PrettyMurky Posted April 15, 2010 Share Posted April 15, 2010 I've come up with a useful workaround for the maximum char limits in Result Scripts, involving passing the calculations over to a 'Begin Menumode' within a quest script. The problem is, that sometimes you have to wait up to 5 seconds or so, whilst it gets around to your particular menuode. So I need to know if it is possible it run my script more often, or maybe a way to position duplicate scripts, so that they are running halfway through the loop of other menumodes, rather than right after the original? Thanks, Murky. Link to comment Share on other sites More sharing options...
Argomirr Posted April 15, 2010 Share Posted April 15, 2010 Declare the magic fQuestDelayTime variable, like this: Float fQuestDelayTime Short DoOnce Begin GameMode If DoOnce == 0 Set fQuestDelayTime to 0.5 Set DoOnce to 1 EndIf End By setting fQuestDelayTime to 0.5, your quest script will run two times a second. Link to comment Share on other sites More sharing options...
PrettyMurky Posted April 15, 2010 Author Share Posted April 15, 2010 Hot damn Argomirr! That was EXACTLY what I needed. Theres barely any delay at all with my mod now, Thanks! Link to comment Share on other sites More sharing options...
nosisab Posted April 15, 2010 Share Posted April 15, 2010 Hot damn Argomirr! That was EXACTLY what I needed. Theres barely any delay at all with my mod now, Thanks!That's good but you should reset that variable afterward, it's bad idea to let quests running twice a second all the time Link to comment Share on other sites More sharing options...
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