TheManticore Posted August 16, 2014 Share Posted August 16, 2014 I have FWE and weapon mod kits installed with what I've been told are the right compatibility patches but I can't modify the FWE weapons I have. Any suggestions?My current load order is GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1CINEMATECH.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1aHUD.esm=0iHUD.esm=0ImaginatorFO3.esp=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=0FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Project Beauty.esp=1Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1F3ProjectRealityMkI.esp=1Directors Chair - Fallout 3.esp=1DYNAVISION - Dynamic Lens Effect.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0Blackened FWE + EVE.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted August 16, 2014 Share Posted August 16, 2014 Try moving the WMK-FWE patch to load after WMK-Zeta. This way it is not being overwritten by the DLC patches. Disable and uninstall Blackened FWE + EVE. This is an unnecessary patch since you have FWE + MMM + EVE + Project Beauty. You don't need these with Blackened:Mart's Mutant Mod - Project Beauty.esp=1Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1 Use only one Restore Tracers, not both. Also, delete any mods you are not using. Hope this helps. Link to comment Share on other sites More sharing options...
TheManticore Posted August 16, 2014 Author Share Posted August 16, 2014 Try moving the WMK-FWE patch to load after WMK-Zeta. This way it is not being overwritten by the DLC patches. Disable and uninstall Blackened FWE + EVE. This is an unnecessary patch since you have FWE + MMM + EVE + Project Beauty. You don't need these with Blackened:Mart's Mutant Mod - Project Beauty.esp=1Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1 Use only one Restore Tracers, not both. Also, delete any mods you are not using. Hope this helps.Thank you for your response, sadly it didn't work. Any other options? Link to comment Share on other sites More sharing options...
BlackRampage Posted August 16, 2014 Share Posted August 16, 2014 FO3 Wanderers Edition - Project Beauty.esp=1Mart's Mutant Mod - Master Menu Module.esp Don't need these 2 plugins anymore either. WeaponModKits - FWE Master Release.esp Try placing this patch all the way at the bottom of your load order. Link to comment Share on other sites More sharing options...
TheManticore Posted August 17, 2014 Author Share Posted August 17, 2014 FO3 Wanderers Edition - Project Beauty.esp=1Mart's Mutant Mod - Master Menu Module.esp Don't need these 2 plugins anymore either. WeaponModKits - FWE Master Release.esp Try placing this patch all the way at the bottom of your load order. Thanks for the response, I do need the Master menu module however because the configure compatible mods under the fwe terminal doesn't appear. I also tried moving WeaponModKits - FWE Master Release.esp to the bottom as you suggested but it still didn't work. Link to comment Share on other sites More sharing options...
BlackRampage Posted August 17, 2014 Share Posted August 17, 2014 I do need the Master menu module however because the configure compatible mods under the fwe terminal doesn't appear. I still say you don't need it. The reason is because it's included in the Blackened patch you're using. I also tried moving WeaponModKits - FWE Master Release.esp to the bottom as you suggested but it still didn't work. Place all your WMK plugins + the FOIP WMK-FWE patch at the bottom of your load order and check if it makes any difference. Also, according to the readme of that FOIP patch, you'll need to make a merged patch, which you currently lack. Link to comment Share on other sites More sharing options...
TheManticore Posted August 17, 2014 Author Share Posted August 17, 2014 I do need the Master menu module however because the configure compatible mods under the fwe terminal doesn't appear. I still say you don't need it. The reason is because it's included in the Blackened patch you're using. I also tried moving WeaponModKits - FWE Master Release.esp to the bottom as you suggested but it still didn't work. Place all your WMK plugins + the FOIP WMK-FWE patch at the bottom of your load order and check if it makes any difference. Also, according to the readme of that FOIP patch, you'll need to make a merged patch, which you currently lack. I actually don't know how to make a merged patch, can you suggest a tutorial? Link to comment Share on other sites More sharing options...
M48A5 Posted August 17, 2014 Share Posted August 17, 2014 Merge Patch instructions: http://www.nexusmods.com/fallout3/mods/8629/? Merge Patch maker: http://www.nexusmods.com/fallout3/mods/637/? Link to comment Share on other sites More sharing options...
TheManticore Posted August 17, 2014 Author Share Posted August 17, 2014 Merge Patch instructions: http://www.nexusmods.com/fallout3/mods/8629/? Merge Patch maker: http://www.nexusmods.com/fallout3/mods/637/?Thank you. Link to comment Share on other sites More sharing options...
TheManticore Posted August 17, 2014 Author Share Posted August 17, 2014 (edited) Merge Patch instructions: http://www.nexusmods.com/fallout3/mods/8629/? Merge Patch maker: http://www.nexusmods.com/fallout3/mods/637/?I am attempting to make a merged patch fallowing the instructions, but the create merged patch option wont appear. Do you have any idea why? Edit: I figured it out. Thanks to you everyone who responded. Edited August 17, 2014 by TheManticore Link to comment Share on other sites More sharing options...
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