williamgillam713 Posted April 20, 2010 Share Posted April 20, 2010 This is my current load order Everything was working fine until I finished installing XFO, EVE, CFW, MMM, FWE, and WMK. http://thenexusforums.com/public/style_emoticons/Dark/blink.gif I May have installed incorrectly I am still new to this methods of installing mods. Please help. http://thenexusforums.com/public/style_emoticons/Dark/ermm.gif Thank you. http://thenexusforums.com/public/style_emoticons/Dark/thumbsup.gif LOAD ORDER: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCrossModData.esmAnimy_prostitution.esmCALIBR.ESMFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMCRAFT.esmbzBodySuits.espbzArmour.espDIM TYPE3clothesRETAIL.espBodyJewelry.espWasteland_Seductress.espOverhead3PCamera.espXFO_Playstyles.espXFO_Stat_changes.espXFO_Immersion_Necessities.espXFO_misc_tweaks.espXFO_Pacing_mild.espXFO_Pacing_med.espXFO_Pacing_high.espXFO_Pacing_Epic.espXFO_Pacing_Extra_Levels.espXFO_Weapskill_accuracy_notdmg_mild.espXFO_Weapskill_accuracy_notdmg_med.espXFO_Weapskill_accuracy_notdmg_high.espXFO_Weapskill_dmg_notaccuracy_mild.espXFO_Weapskill_dmg_notaccuracy_med.espXFO_Weapskill_dmg_notaccuracy_high.espXFO_Weapskill_dmg_and_accuracy_mild.espXFO_Weapskill_dmg_and_accuracy_med.espXFO_Weapskill_dmg_and_accuracy_high.espXFO_SP_Fix_(SP10_TAG25_INTxHalf).espXFO_SP_Fix2_(SP10_TAGx2_INTxHalf).espXFO_Perk_rebalance.espXFO_Perk_paths.espXFO_Perk_Flaws.espXFO_SPECIAL_DnD.espXFO_rarity_drugs_mild.espXFO_rarity_drugs_med.espXFO_rarity_drugs_high.espXFO_rarity_ammo_mild.espXFO_rarity_ammo_med.espXFO_rarity_ammo_high.espXFO_Sneak_Rebalance_mild.espXFO_Sneak_Rebalance_harder.espXFO_barter_fix_mild.espXFO_barter_fix_harder.espXFO_Timescale_slow.espXFO_Timescale_med.espXFO_Timescale_fast.espXFO_VATSdmg_50.espXFO_VATSdmg_75.espXFO_VATSdmg_100.espXFO_Karma_changes.espXFO_Speed_increase.espXFO_Radiation_changes.espXFO_Cripple_fixes.espXFO_Degradation_fixes.espXFO_Gore_fixes.espXFO_Weapon_Jamming.espXFO_food_water_changes.espXFO_Immersion_nomsgs_empty.espXFO_Immersion_nomsgs_sneak.espXFO_Enemy_rebalance (no MMM or FOOK).espXFO_rarity_ammo_mild_FOOK.espXFO_rarity_ammo_med_FOOK.espXFO_rarity_ammo_high_FOOK.espXFO_Weapskill_accuracy_notdmg_mild_FOOK.espXFO_Weapskill_accuracy_notdmg_med_FOOK.espXFO_Weapskill_accuracy_notdmg_high_FOOK.espXFO_Weapskill_dmg_notaccuracy_mild_FOOK.espXFO_Weapskill_dmg_notaccuracy_med_FOOK.espXFO_Weapskill_dmg_notaccuracy_high_FOOK.espXFO_Weapskill_dmg_and_accuracy_mild_FOOK.espXFO_Weapskill_dmg_and_accuracy_med_FOOK.espXFO_Weapskill_dmg_and_accuracy_high_FOOK.espXFO_full_Preconfig_STANDALONE.espClassic Fallout Weapons BETA.espEVE - FWE Master Release.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.espMart's Mutant Mod - CFW.espMart's Mutant Mod - XFO.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - XFO (not FOOK).espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE with EVE.espFO3 Wanderers Edition - FOOK Support.espFWE - FOOK DLC Support.espFOOK+FWE+EVE+UWWUT.espFOOK+FWE+PB+MMM.espSniperZooming.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espWeaponModKits.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - FWE Optional Worn Weapons.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].esp Total active plugins: 114Total plugins: 114 http://thenexusforums.com/public/style_emoticons/Dark/nuke.gif Link to comment Share on other sites More sharing options...
