tutorial for fallout three and have the exact same problem. Try installing LOOT if you haven't already. LOOT will basically sort your load order for you. However I can't get LOOT to install on my computer cause it says the application was not found. If you know how that fix that PLEASE tell me. Link to comment Share on other sites More sharing options...
robsawn94 Posted July 28, 2014 Author Share Posted July 28, 2014 I'm having the issue with that too, but mine is because Norton flags it as unsafe and removes it. I did try though :/ Link to comment Share on other sites More sharing options...
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