XxShinra Posted May 17, 2010 Share Posted May 17, 2010 Did a google search and saw oblivion online patch or something ect. I was wondering if anyone knows anything about this... Or... rather and.... if so is it possible to take your own modified character into an online world? If so also, I haven't heard anything about this which is confusing to me if it is possible to do this that would be sweet! Because why would I need an npc 4? Lata!!! Link to comment Share on other sites More sharing options...
phforNZ Posted May 17, 2010 Share Posted May 17, 2010 Don't think they ever got this sorted - crashed so often it was unplayable. Although, I did stop following it months ago. Link to comment Share on other sites More sharing options...
bben46 Posted May 17, 2010 Share Posted May 17, 2010 The game engine does not support either online or multi player. There have been several attempts to make an MMO type game out of Oblivion, but as the previous poster said, not very successful. And, if it is successful, that will mean no mods, or only 'approved' mods will be allowed. How would you feel if you were playing and came across another player who had the super duper sword of instant death mod along with the unbelievable armor of invincibility and protection from everything. And you were using only vanilla game equipment? Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 17, 2010 Share Posted May 17, 2010 One of the first problems I saw coming from the first time they announced an "online" version project was that MenuMode stops time, so it would either cause de-synchronization of the game world when one user uses MenuMode, or it would cause the world to freeze for everybody to compensate. Not to mention that if you have a new mesh that other users don't have, they'll see you with the big yellow missing mesh marker, or simply CTD. If they make a background downloading feature for every new item the server detects, it'll add lag and reduce the overall smoothness of the game. It's all possible to make fixes and workarounds of course, including the "pre-approved mod" idea, which could also ensure that all the mods do not use MenuMode, but in the end it's actually too much trouble, and it may well be easier to just play another game that's actually designed for multiplayer. Link to comment Share on other sites More sharing options...
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