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A word about realism mods


iavor55

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Well.

To start off I have tried several realism mods, but will use "Fallout 3 Wonderer edition" since I find it most indept.

While playing this mod I found it quite interesting to go around the wastes AND have to worry about hunger.thirst and sleeping, but it realy was missing some parts that realy make you feel like your fighting to survive! One such thing is the fact was the way you acumulate water.It seems that to fill up an empty bottle you have to press it in the invetory and then press "use" on a water source.Fare enough, just that it has to be a certain water source that I can't relay figure out.You can drink from water towers, sinks, toilets, irradieted water sources and whatever comes around you, yet you can fill up the water bottle ONLY at certain spots.By the way - different bottles need different sources -_-...Another thing that bothered me is the fact how you clean the water! You must purchase a high tech water purifier (that needs an energy cell AND Rad-X to work!) wich by what I read in the manual was made for field use by soldiers! I'd say that if you were fighting for your life in the wastes you would pretty much make a campfire or something and BOIL the water or dig a hole,put the water in it, put a cup or something in the middle, cover it with something that doesn't absorb water,put a rock on the material somewhere near the cup and wait! Perfect filtration system! I understand that the hole system would be stuypid to integrate into a mod, but atleast boiling it is more common then carrying around a super high tech water purifier! HELL if it was possible I would just bring that purifier to "Dad" and say "There! Problem solved! Now wheres my money!".

Next problem! The Wonderer's edition mod and alike change the weight by focusing on strength and endurance...sure...thats fine, but anyone think ab out space?! Wouldn't a big bag with balanced weight give you WAY more ability to carry sh*t than just carrying a laser rifle in one pocket and a granade in the other.Also some armor or some other equipment!?

Now for combat.Im not sure if this is just for the Wanderer's edition mod, but I still want to say it for other modders willing to make a realism mod! Its pretty much bout killability.Im quite happy that both you AND the enemies have been made easier to kill, but this brings some problems.

A) Weapons such as flamethrowers,miniguns,gatling lasers and alike are now WAY overpowered and mainly towards the player.Sure removing them would be quite the downside,but atleast make it so that enemies wont spawn in them at spots like small buildings!Recently I had to use mode jsut to get past two S.M. Heavy Gunners with machine guns waiting me around a corner!

B) Energy weapons and power armor.I understand that power armor is ment to protect from bullets since it uses the energy to protect from it.Then why the hell has the resistance towards laser,pusle and plasma been raised aswell while the player gets just a small bost against it!?Lasers use heat so they should be able to get through the armor.Pulse uses emp-like energy devises to "sap" the armor (also seen in Operation anchorage near the end where theres a pulse minefield wich also "saps" the power suits!) and plasma uses (I think) a combo of those so I dont see why it wouldn't be able to get through!Also if plasma and pulse mines are also the priciest then why do they do so little damage?!

Speaking of combat lets talk about some post-combat things like healing.The Wanderer's edition mod works quite well with healing removing the ability to permanently heal limbs with a stimpack and instead giving the triage system (using a medical brace and a stimpack) to heal limbs temporarily.My complaint is why the f*cking hell just for 24 hours! Say you've broken your arm (in real life).They would immobilize the joints and such with any materials in hand, but that wouldn't ware off or something after 24 hours now would it!?What I suggest is simply instead of healing them fully, but temporarily it would heal it just enough to NOT be crippled and then it would continue to heal! Tho till it heals fully the limb would be way more vaunrable.Also how the hell do you use a medical brace and stimpack on your freaking head?!How do you even cripple a head without killing the person is beyond me!

Anyways I hope that this thread would help people planning to make a realism mods in the future!

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Lasers use heat so they should be able to get through the armor.

laser weapons in rl theory would mainly do kinetic damage, and not so much thermal.

Then why do they leave burn marks?!Anyways even if so its definetly way powerful than your standard grade bullet!

And this topic was to give "milestones" or however you wanna call 'em for mod makers!To make realism mods feel just a tiny bit more realistic and not just a way to make the game harder!

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None of the realism mods are really like reality. They are just a different flavor of unreality. Real reality would not be fun. There would be no edible food in cans. No ammunition that would be useful for more than a paperweight. There would be no fantastical monsters or ghouls caused by radioactive mutation. Nuclear radiation only does that in old sci fi movies. In reality it just kills. Which is why shortly after leaving the vault you would become nauseous, your hair would start falling out, your skin begin to slough off and you would endure a miserable death within short order. We are talking about highly lethal radioactive fallout with a half-life of thousands of years. Reality bites.

