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How do you Travel?


thanateros

  

34 members have voted

  1. 1. How do you Travel?

    • Foot
      14
    • Air
      5
    • Silt Strider
      3
    • Boat
      0
    • Guild Guide
      8
    • Mark/Recall
      4


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Well it's simple, how do you get your character from one place to the other?

 

I have to say going to places involves walking, just because you never know what you'll find along a trail you've never been on before. For questing it's the same deal, I usually don't care how long it takes to get somewhere, but when the dungeon is cleared and the quest item found I usually divine intervention or Almsivi intervention to the nearest town (usually Molag Mar for some reason) and take the silt strider outta there.

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Bah, foot for me. Just have to appreciate the detail put into the West Gash and pick up some miscellaneous quests.

 

...and it gives me a chance to train some feral Guar...

 

If I'm in a hurry, I'll use boat and mark/recall. I can't use Siltstrider services because I cerimonially killed two of the creatures to make my home.

 

¬¬ :ph34r: ¬¬

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Sure... What do you think Redorans make their homes out of, mosquitoes? And what, exactly, do you think those giant faded-out insect carcasses all over the Ashlands once were?

 

And training feral Guar involves casting a Command Creature scroll at them and leading them to Galsa Gindu or the Blades Trainer that owns a Guar ranch somewhere in the West Gash.

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Hey, there is something missing at the poll - propylon chambers! If you have all indexes its easy to travel all around Vvardenfel and get at a short walking distance to most places. The biggest disadvantage of this system - chamber graphics slow down almost any PC. That's why I have used them only once while making Pilgrimage of Silence.

For ordinary tasks I mostly go on foot, mark/recall is for moneymaking but travel services and intervention magic for fast delivering of quest results.

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i just use whatever way is quickest to get where i need to be. :P ESPECIALLY if it's in the molag amur/ashlands region. who wants to walk around that murky wasteland for hours on end?
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