MichikoUnknownFox Posted May 11, 2010 Share Posted May 11, 2010 Also, check if your timescale is too slow, if you've modified it. I noticed that if you use slow timescale that NPCs with schedules will stand idle until their next scheduled task is supposed to kick in. Most NPCs have at least a Wander package in them, which will allow them to walk around and talk to other NPCs. But if they've already exhausted all conversation topics with the other NPCs in the same area, they won't talk to each other anymore, hence leading to a lot of standing around and even blankly staring at each other. And in places where there's actually not much to do, such as most city areas (as in no place to sit or sleep nearby, or food/drinks), the NPCs will really just stand around. By default they'll be allowed to talk to each other again after a certain time, but if you hang out too much in the same area with the slow timescale like I said, they won't say much. Like this: "Hello.""What's new with you?""Goodbye." If this is your problem, advancing in questlines will give them more topics to talk to each other about. You can also try going to a different area and waiting for that problem area to respawn, as generic NPCs like those added by Crowded Cities could be refreshed. Link to comment Share on other sites More sharing options...
master23roks Posted October 30, 2010 Share Posted October 30, 2010 hey all! new here, i have the same prob as above so im wondering whether you guys have a solution or an idea on how to fix this up? in my case, the NPCs in the cities no longer appear much in the cities themselves i.e market district in IC, in the district i no longer see many of the npcs which previously were up and walking from morning to evening. now the market district just has guards and some civilian npcs (about 2-3) whereas before there were up to 10 npcs.. so if anyone knows about this problem and might be of help, thanks! Link to comment Share on other sites More sharing options...
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