Xenobuzz Posted April 30, 2010 Share Posted April 30, 2010 Hey all, So I'm starting to get the hang of things a bit. I've only been playing for about two weeks. I've roamed a bit and cleaned a few dungeons like Vilverin and Derelict Mine. I've harvested a LOT of herbs, seeds, and other food/alchemical items. I need a place to store this stuff so's I can carry back more loot and make potions. I know you can buy a shack in Imperial City for 2,000 gold, but from what I've read, the initial, unupgraded hovel has no reliable storage. Are there any other options? Thanks! Dave S. Link to comment Share on other sites More sharing options...
Fonger Posted April 30, 2010 Share Posted April 30, 2010 google search for "guild storage" mod by Tandem its worth the trouble to find. Free and safe storage chest in every guild hall Link to comment Share on other sites More sharing options...
martinthemage Posted May 1, 2010 Share Posted May 1, 2010 If you want to stay pure vanilla then the best bet would be to go to Leyawiin and do the Mazoga the Orc quest, tied up with the Black Brugo quest, which earns you a house with LOADS o' storage. But, your room mate will eat left over food... if your a rich and lazy character, just buy one of the yuge houses (eg Cheydinhal, Chorrol etc) and put your stuff there. Link to comment Share on other sites More sharing options...
bben46 Posted May 1, 2010 Share Posted May 1, 2010 I have never had any problems with the storage in the shack. As it is a low rent place, of course it does not have as much storage available as a bigger house. If you sell off some of that loot you will be able to afford a nicer house with more storage. Or get one of the portal to a house in another dimension type mods. Most of those have lots of storage and may be available from wherever you are. I like Private Quarters, its small and compact with everything you need. There are several versions. http://www.tesnexus.com/downloads/search.php COBL comes with a chest 'The luggage' that appears in various places, including all of the guild halls and player houses and inns. Whatever you put into it in one location will be in it in any of its locations.http://www.tesnexus.com/downloads/file.php?id=21104 Link to comment Share on other sites More sharing options...
Xenobuzz Posted May 1, 2010 Author Share Posted May 1, 2010 I have never had any problems with the storage in the shack. As it is a low rent place, of course it does not have as much storage available as a bigger house. Hello! If I read the Wiki correctly, it doesn't sound like any storage places are provided with the initial purchase. Is this true? If so, what upgrade should I consider to provide me with the minimal storage I need at this point. I'm only carrying a BUNCH of seeds, herbs and other food items as well as some Alchemy gear (Retort, Calcinator, & Alembic). I also have a Varla stone, some soul gems and some Welkynd stones. Is it worth it for me to save all of the above items, or should I sell them and acquire more later? I'm only interested in vanilla solutions as I've just stared and won't be working with mods for quite awhile. Thanks! Link to comment Share on other sites More sharing options...
bben46 Posted May 1, 2010 Share Posted May 1, 2010 Once you buy any house you must furnish it. They all come empty. For the Waterfront shack That means buying the storage area (400 Septums)for general storage. Or buying the kitchen area (400 Septums)which comes with a single cupboard. All of these are safe to store stuff. The box outside the house is NOT safe for storage. The person you buy the house from will tell you where to go to buy the furnishings. I think it is 3 brothers that sell the furnishings. You must already have the house before the furnishings show up in their inventory. Link to comment Share on other sites More sharing options...
chaospearl Posted May 2, 2010 Share Posted May 2, 2010 Keep the alchemy equipment; use it to turn all your seeds and food into potions. Keep any Restore Health or Fortify Health potions and sell the other potions, which are worth much more than the seeds. If you use magic a lot, keep any Restore Magicka and Fortify Magicka potions too. If you only cast spells occasionally, sell them with the rest. That's pretty much the only use for alchemy equipment, making sellable potions. The food's useless unless you want it for roleplaying, so use it to make more potions. In the vanilla game you will NEVER need Restore Fatigue potions, so turn your food into those and sell them for cash. You'll be finding Welkynd stones and soul gems all over the game as you go on, so I'd sell those too. Keep the Varla stone, they're a lot harder to come by and you'll want it later once you start finding enchanted items in your loot. I applaud your decision to begin playing the vanilla game without any mods, by the way. You have the kind of patience and foresight that I don't seem to see a whole lot of on these forums (are you by any chance over 30? hehe) and I think you'll be better off later on. For one, you'll know which areas of the game needed improvement, and you'll have a much easier time choosing mods to fix up the things you found frustrating. You might want to consider keeping a list of those, whether in a notebook or just in your head. Whenever you run into something aggravating, make a little note to yourself of what it was and why it frustrated you. Chances are very very good that other people hate it too and that there's a mod to fix or remove it. This way when you do begin using mods, you'll choose the ones that really will improve your enjoyment of the game, and you won't end up with a bloated mod list that's difficult to use together and contains lots of stuff that sounded cool but really doesn't do much. Case in point; there is a mod called Deadly Reflex that overhauls the Oblivion combat system. Completely changes how combat works, adds lots and lots of new moves and re-calculates existing moves, basically makes combat feel like something from a whole other game. You'll likely hear about this mod, usually abbreviated DR, because nearly everyone uses it. I don't. Why not? Because for me Oblivion isn't about the combat. I play the game for the roleplaying, to pretend I live in a fantasy world