360Sagacious Posted April 23, 2010 Share Posted April 23, 2010 Been playing around with tattoos with mostly success except on body art with two differing sides. How do you do the textures with different tattoos on each side of body with Exnem (BB) Body replacement. Mainly the arms since on the upperbody.dds texture file there is only one arm. Thanks in advance. Link to comment Share on other sites More sharing options...
BossDweebe Posted April 24, 2010 Share Posted April 24, 2010 A bit of an oversight on Exnem's part there. It looks like you are SOL. Any tat on the one will show on both arms.An unfortunate situation.The only way to fix it would be with a new texture, and a re-rig of the mesh.Unless there is a trick I have missed. If there is I'd like to know as well. Link to comment Share on other sites More sharing options...
Ghogiel Posted April 24, 2010 Share Posted April 24, 2010 A bit of an oversight on Exnem's part there. It looks like you are SOL. Any tat on the one will show on both arms.An unfortunate situation.The only way to fix it would be with a new texture, and a re-rig of the mesh.Unless there is a trick I have missed. If there is I'd like to know as well.sort of. but it would much more simpler than that. Besides making a new UV layout(its all ready Uved you just would have to change the layout). there would be no need for you to do new textures or edit them in anyway yourself, but you will have to create a new one, just bake a map transfer onto the new uv layout. and you can import the rigging to your new mesh as well. then reset up the dismember partitions, and thats is. sounds easy enough, but it would be still a fair bit messing around even if you know what I'm talking about. alternatively you could atempt to put the tats on a decal mesh. :shrug: much like the different logos on power armor, dunno how successfull looking that'll be Link to comment Share on other sites More sharing options...
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