Mattiewagg Posted August 20, 2014 Share Posted August 20, 2014 (edited) Okay. I'm having an issue with the following script (an excerpt from my MCM), for my mod Simple Taxes: Event OnSelectST() If ShowCompMes == 0 SetTextOptionValueST("Exit MCM") ShowCompMes = 1 Utility.Wait(0.5) SetTextOptionValueST("Add Compatibility") Int Button1 = ChangeCountMes.Show() If Button1 == 0 Int Button2 = ChangeCountHouseMes.Show() If Button2 == 0 Game.IncrementStat("Houses Owned", 1) Button1 = ChangeCountMes.Show() ElseIf Button2 == 1 Game.IncrementStat("Houses Owned", -1) Button1 = ChangeCountMes.Show() ElseIf Button2 == 2 Button1 = ChangeCountMes.Show() ElseIf Button2 == 3 ;do nothing EndIf ElseIf Button1 == 1 Int Button3 = ChangeCountHorseMes.Show() If Button3 == 0 Game.IncrementStat("Horses Owned", 1) Button1 = ChangeCountMes.Show() ElseIf Button3 == 1 Game.IncrementStat("Horses Owned", -1) Button1 = ChangeCountMes.Show() ElseIf Button3 == 2 Button1 = ChangeCountMes.Show() ElseIf Button3 == 3 ;do nothing? EndIf ElseIf Button1 == 2 ;do nothing EndIf ShowCompMes = 0 EndIf EndEvent The issue is that if you press button 0 or 1 for Button2 or Button3, and then click button 2 after that for either of them, it will show the original menu but if you press 0 or 1 for that original menu after doing all that, it will close the menu. Can anyone help? Edited August 20, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
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