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In response to post #38678005. #38688365, #38733095, #38761740, #53402368, #53506213 are all replies on the same post.


DremoraLord98 wrote: This mod refuses to work for me, I have installed it correctly and even activated the Esp, Once I activate it, it seems my game will not want to start up, is it a problem with the Steam version??
Dragon32 wrote: Any error messages?
DremoraLord98 wrote: Yes, after I tick the Esp and start the game an error message pops up that says "One or more plugins could not find the correct versions of the master files they depend on" And like I said, I installed the mod properly, everything is where it should be so I don`t really understand the problem...
Dragon32 wrote: That message basically means the mod was created with a different version of the game from the one you're using (e.g. a pre-Bloodmoon mod, someone with a different language version) but should not in itself cause a CTD.

Rather than using this thread could you start a new topic in the Morrowind Mod Troubleshooting sub-forum? I'll reply there.

When posting please include your complete mod list. Ideally in load order (if you use Wrye Mash or mlox) otherwise open up morrowind.ini, scroll to the bottom and copy&paste the [Game Files] bit

Also post the contents of your warnings.txt file (same directory as morrowind.ini). Ideally, delete the existing file, load up Morrowind and replicate the crash. That'll ensure any relevant game errors are captured.
Selacha wrote: This mod uses an older version of Morrowind, but there are enough shared assets it's still usable. It will bring up a message on launch saying the plugin is missing the master file, but it still works. Any crashes or refusal to start is something else.
Zorinda wrote: Load the esp file into the Construction Set with Morrowind.esm, then save it. Clean the saved .esp file with TESTool or some other cleaner. The message should go away.


Thanks, Selacha, that's been annoying me a couple days, I was hoping the solution would be just about this simple. I'll run it in a bit and see if it works.

Quick edit: No gameplay test yet, but already having just loaded and saved the Construction Set no longer fives that warning.

Later edit: Works like a charm, real easy to do, no warnings, and no problems seem to crop up. Edited by KZadBhat
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  • 5 months later...

 

In response to post #17255169.

 

 

 

Dragon32 wrote: The "One or more plugins could not find the correct version of the master file....etc." message means that the plugin was created with an earlier version of Morrowind than the one you are using. If you have Wrye Mash then on the Mods tab the checkbox for this mod will be Yellow. Select it and then look for the Save button in the bottom right. Click that and the mod file will be updated and the error removed.

The "One or more plugins could not find the correct version of the master file....etc." message means that the plugin was created with an earlier version of Morrowind than the one you are using. If you have Wrye Mash then on the Mods tab the checkbox for this mod will be Yellow. Select it and then look for the Save button in the bottom right. Click that and the mod file will be updated and the error removed.

 

Thank you SO MUCH!!!!

 

This was driving me crazy.

I really appreciate how helpful you are, here in the Morrowind area of the Nexus.

 

Thanks again :smile:

 

Helped me out too.

 

p.s make sure to get the .exe version of rye mash. Helps a bunch imo.

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  • 1 month later...
In response to post #62476502.


jbob172 wrote: Gives countless errors. Sign Posts turn into giant error signs. I am not going crazy with a bunch of other programs to get a text replacer to work. Fix your s#*!.


Sounds like you didn't install it right. Those giant yellow exclamations are missing mesh indicators. So the plugin work but the new resources it's pointing to can't be found by the game engine.
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In response to post #38678005. #38688365, #38733095, #38761740, #53402368, #53506213, #55647936 are all replies on the same post.


DremoraLord98 wrote: This mod refuses to work for me, I have installed it correctly and even activated the Esp, Once I activate it, it seems my game will not want to start up, is it a problem with the Steam version??
Dragon32 wrote: Any error messages?
DremoraLord98 wrote: Yes, after I tick the Esp and start the game an error message pops up that says "One or more plugins could not find the correct versions of the master files they depend on" And like I said, I installed the mod properly, everything is where it should be so I don`t really understand the problem...
Dragon32 wrote: That message basically means the mod was created with a different version of the game from the one you're using (e.g. a pre-Bloodmoon mod, someone with a different language version) but should not in itself cause a CTD.

