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MichikoUnknownFox

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About MichikoUnknownFox

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    https://www.twitch.tv/michiko_vt
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    Skyrim AE
  • Favourite Game
    Rimworld, Factorio

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  1. Hi. Does anybody know how to change the the movement (walk/run) animations while unarmed? The vanilla movement is super goofy especially while walking or running. Like mimicking a chicken or something. I'm trying to replace it with the regular run animation, but the vanilla files don't seem to have a h2hrunforward or similar animation file to simply replace. I'm figuring this might be a behavior thing that needs to be redefined somewhere, but I can't seem to find it. My googling skills are failing me, as most info on unarmed animations seems to be focused on the attacks/power attacks rather than the movement. Any help or even hints would be appreciated.
  2. In response to post #47594940. #47608545 is also a reply to the same post. That hug mod looks like fun.
  3. Hi. I'm try to make the new meshes for SSE (statics and landscape things) with Blender. Is old tutorials (use Blender 2.49b for export etc.) still correct? Is there new steps to do because of SSE? - edit: Somebody is already teach me. Blender 2.49b not needed now. Latest Blender is ok. :D Also this tutorial useful: http://afkmods.iguanadons.net/index.php?/topic/4583-how-to-make-gndgo-models-for-skyrim-blender-277a-meshes-part-12/
  4. Making a total conversion for Skyrim...
  5. Backed up my Skyrim data folder and reinstalled. Time to work on this mod.
  6. Oh gross. Sounds are baked into the animation files? That's terrible. Maybe it should be possible to like duplicate the skeleton and change the sounds. I dunno what I'm talking about here really as I know nothing about modeling or animation. But I'm very much interested in new monsters.
  7. If I'm not mistaken though, AI isn't really being processed in unloaded cells anyway, so they may never actually enter bleedout. What's likely to happen is they'll be there for however long their package tells them to be there, then leave unscathed. It's the same reason that NPCs are able to travel from town to town (well, not a lot of NPCs have this kind of package anyway) even if the player normally runs into all kinds of dangers those NPCs aren't supposed to survive. They don't actually walk all the way. The game spawns them in the loaded cell if the time is right. If the player goes to the mine while they're still there, that's when the NPCs start processing their AI. So bandits will suddenly start attacking the NPC if they can detect them, etc.
  8. If you can make more animal models as modder's resources that'd be great. IMO Skyrim really lacks in that especially since a lot of modders like to play with adding new areas, quests, or just new enemies for players to fight.
  9. I've been using SkyTest for years and it isn't buggy for me. o_O What kind of bugs are you getting?
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