Jump to content

Quick Questions on FO3Edit Cleaning & Load Order Disparity


FearlessFelix

Recommended Posts

Hey folks, I'm using the latest versions of L.O.O.T via github (LOOT v0.6.0) and FO3Edit (3_0_32_Experimental). I don't have any issues with the game as yet, haven't even really gone into play time as yet. But L.O.O.T is telling me that the only files which I should be cleaning for dirty edits, and other, are the DLCs (anchorage, the pitt, broken steel, point lookout & mothership zeta). And that's not quite something I really was certain I should do, especially as I'm also running with the UPDATED Unofficial Fallout 3 Patch and all the regular little tweaks for performance. Via spoiler drop down, here's what LOOT is saying:

 

 

Summary
Details
Filters
The LOOT Report requires Javascript to be enabled in order to function.
• Fallout3.esm
CRC: C092218B
• Anchorage.esm
CRC: A4BA9D10
• Warning: Contains 54 ITM records and 10 UDR records. Clean with FO3Edit.
ThePitt.esm
CRC: B38B3E44
• Warning: Contains 40 ITM records and 5 deleted navmeshes. Clean with FO3Edit.
StreetLights.esm
CRC: C5690E8E
• Warning: Contains 18 ITM records. Clean with FO3Edit.
BrokenSteel.esm
CRC: 30011B79
Actors.ACBS, Actors.AIPackages, Relev
• Warning: Contains 275 ITM records, 34 UDR records and 12 deleted navmeshes. Clean with FO3Edit.
PointLookout.esm
CRC: D92704D8
• Warning: Contains 21 ITM records. Clean with FO3Edit.
Zeta.esm
CRC: 1D017E23
• Warning: Contains 15 ITM records. Clean with FO3Edit.
Unofficial Fallout 3 Patch.esm
CRC: F828E64F
C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats
Detect Traps.esm
CRC: 71EEC635
iHUD.esm
CRC: 5D5C0D47
Advanced Recon Tech.esm
CRC: F19C92D7
CINEMATECH.esm
CRC: CA67D61F
aHUD.esm
CRC: 6F401E38
DCInteriors_ComboEdition.esm
CRC: F85A5358
Version: 2.9.1
ImaginatorFO3.esp
CRC: 868E8275
Action_Boy_hacking.esp
CRC: 79F85EBE
Armored Duster.esp
CRC: B98363D9
Realistic Interior Lighting - OA.esp
CRC: A3688693
C.Light
Advanced Recon Range Finder.esp
CRC: D38CB14B
FO3_WRP.esp
CRC: BB485846
Advanced Recon Tech - Detect Traps.esp
CRC: EE15FC2B
F3ProjectRealityMkI.esp
CRC: 78302499
KHWeaponscanner.esp
CRC: 6085A412
• Note: DO not use with latest FWE, it is already integrated.
Dark Justice Duster.esp
CRC: 47F87802
DarNifiedUIF3.esp
CRC: 33D1F89A
Version: 1.1b5
IDreamOfElectricSheep.esp
CRC: 69AEF35D
Advanced Recon Tech.esp
CRC: 7B11D089
Bornagain Outcast T-45d Texture Patch.esp
CRC: A263E4CF
CSA fix.esp
CRC: 4E0538EE
Bornagain Reillys Rangers Helmet Texture Patch.esp
CRC: 2F164DCA
Bornagain Zeta Combat Armor Texture Patch.esp
CRC: AB095A45
Detect Traps - DLC.esp
CRC: BDB5D6B3
megalight.esp
CRC: EF1BF5C3
Detect Traps - Perk.esp
CRC: 1C0FBB3D
F3ProjectRealityMkITweaks.esp
CRC: 929DD4B7
DYNAVISION - Dynamic Lens Effect.esp
CRC: 72EDA526
Directors Chair - Fallout 3.esp
CRC: 90C36548
Echo_UseBothGloves.esp
CRC: 33199FBF
Millenia_C96_replacer.esp
CRC: 77460C85
Millenia_CombatShotgun_replacer.esp
CRC: 743C77B3
Realistic Interior Lighting.esp
CRC: D6837240
C.Light
Advanced Recon Gear.esp
CRC: 494D15A6
Advanced Recon Armor.esp
CRC: F58E6888
Detect Traps - The Traponator 4000.esp
CRC: 39C43097
Realistic Interior Lighting - BS.esp
CRC: D04F6090
C.Light
Realistic Interior Lighting - PL.esp
CRC: CDC5FE99
C.Light
Wills Power Armor.esp
CRC: 5651FC65
Wills Power Armor Advanced Recon Patch.esp
CRC: D5A4A483
Winterized_T51b_Patch.esp
CRC: EC5E9DAB
Version Information
LOOT Version 0.6.0
Masterlist Updating Enabled
Masterlist Revision 65b918983
Masterlist Date 2014-08-31
Plugin & Message Counts
Active Plugins 49
Dirty Plugins 6
Total Plugins 49
Warnings 6
Errors 0
Total Messages 10


 

 

So, the first question I would have is, do you the community generally clean these files? I was aware that Skyrim's official DLCs got cleaned on standard, at least by some, but never had the same thought on Fallout 3.

