jsoldan1 Posted August 13, 2014 Share Posted August 13, 2014 First are these even compatible GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 BrokenSteel.esm=1 ThePitt.esm=1 Zeta.esm=1 PointLookout.esm=1 DCInteriors_ComboEdition.esm=1 EVE.esm=1 StreetLights.esm=1 FO3 Wanderers Edition - Main File.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 Mart's Mutant Mod.esm=1 Alternate Start - Roleplayers.esp=1 DYNAVISION - Dynamic Lens Effect.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - Zones Respawn.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 English Body parts Only Humans.esp=1 Realistic Death Physics.esp=1 UndergroundHideout.esp=1 Fellout-Full.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted August 13, 2014 Share Posted August 13, 2014 First, get your mods arranged properly. Load Streetlights.esm between ThePitt and BrokenSteel. Use only Optional Restore Tracers. Read the FWE description page. The .esp are to be arranged the same as the vanilla game. There is also an example of a correct load order. Disable and delete: Mart's Mutant Mod-Natural Selection, Zones Respawn and Tougher Traders, they are included in FWE. Disable and delete Alternate Start-Roleplayers.esp, it is part of FWE. You have not completely installed all the necessary files for Fallout Wanderers Edition. Go back to the mod page and read it again. Link to comment Share on other sites More sharing options...
BlackRampage Posted August 13, 2014 Share Posted August 13, 2014 First are these even compatible FWE and MMM aren't fully compatible, so you'll need a compatibility patch for that. And, as it happens, I know just where to find such a patch: http://www.nexusmods.com/fallout3/mods/18173/? If you use that patch, you can also disable and delete "Mart's Mutant Mod - Master Menu Module.esp". Link to comment Share on other sites More sharing options...
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