 

Your ideas are no more real than the ideas in FWE, but posting them is tremendously less difficult than the amount of work that went into that mod. So as Quetzlsacatanango suggested, make your mod as you see fit and show them all.

 

When playing Fallout 3 I consciously decide to suspend disbelief. It is much more fun. Personally, when modding I settle for plausiblity within the FO3 universe, try for a little challenge and a few laughs if possible and leave reality to fend for itself.

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Those neat water techniques are easy to nodd off; After the war that sort of information was forgotten. Afterall, how many people do you think knows those techniques vs. those who don't? So they forgot. Salesmen would come around, sell "wonderful equipment" that the people who didn't know any better would buy and having a "Like field soldiers used!" in the description of it can be a variation of the older-than-dirt salestrick. C'mon.

 

I don't see it as crippling the head. Injuring it or some such makes more sense. With the dizzyness effect and whatnot. Thanks for making me picture someone trying to stabilize their head with a medical brace though :biggrin:

 

About the overpowered weapons some enemies have; Adapt to it. If that room you really want to explore is full of raiders equipped with Flame Throwers then use your surroundings, make an elaborate trap that takes advantage of the tight spaces. For instance lay down a row of mines and have them run after you or something. Or if it seems impossible, just don't go there. Go around or something. Chances are that room would've just given you a mere bottlecap or something anyway. Think like you would in real life since you seem so intent on making the game like that. :tongue:

 

From what I see you're playing it like most people never have, dieing seems to always be there since some of the people you meet are hard to kill. Most people (me) would just breeze through them all like nothing. Room full of raiders with Flame Throwers I'd respond with "Pft, I'll take you all down with my katana to make things interesting. Bring it!"

 

...FWE you say? I have to check that out.

 

EDIT; Also, make it yourself and show 'em how its done!

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I would make it if I had the time and skill.And I realise that it takes a lot of that to make a mod and I respect them for that, but there are parts that are just plain annoying.And about the water.Well surely if you know how to cook then you would know that water boils and actually kills the dangerous germs in it!
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Boiling kills germs, that's true. There is also currently a battery powered swizel stick that uses UV light to kill germs in water. It is marketed to backpackers. Unfortunately, like boiling, it does not remove radiation or chemical toxins and neither would the condensation method.

 

BTW, the crippled head effect could be attributed to a concussion, which vary in severity but can hurt a lot without killing you. I got a moderate one once and though I didn't really think about it at the time the tearing eyes and severe headache must have limited my perception quite a lot. I was only thinking about my aching head. I used aspirin and bed rest to deal with it, but no leg brace.

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Energy weapons and power armor.I understand that power armor is ment to protect from bullets since it uses the energy to protect from it.Then why the hell has the resistance towards laser,pusle and plasma been raised aswell while the player gets just a small bost against it!?Lasers use heat so they should be able to get through the armor.Pulse uses emp-like energy devises to "sap" the armor (also seen in Operation anchorage near the end where theres a pulse minefield wich also "saps" the power suits!) and plasma uses (I think) a combo of those so I dont see why it wouldn't be able to get through!Also if plasma and pulse mines are also the priciest then why do they do so little damage?!

 

it uses the energy to protect from it

No. Power Armour protects you because you're wearing half to a full inch of steel (T45 models) or ceramic plate (T51B, enclave models). It isn't a damned forcefield it just turns you into a small tank. :tongue:

 

Lasers use heat so they should be able to get through the armor

10 micron ablative coating, aint it a b*tch?

http://fallout.wikia.com/wiki/T-51b_Power_Armor

 

Pulse uses emp-like energy devises to "sap" the armor (also seen in Operation anchorage near the end where theres a pulse minefield wich also "saps" the power suits!)

Yes, that field required a huge amount of energy and a fat-ass control tower, do you really think a pulse grenade packs the same punch?

 

plasma uses (I think) a combo of those so I dont see why it wouldn't be able to get through!

Nope, plasma is just superheated matter, if you can resist the heat you're good to go.

 

Also if plasma and pulse mines are also the priciest then why do they do so little damage?

#1: Pulse Mines are anti-robot munitions, they are specialised and aren't meant to do damage to anything else...

#2: Your explosives skill sucks

#3: Mines are under-powered in vanilla

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#3: Mines are under-powered in vanilla

I have to agree with that. Stepping on a fragmentation mine while wearing nothing but a sharp looking set of leathers would mean game over in real life. But then so would a close range shot to the head with a 10mm pistol.

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