Tekmon Posted April 22, 2010 Share Posted April 22, 2010 I'm using the latest version of the elder scrolls construction set, and I'm working with Ren's Beauty Pack, The Ainmhi Race, and CM Parters. My CM Partner NPC's Tail is acting very weird every time I place her in the cell viewer, it's stretched out, and often anchoring itself to a specific object in the cell view... What in the heck could be causing this >.<. Link to comment Share on other sites More sharing options...
LFact Posted April 22, 2010 Share Posted April 22, 2010 Tail, tail, tail.............. Check your NPC's skeleton. If the tail is stretched and acting weird, I'm sure it uses skeleton.nif, not skeletonbeast.nif. One way is duplicating any existing beast race NPC, then edit duplicated NPC to make your companion, or if you don't want it, extract skeletonbeast.nif from meshes BSA, then change your NPC's skeleton to it(or you can edit the plugin with other tools like TES4Edit). Link to comment Share on other sites More sharing options...
Tekmon Posted April 22, 2010 Author Share Posted April 22, 2010 Tail, tail, tail.............. Check your NPC's skeleton. If the tail is stretched and acting weird, I'm sure it uses skeleton.nif, not skeletonbeast.nif. One way is duplicating any existing beast race NPC, then edit duplicated NPC to make your companion, or if you don't want it, extract skeletonbeast.nif from meshes BSA, then change your NPC's skeleton to it(or you can edit the plugin with other tools like TES4Edit). Thank you :), I think I comprehend all of that. Link to comment Share on other sites More sharing options...
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