 

Another thing, I'm curious about. I think it was BlackRampage who, a while ago, did me the awesome favor of putting together a dll he titled as, 'CSA Fix.esp' which is purely to allow me to wear the Sheriff's hat with the Chinese Stealth Armor (it's a cool anachronistic look, believe me :D ) Naturally though, it's an esp, and NMM isn't allowing me to move it above the Imaginator which is considered a master. So, as an extra thing here, should I use FO3Edit to change it to a master and than put it directly beneath the Unofficial Patch, or is it good as is so long as it's lower in the load order than said patch?

 

Big thanks to all for whatever you can offer, have to admit I'm not as comfortable with FO3Edit as I'd like to be and there's still lot's to learn.

Link to comment
Share on other sites

First, I would never use LOOT to sort my Fallout 3 load order. I have seen too many jumbled load orders to ever trust it. It does not sort Fallout 3 or Fallout: New Vegas properly.

 

If you read your load order you will see that various plugins for the DLCs are scattered throughout the list. They should be arranged in the same order as the DLCs.

 

Also, I have never cleaned the DLCs and I don't have a problem with the game.

 

Before changing the CSA Fix.esp, check in the game to see if it is working properly. Don't fix what ain't broke.

Link to comment
Share on other sites

Thanks M48A5! What I was thinking on the CSA Fix.esp, so good to hear. In regards LOOT: I didn't have any trouble with the v0.5.0, though I do believe it did have a little bit of difference over BOSS. So, don't know. But I appreciate that, I'll definitely do a cross check with most recent version of BOSS & look out for those DLC plugins like you say.

Link to comment
Share on other sites

As long as the CSA fix is somewhere below the Updated UF3P, it doesn't matters where you place it.

 

I've read about some of the older versions of Fo3Edit causing issues when cleaning the DLC's, but they can be safely cleaned using the newest version of Fo3Edit.

 

I seem to recall especially the Broken Steel DLC (the name couldn't be more apt) having tons of ITM's and/or UDR's. Just make sure to only load the plugin you intent to clean of Fo3Edit. Never load and/or clean multiple plugins at once.

Still, "don't fix what ain't broke" definitely applies here too. Especially if you're not entirely sure of what you're doing.

Link to comment
Share on other sites

Hey BlackRampage! Good to see you and thanks for replying.

I revised the load order with BOSS's latest offer and it gave me something entirely different (su'prise).

• Fallout3.esm Active
• Anchorage.esm Active
• ThePitt.esm Active
• StreetLights.esm Active
• BrokenSteel.esm Active
• PointLookout.esm Active
• Zeta.esm Active
• Unofficial Fallout 3 Patch.esm Active
• aHUD.esm Active
• iHUD.esm Active
• CINEMATECH.esm Active
• Advanced Recon Tech.esm Active
• DCInteriors_ComboEdition.esm Version 2.9.1 Active
• Detect Traps.esm Active
• ImaginatorFO3.esp Active
• DarNifiedUIF3.esp Version 1.1b5 Active
• FO3_WRP.esp Active*
• KHWeaponscanner.esp Active
• Bornagain Outcast T-45d Texture Patch.esp Active*
• Bornagain Reillys Rangers Helmet Texture Patch.esp Active*
• Bornagain Zeta Combat Armor Texture Patch.esp Active*
• Detect Traps - The Traponator 4000.esp Active
• Detect Traps - Perk.esp Active
• Detect Traps - DLC.esp Active
• megalight.esp Active
• Advanced Recon Armor.esp Active
• Advanced Recon Gear.esp Active
• Advanced Recon Tech.esp Active
• Advanced Recon Tech - Detect Traps.esp Active
• Advanced Recon Range Finder.esp Active
• IDreamOfElectricSheep.esp Active
• Armored Duster.esp Active
• Dark Justice Duster.esp Active
• Action_Boy_hacking.esp Active
• DYNAVISION - Dynamic Lens Effect.esp Active*
• Directors Chair - Fallout 3.esp Active*
• Millenia_C96_replacer.esp Active*
• Millenia_CombatShotgun_replacer.esp Active*
• Realistic Interior Lighting.esp Active
• Realistic Interior Lighting - BS.esp Active
• Realistic Interior Lighting - OA.esp Active
• Realistic Interior Lighting - PL.esp Active
• F3ProjectRealityMkI.esp
• F3ProjectRealityMkITweaks.esp
• Wills Power Armor.esp Active*
• Wills Power Armor Advanced Recon Patch.esp Active*
• Winterized_T51b_Patch.esp Active*

 

* = Unrecognized & so manually adjusted plugin

 

 

When I ran FO3Edit & created my merge patch, I noted that there was an error code during the background load, and I'm curious. Do either of your or anyone recognize this, and should it be a problem?