williamgillam713 Posted April 20, 2010 Author Share Posted April 20, 2010 bump Link to comment Share on other sites More sharing options...
williamgillam713 Posted April 20, 2010 Author Share Posted April 20, 2010 Changed load order and I am still getting crashes at start up Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch.esmCrossModData.esmAnimy_prostitution.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMCRAFT - Activation Perk.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espDUIF3Extras.espbzBodySuits.espbzArmour.espDIM TYPE3clothesRETAIL.espBodyJewelry.espWasteland_Seductress.espOverhead3PCamera.espSniperZooming.espStealthboy Recon Armor - CRAFT.espClassic Fallout Weapons BETA.espXFO_Playstyles.espXFO_Stat_changes.espXFO_Immersion_Necessities.espXFO_misc_tweaks.espXFO_Pacing_mild.espXFO_Pacing_med.espXFO_Pacing_high.espXFO_Pacing_Epic.espXFO_Pacing_Extra_Levels.espXFO_Weapskill_accuracy_notdmg_mild.espXFO_Weapskill_accuracy_notdmg_med.espXFO_Weapskill_accuracy_notdmg_high.espXFO_Weapskill_dmg_notaccuracy_mild.espXFO_Weapskill_dmg_notaccuracy_med.espXFO_Weapskill_dmg_notaccuracy_high.espXFO_Weapskill_dmg_and_accuracy_mild.espXFO_Weapskill_dmg_and_accuracy_med.espXFO_Weapskill_dmg_and_accuracy_high.espXFO_SP_Fix_(SP10_TAG25_INTxHalf).espXFO_SP_Fix2_(SP10_TAGx2_INTxHalf).espXFO_Perk_rebalance.espXFO_Perk_paths.espXFO_Perk_Flaws.espXFO_SPECIAL_DnD.espXFO_rarity_drugs_mild.espXFO_rarity_drugs_med.espXFO_rarity_drugs_high.espXFO_rarity_ammo_mild.espXFO_rarity_ammo_med.espXFO_rarity_ammo_high.espXFO_Sneak_Rebalance_mild.espXFO_Sneak_Rebalance_harder.espXFO_barter_fix_mild.espXFO_barter_fix_harder.espXFO_Timescale_slow.espXFO_Timescale_med.espXFO_Timescale_fast.espXFO_VATSdmg_50.espXFO_VATSdmg_75.espXFO_VATSdmg_100.espXFO_Karma_changes.espXFO_Speed_increase.espXFO_Radiation_changes.espXFO_Cripple_fixes.espXFO_Degradation_fixes.espXFO_Gore_fixes.espXFO_Weapon_Jamming.espXFO_food_water_changes.espXFO_Immersion_nomsgs_empty.espXFO_Immersion_nomsgs_sneak.espXFO_Enemy_rebalance (no MMM or FOOK).espXFO_rarity_ammo_mild_FOOK.espXFO_rarity_ammo_med_FOOK.espXFO_rarity_ammo_high_FOOK.espXFO_Weapskill_accuracy_notdmg_mild_FOOK.espXFO_Weapskill_accuracy_notdmg_med_FOOK.espXFO_Weapskill_accuracy_notdmg_high_FOOK.espXFO_Weapskill_dmg_notaccuracy_mild_FOOK.espXFO_Weapskill_dmg_notaccuracy_med_FOOK.espXFO_Weapskill_dmg_notaccuracy_high_FOOK.espXFO_Weapskill_dmg_and_accuracy_mild_FOOK.espXFO_Weapskill_dmg_and_accuracy_med_FOOK.espXFO_Weapskill_dmg_and_accuracy_high_FOOK.espXFO_full_Preconfig_STANDALONE.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - FOOK Support.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espWeaponModKits - FWE Optional Worn Weapons.espWeaponModKits - FOOK.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - CFW.espMart's Mutant Mod - XFO.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - XFO (not FOOK).espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE with EVE.espEVE - FWE Master Release.espEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release (Follower Enhanced).espFWE - FOOK DLC Support.espFOOK+FWE+EVE+UWWUT.espFOOK+FWE+PB+MMM.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].esp Total active plugins: 149Total plugins: 159 Link to comment Share on other sites More sharing options...
