Jump to content

Why do you care so much about lore-friendly mods?


Joedpa

Recommended Posts

A "Lore Unfriendly" mod is usually a stupid mod that does something daft:

EG

(...)

lasers and firearms

space ships

Oh no you didn't...! :tongue:

 

The Dwemer have been missing for longer than Nirn existed. But giving them something more advanced than steam engines is lore breaking?... :sad:

 

http://static-4.nexusmods.com/15/mods/110/images/56037-5-1405544310.jpg

 

I have not seen this mod, but it is already "Lore Unfriendly" in that there ARE no modern Dwemer on Nirn.

 

So if you want to make a mod where there are still living Dwemer, and you want to update the technology to use fractiles of coherence condensed by probablistic progression of Earth Bone harmonics via transcendental tone migrations of lightning and animus gradient depression to force the mundus to adopt a positive retrotangential dispersion of energetic globes, that's your business.

They're on Masser.

 

:tongue:

 

 

 

And then there's the Ark in Spectraverse, which is explicitly from the future (the "Third Breaking"). Funny thing is no one complains about that one.

Edited by EnaiSiaion
Link to comment
Share on other sites

EnaiSiaion, just do what you want. If people can enjoy your quest mods its fine.

 

I'll be learning how to do quest mods from now on. I love to make stories, and I want to mod Skyrim, so I'll learn how to and do various quest mods just like you.

And ALL of them are not going to be lore-friendly that much. Just realistic in some way, but added fantasy according to what the game includes.

Link to comment
Share on other sites

i bought skyrim in the recent steam summer sale this year. so i play this the first time. i immediatly installed several mods that alter graphics: real vision enb, texture packs, SMIM, SFO and many other minor graphical stuff. i want nice graphics in 2014 :> (if someones interested: before, after)

 

then, after playing many hours, i realized there are several (in my opinion) game breaking game play issues: heavy armor is close to garbage compared to light armor, smithing and enchanting is way too overpowered, you cannot level any further with a specialized character as your skills reach lvl100 at some point, enemies wont level with your characters level properly, making endgame rediculously easy. armor has a linear curve, making every point you gain much more effective, and also has limit at 567 armor rating (which is exceeded easily even with light armor).

many of those issues can be adjusted with mods.

 

thats why i use (lore friendly) mods :>

Edited by mezz1945
Link to comment
Share on other sites

Why do you care so much about the "not lore-friendly" mods?

 

Because it makes your game enjoyable, simple as that. Some people want Skyrim to be what it should have been, some people want Skyrim to be "real", and some people want skimpy anime "waifu" harems.

 

Why does anyone care so much about anything, because its important to them. There is no "right" way to be lore friendly and there is no right way to play Skyrim.

 

I want Skyrim to be better then it was on release, I want depth, I want interest, I want it to be what it should have been, I want it to be on par with Morrowind, and I want a challenge. So I put "lore friendly" mods in, because its what I find enjoyable. If I want to play a game with silly fun stuff, skimpy outfits and crazy insane stuff I would play Saints Row 4 (which I am) because it fits that games "lore" and does not hurt my experience and enjoyment.

 

There are "lore mongers" but on the same note there are "lore dismissers" both can be pissy and displeasing to deal with. There is no "right" way to mod or "right" way to play, its all really subjective.

Link to comment
Share on other sites

Oh no you didn't...! :tongue:

The Dwemer have been missing for longer than Nirn existed. But giving them something more advanced than steam engines is lore breaking?... :sad .

Not really. They disappeared in the first Era, almost 3000 years after 'time began' and an admittedly indistinguishable amount of time after Convention... It's also rather incorrect to say they used Steam Power, so Brodual is off on that... The steam thing was more a minor application than their real magi-tec.

 

But anyway... Why do I care about lore friendly mods?

 

As someone who writes, and who loves world building, it's about maintaining the consistency of the world. I would be very insulted if I had spent time designing a dark fantasy world, where magic were an expression of will and emotion, and someone wrote a Harry Potter-esque fanfic set in it. It this type of 'personalization' offers no respect to the work and world of the initial creator, and shows a general unwillingness on the part of the 'modder' to understand the setting they are working in.

 

At a base level, any mod that adds new content is not lore friendly. If it represents something in lore (such as Skyrims flying whales) then it's the closest you can come to being lore friendly, but it's still breaking the world created by Bethesda.

