Leoxs996 Posted August 29, 2014 Share Posted August 29, 2014 Hi, Fallout 3 is giving me a CTD without even getting to the main menu. Yes, I know this is a mod issue, but I've been trying reinstalling mods, changing load orders and so on for like five hours. Honestly it's driving me crazy. So, thought you might please help me. Here is my load order: [X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] ThePitt.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] Unofficial Fallout 3 Patch.esm[X] StreetLights.esm[X] HairPack.esm[X] Destruction.esm[X] RH_IRONSIGHTS.esm[X] DCInteriors_ComboEdition.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Enhanced Weather - Rain and Snow.esm[X] EVE.esm[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Project Beauty- Point Lookout.esp[X] Project Beauty- Broken Steel.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Main File.esp[X] WeaponModKits.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - ThePitt.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] CASM.esp[X] CONELRAD 640-1240.esp[X] F3ProjectRealityMkI.esp[X] megalight.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[X] StreetLights - Wasteland.esp[X] Fellout-Full.esp[X] Fellout-Zeta.esp[X] Fellout-PointLookout.esp[X] Fellout-pipboylight.esp[X] Fellout-BrokenSteel.esp[X] Fellout-Anchorage.esp[X] Combat Enhanced-Tactics.esp[X] CombatEnhanced-Package v02.esp[X] dD - Enhanced Blood Main.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - REBOOT.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] hair_add_npc.esp[X] Destruction - CP - Fellout.esp[X] Destruction - DLC - Statics.esp[X] Destruction - DLC.esp[X] Destruction - Main - Statics.esp[X] Destruction - Main.esp[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp[ ] FOOK2 - [DESTRUCTION] DIK.esp[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp[ ] FOOK2 - [DESTRUCTION] Main.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_RemoveReticule.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp[X] Merged Patch.esp What's wrong with it? It's something missing? One of those mods it's causing the CTDs?Thanks in advance! Link to comment Share on other sites More sharing options...
M48A5 Posted August 29, 2014 Share Posted August 29, 2014 Tips for modding Fallout 3: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Tips on installing Fallout 3: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ Did you start and run the game before you added mods? Streetlights needs to be loaded between ThePitt and BrokenSteel. Read the instructions for arrainging FWE on the mod page, it is out of order. Uninstall any unused plugins. If the data is in the Data folder, it is loaded into RAM. You do not need MMM-Zones Respawn, Natural Selection, Tougher Traders. They are part of FWE. You do not need MMM-Master Menu Module, it is part of Blackened. Read the installation instructions and ReadMe that come with the mods. You have them out of order. Link to comment Share on other sites More sharing options...
Leoxs996 Posted August 29, 2014 Author Share Posted August 29, 2014 (edited) Yes, I've read this http://steamcommunity.com/sharedfiles/filedetails/?id=149946772 guide. BOSS wouldn't have to sort this things out? It wasn't such a headache with Skyrim. Oh, well. Thanks for the reply, I'll do what you are saying. Edited August 29, 2014 by Leoxs996 Link to comment Share on other sites More sharing options...
Leoxs996 Posted August 29, 2014 Author Share Posted August 29, 2014 Well, I did what you said, and it stills give me CTD. Here's the new load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] StreetLights - Wasteland.esp[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] Unofficial Fallout 3 Patch.esm[X] HairPack.esm[X] Destruction.esm[X] RH_IRONSIGHTS.esm[X] DCInteriors_ComboEdition.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] Project Beauty- Point Lookout.esp[X] Project Beauty- Broken Steel.esp[X] CASM.esp[X] CONELRAD 640-1240.esp[X] F3ProjectRealityMkI.esp[X] megalight.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[X] Fellout-Full.esp[X] Fellout-Zeta.esp[X] Fellout-PointLookout.esp[X] Fellout-pipboylight.esp[X] Fellout-BrokenSteel.esp[X] Fellout-Anchorage.esp[X] Combat Enhanced-Tactics.esp[X] CombatEnhanced-Package v02.esp[X] dD - Enhanced Blood Main.esp[X] hair_add_npc.esp[X] Destruction - CP - Fellout.esp[X] Destruction - DLC - Statics.esp[X] Destruction - DLC.esp[X] Destruction - Main - Statics.esp[X] Destruction - Main.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] WeaponModKits.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - Zeta.esp[X] WMKAA12Shotgun.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - REBOOT.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp[ ] FOOK2 - [DESTRUCTION] DIK.esp[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp[ ] FOOK2 - [DESTRUCTION] Main.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp[X] Merged Patch.esp Link to comment Share on other sites More sharing options...
M48A5 Posted August 29, 2014 Share Posted August 29, 2014 (edited) A crash at start-up is usually caused by one of two things. A missing master or inadequate equipment. Make sure you have all the master files necessary. I think FWE-Alternate Travel is actually an .esm. Check to make sure with your mod manager. StreetLights - Wasteland in included in StreetLights. Fellout and RH IronSights need to be rearranged so that they are in the same order as the vanilla game and DLCs. Go to FOIP and get the WMK-FWE patch http://www.nexusmods.com/fallout3/mods/4968 and any other patch you need. Do not duplicate the Blackened patch. MMM - Project Beauty is part of Blackened and is not needed. B.O.S.S. can sort your load order. DO NOT USE LOOT for a Fallout game. It will destroy your load order. Edited August 29, 2014 by M48A5 Link to comment Share on other sites More sharing options...
Leoxs996 Posted August 29, 2014 Author Share Posted August 29, 2014 (edited) Thanks again for your reply, you were right about the FWE-Alternate Travel not being an esp. I checked my masters, no one was missing. Also rearranged some RH Ironsights plugins, downloaded the FOIP.... But still nothing. Here how the load order is now: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] Unofficial Fallout 3 Patch.esm[X] HairPack.esm[X] Destruction.esm[X] RH_IRONSIGHTS.esm[X] DCInteriors_ComboEdition.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] FO3 Wanderers Edition - Alternate Travel.esm[ ] StreetLights - Wasteland.esp[X] Project Beauty- Point Lookout.esp[X] Project Beauty- Broken Steel.esp[X] CASM.esp[X] CONELRAD 640-1240.esp[X] F3ProjectRealityMkI.esp[X] megalight.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[X] Fellout-Full.esp[X] Fellout-pipboylight.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Combat Enhanced-Tactics.esp[X] CombatEnhanced-Package v02.esp[X] dD - Enhanced Blood Main.esp[X] hair_add_npc.esp[X] Destruction - CP - Fellout.esp[X] Destruction - Main.esp[X] Destruction - Main - Statics.esp[X] Destruction - DLC.esp[X] Destruction - DLC - Statics.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_RemoveReticule.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] WeaponModKits.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Project Beauty.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - REBOOT.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp[ ] FOOK2 - [DESTRUCTION] DIK.esp[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp[ ] FOOK2 - [DESTRUCTION] Main.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp[X] Merged Patch.esp Edited August 29, 2014 by Leoxs996 Link to comment Share on other sites More sharing options...
Leoxs996 Posted August 30, 2014 Author Share Posted August 30, 2014 Nevermind, I'm going to reinstall the game and activate mods one by one. I think it's best that way. Link to comment Share on other sites More sharing options...
Recommended Posts