phoneyLogic Posted April 20, 2010 Share Posted April 20, 2010 Hmm, I'd remove the Unofficial Patch and then I'd only use the official Patch 1.7. Regarding the load order, try to build it step by step. Only use mods you really need. I have the feeling that you have too much optional Plugins installed. Only use Plugins you which you really need essentialy. I just add that I have almost no experience with XFO, FO3 Wanderer Edition, MMM and EVE but for me it really look like there is too much of optional Plugins, like XFO_VATSdmg_50.espXFO_VATSdmg_75.espXFO_VATSdmg_100.esp As far as I can see they should conflict each other and you should not use all the same time. Same goes for all the other Mods. So I suggest to uncheck everything, get rid of the Unofficial Patch, clean out your FO3 install (except DLCs, FOSE, FOMM) and then start step by step with particular mods, only using the most necessary Plugins like the DLC patches. :sweat: Edit:Also make shure, that you moved your DLCs into the Data Folder (FOMM does it as well) and follow this guide:http://www.fallout3nexus.com/articles/article.php?id=90 Hopefully this helpes a bit Link to comment Share on other sites More sharing options...
williamgillam713 Posted April 20, 2010 Author Share Posted April 20, 2010 So I just went through it with a fine tooth comb. I took off some of the mods as you can see yet. I'd like to have MMM and XFO back if possible. Also I started a new game just to see how it would work and it froze once I picked the alternative start. I was looking at a beat up room and a computer with one of the bobble heads in front of me yet I could not move at all. Here is my current load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] CRAFT.esm[X] CRAFT - Activation Perk.esp[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DarNifiedUIF3.esp[X] DUIF3Extras.esp[X] CrossModData.esm[X] Animy_prostitution.esm[X] bzBodySuits.esp[X] bzArmour.esp[X] DIM TYPE3clothesRETAIL.esp[X] BodyJewelry.esp[X] Wasteland_Seductress.esp[X] Overhead3PCamera.esp[X] SniperZooming.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] Classic Fallout Weapons BETA.esp[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[ ] XFO_full_Preconfig_STANDALONE.esp[ ] XFO_Playstyles.esp[ ] XFO_Stat_changes.esp[ ] XFO_Immersion_Necessities.esp[ ] XFO_misc_tweaks.esp[ ] XFO_Pacing_mild.esp[ ] XFO_Pacing_med.esp[ ] XFO_Pacing_high.esp[ ] XFO_Pacing_Epic.esp[ ] XFO_Pacing_Extra_Levels.esp[ ] XFO_Weapskill_accuracy_notdmg_mild.esp[ ] XFO_Weapskill_accuracy_notdmg_med.esp[ ] XFO_Weapskill_accuracy_notdmg_high.esp[ ] XFO_Weapskill_dmg_notaccuracy_mild.esp[ ] XFO_Weapskill_dmg_notaccuracy_med.esp[ ] XFO_Weapskill_dmg_notaccuracy_high.esp[ ] XFO_Weapskill_dmg_and_accuracy_mild.esp[ ] XFO_Weapskill_dmg_and_accuracy_med.esp[ ] XFO_Weapskill_dmg_and_accuracy_high.esp[ ] XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp[ ] XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp[ ] XFO_Perk_rebalance.esp[ ] XFO_Perk_paths.esp[ ] XFO_Perk_Flaws.esp[ ] XFO_SPECIAL_DnD.esp[ ] XFO_rarity_drugs_mild.esp[ ] XFO_rarity_drugs_med.esp[ ] XFO_rarity_drugs_high.esp[ ] XFO_rarity_ammo_mild.esp[ ] XFO_rarity_ammo_med.esp[ ] XFO_rarity_ammo_high.esp[ ] XFO_Sneak_Rebalance_mild.esp[ ] XFO_Sneak_Rebalance_harder.esp[ ] XFO_barter_fix_mild.esp[ ] XFO_barter_fix_harder.esp[ ] XFO_Timescale_slow.esp[ ] XFO_Timescale_med.esp[ ] XFO_Timescale_fast.esp[ ] XFO_VATSdmg_50.esp[ ] XFO_VATSdmg_75.esp[ ] XFO_VATSdmg_100.esp[ ] XFO_Karma_changes.esp[ ] XFO_Speed_increase.esp[ ] XFO_Radiation_changes.esp[ ] XFO_Cripple_fixes.esp[ ] XFO_Degradation_fixes.esp[ ] XFO_Gore_fixes.esp[ ] XFO_Weapon_Jamming.esp[ ] XFO_food_water_changes.esp[ ] XFO_Immersion_nomsgs_empty.esp[ ] XFO_Immersion_nomsgs_sneak.esp[ ] XFO_Enemy_rebalance (no MMM or FOOK).esp[ ] XFO_rarity_ammo_mild_FOOK.esp[ ] XFO_rarity_ammo_med_FOOK.esp[ ] XFO_rarity_ammo_high_FOOK.esp[ ] XFO_Weapskill_accuracy_notdmg_mild_FOOK.esp[ ] XFO_Weapskill_accuracy_notdmg_med_FOOK.esp[ ] XFO_Weapskill_accuracy_notdmg_high_FOOK.esp[ ] XFO_Weapskill_dmg_notaccuracy_mild_FOOK.esp[ ] XFO_Weapskill_dmg_notaccuracy_med_FOOK.esp[ ] XFO_Weapskill_dmg_notaccuracy_high_FOOK.esp[ ] XFO_Weapskill_dmg_and_accuracy_mild_FOOK.esp[ ] XFO_Weapskill_dmg_and_accuracy_med_FOOK.esp[ ] XFO_Weapskill_dmg_and_accuracy_high_FOOK.