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3d max problems with the texture


DarkVVolfV

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hi all

 

im having some problems applying the texture to the mesh

 

when i use choose the right mesh nothing comes up on the mesh or it just goes darker or changes to a different shade

 

im not sure why im applying it properly, from the material list

 

it should be going on and im not sure why

 

i got the full texture using roadkill and have tried many times now to apply it to the mesh,

 

please help

 

thanks

 

DarkWolf V

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If you sure what your material is correct and have all textures (should be visible in sample slot) then, maybe, problem in max settings, propably Menu->Views->Global Viewport Rendering Setting.
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no, theres nothing wrong with the render settings,

 

i can see the effect its just not the right effect,

 

eg: the model goes darker, which is not part of the texture and other strange looks to the model that arent the mesh

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Simply drag and drop your material from the material editor onto your mesh in the viewport.

in the mat editor, make sure you have 'show map in viewport' enabled< the button that looks like checkered square.

I dunno why that is off by default, 99% of the time I am enabling it. :S

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Simply drag and drop your material from the material editor onto your mesh in the viewport.

in the mat editor, make sure you have 'show map in viewport' enabled< the button that looks like checkered square.

I dunno why that is off by default, 99% of the time I am enabling it. :S

 

thats what ive been doing the whole time,

 

a friend of mine got it working in poser, but its just not working for max and i dont want to have to get another program , as im unfamiliar with it,

 

im trying to get it working in nif scope, but im not sure how to set it so that i can see the texture in nifskope

 

edit: got it working in nifskope dont worry,

 

thanks anyway guys

 

edit:

 

i found the problem, it was applying the texture in max at 46.0

 

and is supposed to be only applying the texture at 1.0

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