 

"...

[00:03] Background Loader: [Advanced Recon Gear.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: <Note: [REFR:0B00B51C] (places [02038AE6] < Error: Could not be resolved > in GRUP Cell Temporary Children of MegatonMisterBurkesHouse "Mister Burke's House" [CELL:00003A30]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B00B51B] (places [02038AE5] < Error: Could not be resolved > in GRUP Cell Temporary Children of MegatonMisterBurkesHouse "Mister Burke's House" [CELL:00003A30]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B017E2E] (places [02038AE8] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B0036B9] (places [02038AE3] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B0036B7] (places [02038AE4] < Error: Could not be resolved > in GRUP Cell Temporary Children of NtlGuardDepot06 "National Guard Armory" [CELL:000228AF]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: <Note: [REFR:0B03A464] (places [02038AE7] < Error: Could not be resolved > in GRUP Cell Temporary Children of RCLowerDeckFore "Broken Bow" [CELL:00067488]) was injected into Advanced Recon Tech.esm>
[00:03] Background Loader: [Advanced Recon Gear.esp] GRUP Top "CELL" processed

..."

 

I didn't notice this on prior sessions, but previously I wasn't really looking unless there was an error at the end. :blush: Brilliant ideas beyond play the game and roll with the glitches as they come?

Thanks all, and again to you two, M48A5 & BlackRampage. Definitely appreciate your troubleshooting a scatterbrained newb's approach. :)

Link to comment
Share on other sites

I'm afraid I can't be much help here, since I don't use Advanced Recon Tech. It appears there is an error in that mod. The thing to do is research what item is being referenced and try to find what is causing the error.

 

If everything plays well, I would just ignore it. Someone with more knowledge may disagree.

Link to comment
Share on other sites

Follow, thanks for the super quick reply! Guess I'll let it play a bit than and worry about it later. Sounds stupid looking back on that sentence but my other option is never playing this game :P

Link to comment
Share on other sites

Do either of your or anyone recognize this, and should it be a problem?

 

Yes, I'd consider it a problem.

 

What's happening is that Advanced Recon Gear.esp is placing objects in certain cells. The references of said objects point to Advanced Recon Tech.esm. However, if those objects aren't actually present in the master, the reference points to something that just isn't there.

 

In other words, whatever items Advanced Recon Gear.esp adds to those cells will not be present when you actually enter those cells. Instead, your game likely just crashes upon loading into those cells.

 

I'll download the thing and see if I get the same errors.

Link to comment
Share on other sites

Hey, thanks BlackRampage! I'm also wondering myself about whether this is due to order of mod activation and/or those little differences between 'yes' and 'yes to all' when the screens pop up re: overwriting something else. I think I might try a bit of a redo and map out the steps I take to avoid confusion. Where it matters, I am using NMM as I received more info on the how to's of modding that way than with FOMM. All my installs are in Program Files (x86) but with full permissions and set to auto run in admin mode.
Link to comment
Share on other sites

  • 1 month later...

Hey folks, I'm using the latest versions of L.O.O.T via github (LOOT v0.6.0) and FO3Edit (3_0_32_Experimental). I don't have any issues with the game as yet, haven't even really gone into play time as yet. But L.O.O.T is telling me that the only files which I should be cleaning for dirty edits, and other, are the DLCs (anchorage, the pitt, broken steel, point lookout & mothership zeta). And that's not quite something I really was certain I should do, especially as I'm also running with the UPDATED Unofficial Fallout 3 Patch and all the regular little tweaks for performance. Via spoiler drop down, here's what LOOT is saying:

 

 

Summary

Details

Filters

The LOOT Report requires Javascript to be enabled in order to function.

• Fallout3.esm

CRC: C092218B

• Anchorage.esm

CRC: A4BA9D10

• Warning: Contains 54 ITM records and 10 UDR records. Clean with FO3Edit.

ThePitt.esm

CRC: B38B3E44

• Warning: Contains 40 ITM records and 5 deleted navmeshes. Clean with FO3Edit.

StreetLights.esm

CRC: C5690E8E

• Warning: Contains 18 ITM records. Clean with FO3Edit.

BrokenSteel.esm

CRC: 30011B79

Actors.ACBS, Actors.AIPackages, Relev

• Warning: Contains 275 ITM records, 34 UDR records and 12 deleted navmeshes. Clean with FO3Edit.

PointLookout.esm

CRC: D92704D8

• Warning: Contains 21 ITM records. Clean with FO3Edit.

