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FWE and Weapom mod kits trouble


TheManticore

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I have FWE and weapon mod kits installed with what I've been told are the right compatibility patches but I can't modify the FWE weapons I have. Any suggestions?

My current load order is GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
CINEMATECH.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
aHUD.esm=0
iHUD.esm=0
ImaginatorFO3.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=0
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - FWE Master Release.esp=0
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
F3ProjectRealityMkI.esp=1
Directors Chair - Fallout 3.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=0
Blackened FWE + EVE.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
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Try moving the WMK-FWE patch to load after WMK-Zeta. This way it is not being overwritten by the DLC patches.

 

Disable and uninstall Blackened FWE + EVE. This is an unnecessary patch since you have FWE + MMM + EVE + Project Beauty.

 

You don't need these with Blackened:

Mart's Mutant Mod - Project Beauty.esp=1

Mart's Mutant Mod - FWE Master Release.esp=0
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1

 

Use only one Restore Tracers, not both.

 

Also, delete any mods you are not using.

 

 

Hope this helps.

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Try moving the WMK-FWE patch to load after WMK-Zeta. This way it is not being overwritten by the DLC patches.

 

Disable and uninstall Blackened FWE + EVE. This is an unnecessary patch since you have FWE + MMM + EVE + Project Beauty.

 

You don't need these with Blackened:

Mart's Mutant Mod - Project Beauty.esp=1

Mart's Mutant Mod - FWE Master Release.esp=0
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1

 

Use only one Restore Tracers, not both.

 

Also, delete any mods you are not using.

 

 

Hope this helps.

Thank you for your response, sadly it didn't work. Any other options?

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FO3 Wanderers Edition - Project Beauty.esp=1
Mart's Mutant Mod - Master Menu Module.esp

 

Don't need these 2 plugins anymore either.

 

 

WeaponModKits - FWE Master Release.esp

 

Try placing this patch all the way at the bottom of your load order.

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FO3 Wanderers Edition - Project Beauty.esp=1
Mart's Mutant Mod - Master Menu Module.esp

 

Don't need these 2 plugins anymore either.

 

 

WeaponModKits - FWE Master Release.esp

 

Try placing this patch all the way at the bottom of your load order.

 

Thanks for the response, I do need the Master menu module however because the configure compatible mods under the fwe terminal doesn't appear. I also tried moving WeaponModKits - FWE Master Release.esp to the bottom as you suggested but it still didn't work.

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I do need the Master menu module however because the configure compatible mods under the fwe terminal doesn't appear.

 

I still say you don't need it. The reason is because it's included in the Blackened patch you're using.

 

I also tried moving WeaponModKits - FWE Master Release.esp to the bottom as you suggested but it still didn't work.

 

Place all your WMK plugins + the FOIP WMK-FWE patch at the bottom of your load order and check if it makes any difference. Also, according to the readme of that FOIP patch, you'll need to make a merged patch, which you currently lack.

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I do need the Master menu module however because the configure compatible mods under the fwe terminal doesn't appear.

 

I still say you don't need it. The reason is because it's included in the Blackened patch you're using.

 

I also tried moving WeaponModKits - FWE Master Release.esp to the bottom as you suggested but it still didn't work.

 

Place all your WMK plugins + the FOIP WMK-FWE patch at the bottom of your load order and check if it makes any difference. Also, according to the readme of that FOIP patch, you'll need to make a merged patch, which you currently lack.

 

I actually don't know how to make a merged patch, can you suggest a tutorial?

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I am attempting to make a merged patch fallowing the instructions, but the create merged patch option wont appear. Do you have any idea why?

Edit: I figured it out. Thanks to you everyone who responded.

Edited by TheManticore
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