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[ ] FO3 Wanderers Edition - Optional Worn Weapons.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - FOOK Support.esp[ ] Mart's Mutant Mod.esp[ ] Mart's Mutant Mod - DLC Anchorage.esp[ ] Mart's Mutant Mod - DLC The Pitt.esp[ ] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[ ] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp[ ] Mart's Mutant Mod - Hunting & Looting.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[ ] Mart's Mutant Mod - CFW.esp[ ] Mart's Mutant Mod - XFO.esp[ ] Mart's Mutant Mod - FOOK2.esp[ ] Mart's Mutant Mod - FOOK2 - DIK.esp[ ] Mart's Mutant Mod - XFO (not FOOK).esp[ ] Mart's Mutant Mod - FWE Master Release.esp[ ] Mart's Mutant Mod - FWE with EVE.esp[ ] EVE - FWE Master Release.esp[ ] EVE - FWE with WeaponModKits.esp[ ] EVE Anchorage - FWE DLC Anchorage.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[X] FWE - FOOK DLC Support.esp[ ] FOOK+FWE+EVE+UWWUT.esp[ ] FOOK+FWE+PB+MMM.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FWE Master Release.esp[ ] WeaponModKits - FWE Optional Worn Weapons.esp[X] WeaponModKits - FOOK.esp Link to comment Share on other sites More sharing options...
williamgillam713 Posted April 20, 2010 Author Share Posted April 20, 2010 Oh right sorry... I'd also like to get EVE back too. And I was thinking about PB and UWWUT. That would complete my mod list. Please help, thank you!http://thenexusforums.com/public/style_emoticons/Dark/yes.gif Link to comment Share on other sites More sharing options...
williamgillam713 Posted April 22, 2010 Author Share Posted April 22, 2010 So I got it working. Minus EVE, PB, and UWWUT. Though now there are some crazy graphical errors and glitches.... Is there a reason for that? Textures on some Bramin, Dogs, Raiders, and other Mobs and NPCs is all jacked. Some Purple skinned NPCs and other issues. Also some weird red and white triangles and other stuff...http://thenexusforums.com/public/style_emoticons/Dark/teehee.gif Link to comment Share on other sites More sharing options...
Fonger Posted April 22, 2010 Share Posted April 22, 2010 So I got it working. Minus EVE, PB, and UWWUT. Though now there are some crazy graphical errors and glitches.... Is there a reason for that? Textures on some Bramin, Dogs, Raiders, and other Mobs and NPCs is all jacked. Some Purple skinned NPCs and other issues. Also some weird red and white triangles and other stuff...http://thenexusforums.com/public/style_emoticons/Dark/teehee.gifyou are now describing missing/misinstalled/conflicting textures and meshes. Link to comment Share on other sites More sharing options...
williamgillam713 Posted April 22, 2010 Author Share Posted April 22, 2010 How do I fix it? It would have to be between MMM and FO3WE.... I Think... Link to comment Share on other sites More sharing options...
phoneyLogic Posted April 22, 2010 Share Posted April 22, 2010 first make sure, that your folder structure is right.Any wrong placed meshes folder will cause red exclamation marks, any wrong placed texture is causing pink skin etc.Remember to keep the folder structure of the downloaded mod. All mods belong into the data dir, always copy the folder that is called meshes / textures / sound / music into the data folder.( http://www.fallout3nexus.com/articles/article.php?id=90 , Point II ) Link to comment Share on other sites More sharing options...
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