for just a little while. I couldn't give a flip about hacking things with swords, and for me the monsters are only there to provide a realistic world and to keep things from being too boring. If I couldn't just shoot them down in a few shots, if I had to take every single monster as a challenge and develop strategies and spend ten real-world minutes removing a goblin from my path, I wouldn't love the game nearly as much as I do. Not only that but I play Oblivion on a low-end laptop and so it runs a bit slowly for me, a problem that gets about ten times worse in the heat of combat with 10 creatures on the screen all moving and dodging and casting spells with impressive flashes and bangs. Because of those two facts, my dislike of heavy combat plus my slow game, I typically play with the difficulty slider set at about 25%, or 50% if I've got a CM Partner with me (you'll hear about those, too). Anyway... my point here is that if I'd never experienced the vanilla game and realized that I could give a rat's ass about combat, I probably would have grabbed up the Deadly Reflex mod right away simply because I'd have listened to everybody who insists it's a must-have and that the game is dumb and unplayable without it. I needed to see for myself that combat just isn't an area that I feel needs a lot of cool mods to change what the vanilla game offers. On the other hand, if I'd never played vanilla, I probably would have poo-poo'd the idea of a mod that makes caves darker. Why on earth would anyone care about whether a cave's interior is just dark or really, really pitch black? It's the same thing, dark is dark, right? But because I spent so many weeks playing vanilla (on my PS3, which is where I first discovered Oblivion) I knew that the vanilla game's normal caves are so ridiculously well-lit that you literally do not require any assistance to see perfectly well, a fact which immediately renders a whole slice of the game totally useless and without any purpose or value (torches, light spells, night-eye ability, etc -- so many different ways to overcome a problem which doesn't exist to begin with!). And if I'd never played vanilla, I wouldn't have known to even look for a lot of the mods I use that I love the most. There are so many wonderful mods that fix or change small insignificant things, but things that can be ever so frustrating or just plain dumb in the vanilla game. I have a mod that makes it so the bull's-eye archery targets you'll find throughout the game actually allow you to gain skill from shooting practice arrows at them, instead of merely being useless eye candy as they are in vanilla. And a mod that adds NPC travelers to the roads, another thing that I'd never have realized I would want if I hadn't made so many journeys in the vanilla game, walking on foot from Leyawiin to Anvil and never seeing a single other person on the road. Sure, even if you'd never so much as created a character in the vanilla game, you could still come here and check out all the "must-have mods" lists and the lists of mods for beginners and the neatly categorized lists of mods that change specific areas of the game, everything from combat to bartering. We're very big on lists. But you'll probably find that a lot of your favourite mods turn out to be the ones that aren't on those lists, the ones you'd never have thought to look for and likely never stumbled across (or if you did, you chose not to download because they didn't seem interesting). There are so many thousands of mods available that it's possible to personalize your game to an incredible extent. You can use mods to make a highly realistic game where caves and nights are pitch-black, your character needs to eat and sleep, carrying fifty pounds of looted swords and soul gems makes you grow fatigued and eventually collapse, and it's possible to take skins and pelts from the wildlife you kill and craft leather armor out of them. You can also use mods to make yourself into an all-powerful god or superhero complete with a dazzling set of black diamond armor that looks like something out of a high-budget fantasy film, magic weapons that splash blood and brains through the air with every slice, and fantastical gryphon's wings allowing you to travel anywhere you wish with a trail of blinding neon-green lightning in your wake. You can, if you're into that sort of thing, use mods to turn your game into an anime porno, with every female character in the game walking around topless sporting breasts larger than their heads, wearing vinyl Dominatrix outfits (or bondage gear, or cartoony Sailor Moon outfits) and with spells available at your disposal to summon a tentacle rape monster and watch it do its thing to any NPC you choose. (A lot of people are absolutely horrified and disgusted that these sorts of mods are available; personally I'm of the live-and-let-live opinion, but I do think it's a testament to the extremes of what it's possible to make Oblivion into with the use of mods). Are you even still reading this? Hehe; I'm sorry for rambling on so. I hope you enjoy discovering Oblivion, first as Bethesda designed it and then all over again with whichever combination of mods pleases you. I sort of envy you, because I remember what a delight it was to see it with new eyes. Link to comment Share on other sites More sharing options...
Shadowfen Posted May 2, 2010 Share Posted May 2, 2010 If you want a furnished vanilla house, you might consider buying the Benirus place in Anvil and doing the associated quest. When you complete the quest, the house automatically gets furnished with a fairly decent amount of storage. Link to comment Share on other sites More sharing options...
LHammonds Posted May 2, 2010 Share Posted May 2, 2010 I've harvested a LOT of herbs, seeds, and other food/alchemical items. I need a place to store this stuff so's I can carry back more loot and make potions.Why not carry it all with you no matter where you go? Bobos Summoned Chest Link to comment Share on other sites More sharing options...
yeldarb Posted May 8, 2010 Share Posted May 8, 2010 Jauffries supply chest in Weynon priory, Cost-starting the main quest. Link to comment Share on other sites More sharing options...
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