Zeta.esm

CRC: 1D017E23

• Warning: Contains 15 ITM records. Clean with FO3Edit.

Unofficial Fallout 3 Patch.esm

CRC: F828E64F

C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats

Detect Traps.esm

CRC: 71EEC635

iHUD.esm

CRC: 5D5C0D47

Advanced Recon Tech.esm

CRC: F19C92D7

CINEMATECH.esm

CRC: CA67D61F

aHUD.esm

CRC: 6F401E38

DCInteriors_ComboEdition.esm

CRC: F85A5358

Version: 2.9.1

ImaginatorFO3.esp

CRC: 868E8275

Action_Boy_hacking.esp

CRC: 79F85EBE

Armored Duster.esp

CRC: B98363D9

Realistic Interior Lighting - OA.esp

CRC: A3688693

C.Light

Advanced Recon Range Finder.esp

CRC: D38CB14B

FO3_WRP.esp

CRC: BB485846

Advanced Recon Tech - Detect Traps.esp

CRC: EE15FC2B

F3ProjectRealityMkI.esp

CRC: 78302499

KHWeaponscanner.esp

CRC: 6085A412

• Note: DO not use with latest FWE, it is already integrated.

Dark Justice Duster.esp

CRC: 47F87802

DarNifiedUIF3.esp

CRC: 33D1F89A

Version: 1.1b5

IDreamOfElectricSheep.esp

CRC: 69AEF35D

Advanced Recon Tech.esp

CRC: 7B11D089

Bornagain Outcast T-45d Texture Patch.esp

CRC: A263E4CF

CSA fix.esp

CRC: 4E0538EE

Bornagain Reillys Rangers Helmet Texture Patch.esp

CRC: 2F164DCA

Bornagain Zeta Combat Armor Texture Patch.esp

CRC: AB095A45

Detect Traps - DLC.esp

CRC: BDB5D6B3

megalight.esp

CRC: EF1BF5C3

Detect Traps - Perk.esp

CRC: 1C0FBB3D

F3ProjectRealityMkITweaks.esp

CRC: 929DD4B7

DYNAVISION - Dynamic Lens Effect.esp

CRC: 72EDA526

Directors Chair - Fallout 3.esp

CRC: 90C36548

Echo_UseBothGloves.esp

CRC: 33199FBF

Millenia_C96_replacer.esp

CRC: 77460C85

Millenia_CombatShotgun_replacer.esp

CRC: 743C77B3

Realistic Interior Lighting.esp

CRC: D6837240

C.Light

Advanced Recon Gear.esp

CRC: 494D15A6

Advanced Recon Armor.esp

CRC: F58E6888

Detect Traps - The Traponator 4000.esp

CRC: 39C43097

Realistic Interior Lighting - BS.esp

CRC: D04F6090

C.Light

Realistic Interior Lighting - PL.esp

CRC: CDC5FE99

C.Light

Wills Power Armor.esp

CRC: 5651FC65

Wills Power Armor Advanced Recon Patch.esp

CRC: D5A4A483

Winterized_T51b_Patch.esp

CRC: EC5E9DAB

Version Information

LOOT Version 0.6.0

Masterlist Updating Enabled

Masterlist Revision 65b918983

Masterlist Date 2014-08-31

Plugin & Message Counts

Active Plugins 49

Dirty Plugins 6

Total Plugins 49

Warnings 6

Errors 0

Total Messages 10

 

 

 

 

 

So, the first question I would have is, do you the community generally clean these files? I was aware that Skyrim's official DLCs got cleaned on standard, at least by some, but never had the same thought on Fallout 3.

 

Another thing, I'm curious about. I think it was BlackRampage who, a while ago, did me the awesome favor of putting together a dll he titled as, 'CSA Fix.esp' which is purely to allow me to wear the Sheriff's hat with the Chinese Stealth Armor (it's a cool anachronistic look, believe me :D ) Naturally though, it's an esp, and NMM isn't allowing me to move it above the Imaginator which is considered a master. So, as an extra thing here, should I use FO3Edit to change it to a master and than put it directly beneath the Unofficial Patch, or is it good as is so long as it's lower in the load order than said patch?

 

Big thanks to all for whatever you can offer, have to admit I'm not as comfortable with FO3Edit as I'd like to be and there's still lot's to learn.

 

 

First, I would never use LOOT to sort my Fallout 3 load order. I have seen too many jumbled load orders to ever trust it. It does not sort Fallout 3 or Fallout: New Vegas properly.

 

If you read your load order you will see that various plugins for the DLCs are scattered throughout the list. They should be arranged in the same order as the DLCs.

 

Also, I have never cleaned the DLCs and I don't have a problem with the game.

 

Before changing the CSA Fix.esp, check in the game to see if it is working properly. Don't fix what ain't broke.

Here is what Gopher has to say on LOOT load order.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...