Azrael Cor'Valan Posted September 12, 2003 Share Posted September 12, 2003 I was contemplating making sheaths for the swords in the game. you know, something that hangs off your hip visably to show off your weapon a bit even when it wasn't drawn. probably do something like having the mace hang from your hip and have the larger weapons strapped to you back. this would involve some scripting as well, so that when the weapon was drawn the sheath would look empty, then replaced when you put it back up. your thoughts? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted September 12, 2003 Share Posted September 12, 2003 Sounds pretty good, though it will be almost impossible given all the swords added by plugins that people are using. And naturally, if you use one texture per weapon type, the ignorant masses will criticize you for not caring enough about their needs. Link to comment Share on other sites More sharing options...
Switch Posted September 12, 2003 Share Posted September 12, 2003 sounds great! but damn complicated if u want the sword design to still show when in the sheath i imagine Link to comment Share on other sites More sharing options...
Azrael Cor'Valan Posted September 12, 2003 Author Share Posted September 12, 2003 Well, as far as the masses and their mods, they can write their own stuff. I just want to try to cover the weapons that shipped with Morrowind. I was thinking that as far as the showing the item in the sheath I could do something to the effect of using scripting on the sheath itself. Like if player has item in inventory then show hilt/sheath, if player has weapon drawn show no-hilt/sheath. A goodly portion would be generic sheathing for the time being, until i got arround to making a bunch of complex/cutomized sheaths. and you all have to remember that only straight-blades would be able to be sheathed realistically. everything else would just have to hang from the belt or be strapped to your back. unless your inu yasha that is. and ... dang this post is getting longer than i thought ... i'm currently forced to use GMax instead of 3DS Max, so I have to; a: learn all the ins and outs of GMax, b: find someone kind enough to convert the final product over to 3DS Max so it can be put into the game, c: figure out how to script the alternating images for the sheaths, d: tear out all of my hair trying to do a, b, and c. So, unless I can conscript some volenteers for this undertaking, it's going to be a while. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted September 13, 2003 Share Posted September 13, 2003 IIRC, Peregrine will convert art files that you give him. Link to comment Share on other sites More sharing options...
Kethruch Posted October 3, 2003 Share Posted October 3, 2003 Instead of a sheath, how about using a weapon ring instead? These were simple rings made out of wood or some other material that would hang from the belt. The sword/weapon would go through the ring and stay there. A mace would be put in head up. The point is, the blade of the sword would be left out, so you wouldn't have to retexture. For those who think that you'd cut up your legs, you actually don't. For the back sheath, again, a sheath the entire length of the blade would require you to draw the sword the length of the blade - tough with a 5'+ 2-hander. A back sheath could be as little as a shoulder strap connecting a loop with a pin at the nape of the neck, and a tip catch about 6" long at the bottom. Once again, most of the blade is exposed. I have a 6'+ 2-hander that I walk around with this kind of sheath, and with a second pin, I can actually use the sheath as a missiles weapon by pulling the sword hard over the shoulder. Well, I'm going on more than I wanted, but the point I wanted to make was you don't need to make a weapon holder that covers the texture of the sword. Link to comment Share on other sites More sharing options...
Peregrine Posted October 3, 2003 Share Posted October 3, 2003 Correct, give me the model and textures and I can convert it. Of course right now its not a perfect process, the conversion adds some questionable smoothing, and I don't know if animation keyframes will transfer. Now, my thoughts on this mod. Its a very good idea, and would add a bit of realism the game is missing. I'm pretty sure the basic idea would be possible, since appearing/disappering objects are already in the game. (strongholds, spell effects, for example) Once you get the script right, its just a matter of setting the animations right. And of course the problem that all of this would have to be done differently for each weapon. If you've got any questions about this, I can probably help with the 3dsmax side of it. Link to comment Share on other sites More sharing options...
Erik Jarngrim Posted October 13, 2003 Share Posted October 13, 2003 n/t Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.