Deathtoheaven731 Posted August 8, 2014 Share Posted August 8, 2014 So after installing Project ENB for the first time, my game has been crashing more than it has been in a long time. Lowering my graphics settings has not been helping that much, nor has using a version of Project ENB without the SSAO. I even tried installing SSME, but that's barely making a difference either. What am I doing wrong here? My rig:AMD FX Quad Core Processor 4.2 GHz (not overclocked)NVidia GeForce GTX 760 2GB GDDR5 RAM16 GB DDR3 RAM128 SSD (OS and Game are on this drive)Windows 7 64 bit My mods: If you need any more information, please don't hesitate to ask. Thank you very much in advance for any help you can offer me. Link to comment Share on other sites More sharing options...
Dibthelegend Posted August 8, 2014 Share Posted August 8, 2014 ENB generally causes crashes only when the memory isn't configured properly. Usually the cause is the reserved memory setting is set too high. A higher reserved memory size can reduce stutter, but also tends to cause instability. You can access these settings by opening up enblocal.ini in the main skyrim directory. For a 2GB card I would recommend putting that setting at : 64, 128, 256, 384, or 512.Here are the settings I use w/ a GTX660:[MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=384VideoMemorySizeMb=2000EnableCompression=falseAutodetectVideoMemorySize=false Link to comment Share on other sites More sharing options...
Deathtoheaven731 Posted August 8, 2014 Author Share Posted August 8, 2014 This is what I just found in my settings enblocal.ini: ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseReservedMemorySizeMb=512EnableUnsafeMemoryHacks=falseVideoMemorySizeMb=1024 // VRAM + RAM - 2048What should I change specifically? Link to comment Share on other sites More sharing options...
Dibthelegend Posted August 8, 2014 Share Posted August 8, 2014 ReservedMemorySizeMb=256VideoMemorySizeMb=2000 Link to comment Share on other sites More sharing options...
Deleted5770650User Posted August 8, 2014 Share Posted August 8, 2014 (edited) OP to set it to 2GB use 2048 instead of 2000 With thisVideoMemorySizeMb=1024 // VRAM + RAM - 2048You need to do the math and enter the result here, but unless you have the RAM amount in KB that math wont work. Try thisVideoMemorySizeMb=VRAM + RAM * 1024 - 2048VideoMemorySizeMb=2 + 16 * 1024 - 2048 = 16384 That basically means 2GB + 16GB * 1024 (to get the number in MB) - 2048 (yes 2GB) = 16384 or 16GB ReservedMemorySizeMb=256VideoMemorySizeMb=2000 2000 is not 2GB in windows. With Hard drives for example.This is also the reason many people buy a new hard drive, say a 1.5TB hard drive and are stumped when windows reports it about 150GB less then 1.5TB.Hard drive manufacturers report 1.5TB as 1,500,000,000,000 bytes.Windows reports 1.5TB as 1.36TB, or 1,500,000,000,000 bytes. Ram is similar,If you have 8GB Ram you don't have 8,000MB it is actually 8,192MB Edited August 8, 2014 by Guest Link to comment Share on other sites More sharing options...
Deathtoheaven731 Posted August 8, 2014 Author Share Posted August 8, 2014 Okay, so I used VideoMemorySizeMb=2 + 16 * 1024 - 2048 = 16384 as chevyowner suggested and Ancestor's Glade, which was a bit crash happy, and no crashing so far. However, when I went to Whiterun, anytime I faced a bunch of NPCs my game starts to stutter a lot. Anything I can do to fix that?Btw, I have AA, AF, and FXAA off. Link to comment Share on other sites More sharing options...
camaro_69_327 Posted August 8, 2014 Share Posted August 8, 2014 This setting can reduce stutter , but can cause instability (according to Boris), but since i have it at MAX value i do not see any instability. Having a Clean trouble free OS is the first step.... ReservedMemorySizeMb=512 THE MAX value for the above is 1024 (1 GB) Try raising it ..only values i have seen used for this so far are ..128, 256, 512, 768, 1024. Makes sense as they are byte numbers. What are you using for Vsync ? Best choice... is Nvidia's @ Adaptive 1/2 refresh rate. Link to comment Share on other sites More sharing options...
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