runlvlzero Posted May 19, 2010 Author Share Posted May 19, 2010 3-4 hours is pretty good chaosperl, I don't even really expect that much out of oblivion lol. I did some further testing with the latest load order, and running boss after installing. It appears that just the 3.26 supplemental brings out the crash. I'de like to re-iterate that I don't think it is "fault of the UOP or supplemental patch" but whatever is happening it is not playing nice with one of the many mods in my list. Another possibility is that two or more mods need to be installed that are in conflict to bring about the error. That is allot of loading, and player.coc warping to test like over 100 combination's.. I went back and re-read what the supplemental 3.26 fixes. Honestly I cannot fathom why a bunch of mesh, texture fixes and an AI patch for Countess Caro could be conflicting with anything else I've installed. I would imagine the next step would be to tear open the patch in TES and go through it line by line, change by change and search for anything... Can you get your current cell location from ingame? That would probably be searchable within the editors to find what gets changed there. I would also like to mention that if you load only the first 3 patches UOP, UOP Mods, USIP and the supplemental they don't crash... Its just a conflict... and I'm not attacking anyone's modding skills. But I did feel like I was being attacked for having no clue to install a mod when I have been using boss, and OBMM, and Wrye at least for quite some time. And my earlier rant was not at you or Qarl's work Arthour It was more a general complaint about "Oblivion" Bethesda really made this game hard to integrate different mods in, and it looks like with consoles reigning they're probably not gonna even try to make the last one mod able... or you will have to submit your mod through them to get certified lol. (Ive seen rumors and scuttlebutt about them not liking Tesnexus very much) (why not like the one or two sites that bring you 90% of your market share, I do not know). Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 19, 2010 Share Posted May 19, 2010 3-4 hours is pretty good chaosperl, I don't even really expect that much out of oblivion lol. I did some further testing with the latest load order, and running boss after installing. It appears that just the 3.26 supplemental brings out the crash. I'de like to re-iterate that I don't think it is "fault of the UOP or supplemental patch" but whatever is happening it is not playing nice with one of the many mods in my list. Another possibility is that two or more mods need to be installed that are in conflict to bring about the error. That is allot of loading, and player.coc warping to test like over 100 combination's.. I went back and re-read what the supplemental 3.26 fixes. Honestly I cannot fathom why a bunch of mesh, texture fixes and an AI patch for Countess Caro could be conflicting with anything else I've installed. I would imagine the next step would be to tear open the patch in TES and go through it line by line, change by change and search for anything... Can you get your current cell location from ingame? That would probably be searchable within the editors to find what gets changed there. I would also like to mention that if you load only the first 3 patches UOP, UOP Mods, USIP and the supplemental they don't crash... Its just a conflict... and I'm not attacking anyone's modding skills. But I did feel like I was being attacked for having no clue to install a mod when I have been using boss, and OBMM, and Wrye at least for quite some time. And my earlier rant was not at you or Qarl's work Arthour It was more a general complaint about "Oblivion" Bethesda really made this game hard to integrate different mods in, and it looks like with consoles reigning they're probably not gonna even try to make the last one mod able... or you will have to submit your mod through them to get certified lol. (Ive seen rumors and scuttlebutt about them not liking Tesnexus very much) (why not like the one or two sites that bring you 90% of your market share, I do not know).Use TES4Edit to search for the conflict. Load up your entire LO and sift through the UOPs files. You are looking for the "bad" color combos. TES4View/Edit - http://sites.google.com/site/oblivionpoinfo/tunesetup/tes4view-edit <-- grab the manual linked at the bottom Link to comment Share on other sites More sharing options...
