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Blender to FO3 AGAIN.


j4y1981

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Wooot i did it tw33z7 you were right it was the versions of blender etc i was using as the moment i switched to those and redid everything again it loaded fine ingame. :)

 

Just wanted to say thanks guys for the help! Hopefully touch wood everything should be fine in the near future, although i don't have Nifskope installed as I got rid of the new version when i uninstalled the other apps. It doesn't help that I cant download the older one from that link you provided as it gives me a blank screen for some reason. :(

 

I'd offer Kudos but don't have much and have no idea how it works. :P

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:thumbsup:

 

I'm glad it works.

And about the skin/cloth exports... I read in a tutorial that you need to export skin separately from the cloth and merge it back in Nifskope. But I didn't and it works.

Arms in the Wasteland wanderer hoodie are skin, right?

But then again, I use my new apparel like a replacer for now.. who knows what will happen when I relink the textures in Nifskope.

 

Now, I need to create my own mod. Cannibal Outfit :biggrin: . I'll splatter the blood all over *.dds.

and for the Kudos.... ah well... some other time.

Cheers!

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Ok I've only just noticed there is a small gap between clothing arms and hand so I'm assuming it's to do with that "default shade" and "skin shade" you mentioned. How do i set these as i couldn't see anything in the export options and Nifskope is even more complicated :P.
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Shader options are in nifskope. Highlight BSShaderPPLightingProperty on the object you want to change. It is in the block details, just a dropdown box. That is probably not the issue, though... Import the hand meshes, move them so they match up, and reparent the skeleton to everything, the delete the hands before you export. That should fix it.
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Shader options are in nifskope. Highlight BSShaderPPLightingProperty on the object you want to change. It is in the block details, just a dropdown box. That is probably not the issue, though... Import the hand meshes, move them so they match up, and reparent the skeleton to everything, the delete the hands before you export. That should fix it.

 

Hmm I'm not sure it's that, the right hand/arm gap is fine now. So it's just the discolouration of the left arm in comparison to the hand and face colour. :S

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