Mattiewagg Posted August 28, 2014 Author Share Posted August 28, 2014 I can help you with some texturing maybe...I'm new into modding but I can sculpt and work on 2D too. What can of help do you need ? AlexThe WIP thread has an if you want to help section, where you can find some stuff there. If you're interested you can PM me some samples of your texturing/modeling work. Link to comment Share on other sites More sharing options...
Valkasha Posted August 28, 2014 Share Posted August 28, 2014 (edited) A large story quest with some popular nexus armors woven in, water nymphs, mermaids, flying fairies Maleficent style, moving trees and other unique standalone followers. Currently working on a giant turtle island, which I hopefully will be able to animate properly without looking clunky. Not sure if I'll make the turtle have sounds or even voice acting yet. Future plans include either bringing back some extinct races to inhabit the turtle, or assigning specific elementals to each turtle. Edited August 28, 2014 by Valkasha Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 28, 2014 Author Share Posted August 28, 2014 A large story quest with some popular nexus armors woven in, water nymphs, mermaids, flying fairies Maleficent style, moving trees and other unique standalone followers. Currently working on a giant turtle island, which I hopefully will be able to animate properly without looking clunky. Not sure if I'll make the turtle have sounds or even voice acting yet.Okay :smile:. Cool. Link to comment Share on other sites More sharing options...
Valkasha Posted August 28, 2014 Share Posted August 28, 2014 (edited) I expect it to be released by the end of summer 2015, if anyone is still playing and interested by then lol. I got about half the work done this summer and I'm expecting to do a lot during the christmas holidays and then round things up for the beta release after summer 2015. In saying that I might pull a Bruma on this one, but I hope everything keeps going as smoothly as it's been going :P Edited August 28, 2014 by Valkasha Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 28, 2014 Author Share Posted August 28, 2014 I expect it to be released by the end of summer 2015, if anyone is still playing and interested by then lol. I got about half the work done this summer and I'm expecting to do a lot during the christmas holidays and then round things up for the beta release after summer 2015. In saying that I might pull a Bruma on this one, but I hope everything keeps going as smoothly as it's been going :tongue:One can only hope :smile:. Link to comment Share on other sites More sharing options...
Thor446 Posted August 28, 2014 Share Posted August 28, 2014 At the moment I'm building a massive Dwarven grid city underneath some random mountain south of Falkreath. I plan on filling it up with NPCs, and there will be a lot of mines and blacksmithing equipment. It will (hopefully) make use of the Deep Elf Race mod, and I'll write up some lore to explain how a Dwemer city somehow exists hidden away. I don't really like TES's Dwemer, so Ill be drawing a HUGE amount of influence from Runescape's Keldagirm. http://puu.sh/bbNJy/d776b01534.jpg Here we are, 12 hours in. Also, this is my very first mod. Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 28, 2014 Author Share Posted August 28, 2014 At the moment I'm building a massive Dwarven grid city underneath some random mountain south of Falkreath. I plan on filling it up with NPCs, and there will be a lot of mines and blacksmithing equipment. It will (hopefully) make use of the Deep Elf Race mod, and I'll write up some lore to explain how a Dwemer city somehow exists hidden away. I don't really like TES's Dwemer, so Ill be drawing a HUGE amount of influence from Runescape's Keldagirm. http://puu.sh/bbNJy/d776b01534.jpg Here we are, 12 hours in. Also, this is my very first mod.Good work so far! Link to comment Share on other sites More sharing options...
Thor446 Posted August 28, 2014 Share Posted August 28, 2014 Good work so far! Thank you, good sir. The CK is driving me insane, though. Most of the objects are paper thin and invisible from the other side, so it makes it insanely hard for me to get rid of sharp edges, I keep having to pile on mountain after mountain to cover them up. Is there any way to fix that? Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 28, 2014 Author Share Posted August 28, 2014 Good work so far! Thank you, good sir. The CK is driving me insane, though. Most of the objects are paper thin and invisible from the other side, so it makes it insanely hard for me to get rid of sharp edges, I keep having to pile on mountain after mountain to cover them up. Is there any way to fix that? No, I'm afraid not. I had the same issue. You really just have to pile on rocks and mountain slabs and dirt mounds. Link to comment Share on other sites More sharing options...
Thor446 Posted August 28, 2014 Share Posted August 28, 2014 I took to sticking pipes everywhere there's a gap or angle showing. I guess that's more memory efficient anyway. Link to comment Share on other sites More sharing options...
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