Rather than using this thread could you start a new topic in the Morrowind Mod Troubleshooting sub-forum? I'll reply there.

When posting please include your complete mod list. Ideally in load order (if you use Wrye Mash or mlox) otherwise open up morrowind.ini, scroll to the bottom and copy&paste the [Game Files] bit

Also post the contents of your warnings.txt file (same directory as morrowind.ini). Ideally, delete the existing file, load up Morrowind and replicate the crash. That'll ensure any relevant game errors are captured.
Selacha wrote: This mod uses an older version of Morrowind, but there are enough shared assets it's still usable. It will bring up a message on launch saying the plugin is missing the master file, but it still works. Any crashes or refusal to start is something else.
Zorinda wrote: Load the esp file into the Construction Set with Morrowind.esm, then save it. Clean the saved .esp file with TESTool or some other cleaner. The message should go away.
KZadBhat wrote: Thanks, Selacha, that's been annoying me a couple days, I was hoping the solution would be just about this simple. I'll run it in a bit and see if it works.

Quick edit: No gameplay test yet, but already having just loaded and saved the Construction Set no longer fives that warning.

Later edit: Works like a charm, real easy to do, no warnings, and no problems seem to crop up.


These fixes worked for me guys, thanks so much!
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In response to post #38678005. #38688365, #38733095, #38761740, #53402368, #53506213, #55647936, #67909176 are all replies on the same post.


DremoraLord98 wrote: This mod refuses to work for me, I have installed it correctly and even activated the Esp, Once I activate it, it seems my game will not want to start up, is it a problem with the Steam version??
Dragon32 wrote: Any error messages?
DremoraLord98 wrote: Yes, after I tick the Esp and start the game an error message pops up that says "One or more plugins could not find the correct versions of the master files they depend on" And like I said, I installed the mod properly, everything is where it should be so I don`t really understand the problem...
Dragon32 wrote: That message basically means the mod was created with a different version of the game from the one you're using (e.g. a pre-Bloodmoon mod, someone with a different language version) but should not in itself cause a CTD.

Rather than using this thread could you start a new topic in the Morrowind Mod Troubleshooting sub-forum? I'll reply there.

When posting please include your complete mod list. Ideally in load order (if you use Wrye Mash or mlox) otherwise open up morrowind.ini, scroll to the bottom and copy&paste the [Game Files] bit

Also post the contents of your warnings.txt file (same directory as morrowind.ini). Ideally, delete the existing file, load up Morrowind and replicate the crash. That'll ensure any relevant game errors are captured.
Selacha wrote: This mod uses an older version of Morrowind, but there are enough shared assets it's still usable. It will bring up a message on launch saying the plugin is missing the master file, but it still works. Any crashes or refusal to start is something else.
Zorinda wrote: Load the esp file into the Construction Set with Morrowind.esm, then save it. Clean the saved .esp file with TESTool or some other cleaner. The message should go away.
KZadBhat wrote: Thanks, Selacha, that's been annoying me a couple days, I was hoping the solution would be just about this simple. I'll run it in a bit and see if it works.

Quick edit: No gameplay test yet, but already having just loaded and saved the Construction Set no longer fives that warning.

Later edit: Works like a charm, real easy to do, no warnings, and no problems seem to crop up.
BronzeSwordfish wrote: These fixes worked for me guys, thanks so much!


Ayeee good to know something good came from this!
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This mod was the last plugin installed with Wrye Mash, I always play for a while after installing a mod and so far this is the only one I had problem with. Game installation: Morrowind, Tribunal,Bloodmoon, and Bloodmoon Patch 1.61820.

 

Name: Real Signposts
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This mod was the last plugin installed with Wrye Mash, I always play for a while after installing a mod and so far this is the only one I had problem with. Game installation: Morrowind, Tribunal,Bloodmoon, and Bloodmoon Patch 1.61820.

Edited by zalareilly
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