Melkutus Posted August 19, 2014 Share Posted August 19, 2014 (edited) Hey everyone,I have been having severe issues with Fallout 3 in the past days: Whenever I am outside exploring, or entering/exiting cells, I will experience a freeze in the loadingscreen without an error message or anything. Before I continue, I will post the specs of my computer:Desktop, with Windows 7 Professional x6416 GB RAM Physical Memory with 8 Processor Cores1 TB StorageNVIDIA GeForce GT 630 Display Adapter12030 MB Graphics Memory--Load Order--[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] fo3 fast start.esp[X] RH_IRONSIGHTS.esm[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] Imperfection.esm[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] BoS Diversification.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_RemoveReticule.esp[ ] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] MetroCars.esp[X] DarNifiedUIF3.esp[X] Capitol Preservation Society.esp[X] Fellout-pipboylight.esp[X] CASM.esp[X] CALIBRxMerchant.esp[X] Classic Fallout Weapons BETA.esp[ ] People_Radio.esp[X] MiniHideout.esp[X] UndergroundHideout.esp[X] Megaton House and Theme Overhaul.esp[ ] Zan_AutoPurge_SmartAgro.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] CFWR.esm[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FWE - Combat Overhaul_Core.esm[X] FWE - Combat Overhaul_Equipment.esp[X] MMM - FWE_Combat Overhaul Master Release.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] AWorldOfPainFO3.esm[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[ ] VTAP25.esp[X] TheInstitute.esm[ ] Fallout 1 and 2 ambient music v0.2.esp[X] megalight.esp[X] Big Town Overhaul.esp[ ] Sydney Follower.esp[ ] shut up musicspeakers.espTypical crash-log:Problem signature: Problem Event Name: APPCRASH Application Name: Fallout3.exe Application Version: 1.7.0.3 Application Timestamp: 4a40f18b Fault Module Name: Fallout3.exe Fault Module Version: 1.7.0.3 Fault Module Timestamp: 4a40f18b Exception Code: c0000005 Exception Offset: 0046c792 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789Now, to continue. I have applied most fixes people have suggested: multi-threaded AI, enabling 2 Havok threads. However; none of theseare preventing crashes from happening. Most searches lead to those two solutions or a miscellany of other useless solutions.Any ideas? My apologies if I forgot to include pertinent information. Edited August 19, 2014 by Melkutus Link to comment Share on other sites More sharing options...
Melkutus Posted August 19, 2014 Author Share Posted August 19, 2014 Bump Link to comment Share on other sites More sharing options...
M48A5 Posted August 19, 2014 Share Posted August 19, 2014 (edited) Have patience and do not bump your posts (as stated in the TOS). You need both Craft and Calibr active for FWE. Use only one Followers Enhanced, not both. MMM-Natural Selection, Zones Respawn, Tougher Traders are included in FWE, disable them and uninstall them. Uninstall all your inactive plugins. If the files are in the "Data" folder, they will be loaded into memory, whether or not the .esp or .esm is active. A World of Pain.esm needs to be moved up in your load order. It should be loading with the other .esm. Imperfection.esm needs to be moved up in your load order. .esm (elder scroll master) must load before .esp (elder scroll plugin). Check at the Blackened mod page for compatibility patches. You need some. http://www.nexusmods.com/fallout3/mods/18173/? Make sure you changed the proper Fallout3.ini. It is the one in the Documents/MyGames/Fallout3 folder. The one where your saves are kept, not the one where the Fallout3.exe is located. With the amount of RAM you have available, you should make your game Large Address Aware, using the Large Address Aware Enabler: http://www.nexusmods.com/fallout3/mods/6510/? Edited August 19, 2014 by M48A5 Link to comment Share on other sites More sharing options...
Melkutus Posted August 19, 2014 Author Share Posted August 19, 2014 First off, I apologize greatly; I did not know it was not allowed.Secondly, I thank you earnestly for taking the time to respond to my post. I respect you very much for that. I have changed my load order (I used auto sort to do it, I did not notice the esp files and the esm files got mixed in like that) and downloaded the patches and LAA that you mentioned. I think that you may have fixed it: Each time I tried to go into the Meresti Trainyard my game hung. Thank you so much again; you are a saint! Link to comment Share on other sites More sharing options...
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