enoll Posted May 26, 2010 Author Share Posted May 26, 2010 Thx .No other idea for ??? Link to comment Share on other sites More sharing options...
enoll Posted May 26, 2010 Author Share Posted May 26, 2010 thx, but what's tailslot rigging ? Link to comment Share on other sites More sharing options...
enoll Posted May 28, 2010 Author Share Posted May 28, 2010 It is an fatality or it is possible to fix it ? Link to comment Share on other sites More sharing options...
slygothmog Posted May 28, 2010 Share Posted May 28, 2010 Didn't know this was still going.....the tail slot is for Kajiits and Argonians, but can also be used by other races if an item of clothing or armor is assigned to that slot...i dont know anything about mesh rigging so i cannot help with that problem....all i can say is look for a mod on your list that has an item of clothing similar in design to the dancers lowerbody item and deactivate that mod.....if you do not have a mod with a similar item within it, then it's nifscope time.http://niftools.sourceforge.net/wiki/NifSkopethere may be a tutorial here that might help, but honestly i dont know....sorry. Link to comment Share on other sites More sharing options...
LFact Posted May 28, 2010 Share Posted May 28, 2010 Some clothes/armor uses tail bone to make certain part moving.(For example, AlienSlof rigged cape part of her Arch-Mage robe to tail bone) If a clothes/armor is rigged to certain bone, and the skeleton does not have such bone, you will see those parts are flying all over. Some clothing item provides skeleton with tail to make it work correctly. If not, you can try:- Extract skeletonbeast.nif from 'Oblivion - Meshes.bsa'.- Copy extracted file to (Your game)\Data\Meshes\Characters\_male.- Rename it to 'skeleton.nif'. Link to comment Share on other sites More sharing options...
enoll Posted May 29, 2010 Author Share Posted May 29, 2010 Thanks very much.I try it now ... ^^and lets go for NifScope !!! Link to comment Share on other sites More sharing options...
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