Arthmoor Posted May 28, 2010 Share Posted May 28, 2010 Go to this link. http://www.baldurdash.org/TESOblivion/UOPFixList.html In firefox hit CTRL F and search for CRASH "Crash" is found almost exclusively in lines refering to were the UOP itself had to be fixed to prevent crashes. Down below in the UOP Changes Fixes section. Trust me, I am quite familiar with the line you're trying to provide as evidence of some hideously evil plot to crash your game. Who do you think discovered the link between deleted references (perfectly legal in the CS) and mods altering those deleted references later causing a crash. By itself, the UOP will not induce a crash. The crash being fixed in this specific instance is one that only happens when you're already exiting the game anyway. So it has nothing to do with Kvatch. Kivan fixed all 3,333 at my urging because people (like you?) were casting unfounded accusations in the direction of the UOP when it was actually other mods causing the problem. I was also the one that helped push Elminster into adding the undelete+disable function into TES4Edit so that users like yourself could easily clean up old mods that weren't being maintained anymore which are much more likely to be the causes of problems like this because most people didn't even realize it was an issue. Even Bethesda themselves were deleting references in the official DLCs that later resulted in problems because of other mods doing edits to those deletes. If you look through the stuff that Kivan thought the UOP was responsible for, you might see the pattern emerging. Nearly all of them were from the deleted references. In programming terms, it's likely the problem comes from NULL pointer dereferencing. Generally a bad thing that results in program crashes. And by no means am I just an average computer user, I may be a bit rusty and old, but I could very well be an A+ hacker compared to you. I don't think we really need to get into certification based genital-waving here. I was hacking games to do my bidding when the Commodore 64 was still new. I did my time with hex editors, and I've done plenty of source code debugging in my time. So are we done casting blame without being fully informed? Link to comment Share on other sites More sharing options...
reaper9111 Posted May 29, 2010 Share Posted May 29, 2010 I highly recomend my own mod called The Dark Tower, it s a multiple quest mod, house mod (Evil Tower), town mod, landscape mod, new Dungeons mod and all of this in one mod... take a look ! Reaper Link to comment Share on other sites More sharing options...
runlvlzero Posted November 17, 2010 Author Share Posted November 17, 2010 Go to this link. http://www.baldurdash.org/TESOblivion/UOPFixList.html In firefox hit CTRL F and search for CRASH "Crash" is found almost exclusively in lines refering to were the UOP itself had to be fixed to prevent crashes. Down below in the UOP Changes Fixes section. Trust me, I am quite familiar with the line you're trying to provide as evidence of some hideously evil plot to crash your game. Who do you think discovered the link between deleted references (perfectly legal in the CS) and mods altering those deleted references later causing a crash. By itself, the UOP will not induce a crash. The crash being fixed in this specific instance is one that only happens when you're already exiting the game anyway. So it has nothing to do with Kvatch. Kivan fixed all 3,333 at my urging because people (like you?) were casting unfounded accusations in the direction of the UOP when it was actually other mods causing the problem. I was also the one that helped push Elminster into adding the undelete+disable function into TES4Edit so that users like yourself could easily clean up old mods that weren't being maintained anymore which are much more likely to be the causes of problems like this because most people didn't even realize it was an issue. Even Bethesda themselves were deleting references in the official DLCs that later resulted in problems because of other mods doing edits to those deletes. If you look through the stuff that Kivan thought the UOP was responsible for, you might see the pattern emerging. Nearly all of them were from the deleted references. In programming terms, it's likely the problem comes from NULL pointer dereferencing. Generally a bad thing that results in program crashes. And by no means am I just an average computer user, I may be a bit rusty and old, but I could very well be an A+ hacker compared to you. I don't think we really need to get into certification based genital-waving here. I was hacking games to do my bidding when the Commodore 64 was still new. I did my time with hex editors, and I've done plenty of source code debugging in my time. So are we done casting blame without being fully informed? I am honestly sorry I hit such a sore spot with my off-hand comment about that UoP mods... I understand why you got irritated at my wagging fingers at the UoPs. And you were correct, I was uninformed and did not even realize the prior amount of flame warring on this topic before, because I'm sure there was plenty after reading your explanation. Anyway I appreciate your taking the time to explain that in much further detail. I would probably go crazy having to deal with 3,333 records. And no I would not rant about this if I understood what was going on. Neither was I trying to really rant at all. If its any consolation I'm still using the UoPs religiously and axing other mods that don't play nice... BTW I finally got AWLs working and it is great =) Link to comment Share on other sites More sharing options...
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