 

Generally speaking, I don't mind mods like Spectraverse. This is because they make an effort (and a canned good one) to stay as true to the setting and world as possible. Mods I hate are ones that make no effort at all. It is schtupa of the most rank, and disrespectful to those who pit the effort into building the world.

 

Not knowing any better is one thing (and a problem with many modders everywhere... Apparently people don't get as immersed in the world as I do...) But what really gets me are those who wwillingly and knowingly do so because they absolutely must have it their way. Musket Mod is a great example of this. Even after several pages of Sajuukar and myself explaining how they could be fit into the world, the author decided to say "I don't care, I want gun and it doesn't matter if or how they fit". Again, it's disrespectful.

 

I don't care how absurd a mod is, so long as the author at least takes some time to try and fit it into the world. This is why I have a particular distaste for super-model face mods, Anime themes, medically dangerous big breasts etc...

Link to comment
Share on other sites

Anime-like mods sometimes are too exaggerated, but that's because asians are used to those types of games with super high and unrealistic combat like Devil May Cry. Then when they play Skyrim, they consider it "kind of boring". It's because they are not used to that.

For us, anime mods are kind ridiculous.

And for them, the vanilla game is kind of boring.

 

I do like some anime stuff, but just because I like to go through the limits of the real world. Realism is good, but too realistic can sometimes be too much of it.

(a friend of mine played Skyrim just one day and traded it with me, he did not like it because it was "too realistic"... yes... the vanilla game....)

So if you put some fantasy inside the game, it is lore-breaking. But at the same time, it comes to personal tastes.

 

The Legend Of Zelda had always been a simple sword slash to hit enemies... until Hyrule Warriors came along. For me, someone who loves extreme slashing games like that, I am fascinated. So sometimes I would love Skyrim to be the type of game I like the most, while maintaining its main characteristics because after all, it is The Elder Scrolls and not Kingdom Hearts.

Link to comment
Share on other sites

Problem is that Beth gave us a CK, which means they wanted us to play in their sandbox so I must admit I do not see how it is disrespectful to play in the sandbox.

I mean when I was growing up I had some barbies these barbies where like all barbies, they where pretty and had pretty pink clothing and pretty faces.... I proceeded to cut their pretty clothing apart and make knight outfits for the lot of them, I took their pretty make up off with skin color markers, and I pretty much colored all their pretty pink clothing silver... knights needed armor you know. I was literally trampling on everything barbie stood for, so I guess I was being really disrespectful?

 

When you give someone something (even bought) you are inviting them to interact with your product/world, they enjoy your stuff but like all people we are all different people and sometimes its important for us to let our imagination run wild. Its not disrespect its enjoyment and nurturing imagination.

 

I used to see it as disrespect when I was younger, how dare they change something its not right at all! But then I noticed I was changing things too, changing items, changing NPCs... Its really all the same in the end you know. Now I just let it go if it does bother me, because I think gosh I used to be like that in some way too. I mean I used to have half naked men running around in my game ALL the time, and yet I grew into something more because of it as a modder and a designer. Good things can come from letting people imagine things their way too.

Link to comment
Share on other sites

You find a game you enjoy a lot, and want to put your own creations in it because.... because you want to.

So people who just don't like lore-friendly mods are kind of limiting themselves in my opinion. Just let your creativity fly and put whatever you want in it, and accept it if you see it.

It's like freedom of speech in a game, haha.

 

I'm going to be a true modder in the future, I decided, and to be honest I'm sure I won't do lore-friendly mods. Because I want to create something that comes from my own mind, and if it fits with the lore, then it fits.

i love to make stories, I love to make characters, so why limit myself to the lore of the game? Just do something great, something everyone will like, and push that "lore boundary" that some people are stuck in.

I'll do quest mods if I do end up serious in this. I will read the lore if I need to, and I'll ask if I'm exceeding, but again, the lore is not going to push me back :D

Link to comment
Share on other sites

To answer the topic question - TES Lore is one of notable fantasy RPG settings out there, like those here

http://en.wikipedia.org/wiki/List_of_campaign_settings

albeit it has not been published as a book, so it is not included on the aforementioned wikipedia page.

 

So It's nothing new under the sun - "lore-friendly" stands for "designed lege artis for this particular setting". Which is interesting quality on it's own.

 

Now let's go back to your issues with lore. So for you, the lore is a boundary, and not a framework?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...