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Posted
  On 5/7/2010 at 2:26 AM, ivenoname said:

Awesome it looks great, at least what I can see in the picture. Now just to texture it and place it in game.

 

Thanks a lot.

You going to release to public Ivenoname?

Posted
hey udeftus what is the news on my models (the werewolf and the pylons)?
Posted
  On 5/7/2010 at 2:26 AM, ivenoname said:

Awesome it looks great, at least what I can see in the picture. Now just to texture it and place it in game.

 

Thanks a lot.

 

 

Yeah sure I have nothing against doing so, if I can ever get it all set up.

 

[EDIT] Lol I pressed the wrong button.

Posted
  On 5/5/2010 at 1:11 AM, uedftus said:

You want some tiles with skulls and bones on them, is that it? I'm trying to be clear is all.

 

Yes please :)

Posted

The werewolf thing to be done properly needs Zbrush, which my laptop cannot handle. In short, I can't do it at the moment. Over the summer I'll be working to get enough money for a new laptop, which I can install 3dsmax 2011 and Zbrush. lol those will be the good times. The plyon I can do. I saw Land of the Lost last night on Sunday when I was on my weekend break from college. I also saw the sleeslax critters so I know how to model them as well. The pylon and sleeslax I've not started but will after this college finals/exams are over with this Thursday I will. I need to get my butt out the dorms by then too and all packed up/room cleaned.

 

To the skull-tile-requester guy I'm working on your stuff. Any poly limit I should shoot for? And I'm thinking of just doing 1 or 2 tiles with the skull/bones on it and then see where you want to take it.

 

The summer is when I'll be pretty much open a lot for the modeling gig so that's when a lot of stuff will happen. My job hours are limited so I'll have a lot of free time and can still make money. And time for a website redesign :).

Posted

errr well, I'm a girl..... But no poly limit, the idea was for a horror type castle having skulls and bones as the walls to make it seem like it was built with bones on the interior and exterior pieces. Also had a thought perhaps a landscape texture mesh could be used so as to have a oblivion lava rock with skulls and bones stuck out of it well sort of embedded in the rock but some sticking up. I have experimented with just altering a texture adding random skulls to it however it doesn't seem to look right to me I guessing it might need more of a 3D approach such as the oblivion grass landscape texture has.

 

Thanks for creating this for me, I'm really grateful for it :smile:

Posted

Many times have people begged for this mod to make it into Oblivion: The Helmet of Nightmare, from Soulcalibur series.

 

A picture

http://i422.photobucket.com/albums/pp304/Gethesmain/sc2_nightmare_2.jpg

 

Eithere this version, or the horned, mohawk version of Soulcalibur 3 would suffice. Please, on the behalf of so many, please make this helmet! (Even if the hair can't be done!) If somehow this character is not familiar to you, I can upload more (links to) images.

Posted
I'll look for some better references and try to get this done for ya.
Posted
Uedftus, don't make my mistake and take on to many challenges XD keep em 1 - 2 at a time you feel more at ease instead of it being like a job lol.
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