temnix Posted September 20, 2006 Share Posted September 20, 2006 The mod I would like might be called "Sanctuary" but have nothing to do with the Dark Brotherhood or houses. One function: within temples and other holy places - and perhaps within a certain distance from them on the outside, say, ten paces - the character's infamy would be cancelled completely. No attacks, no bad reactions from anyone. Guards would not enter the zone to attack. But if you attacked a priest or committed some other crime, the right of sanctuary would be denied to you and the guards would come a-rushing. In a more complex version of this mod, some random few guards COULD enter and start a fight. The chance of this would be slightly dependent on the infamy level, all-out murderers beware. But it would be next to nil for law-abiding, Divinities-respecting guards whose race is Imperial and Orc, higher for foreigners. It would still be rare, though, and the character would be allowed to kill these violators without upping his infamy level even more. I suspect this could be done in a manner similar to that of the Regional Bounties mod. Except here all temples and their surroundings within a region would belong to the same Sanctuary zone, all temples etc. within another region to another Sanctuary zone and so one. Violating the right of sanctuary within one S-zone would permanently cancel it out in that S-zone, but not in other S-zones, who may not be in the know. Link to comment Share on other sites More sharing options...
WarKirby3333 Posted September 20, 2006 Author Share Posted September 20, 2006 I'm looking for a few more mods to incorporate into my castle. A white wolf A samurai equipment set FOUND IT!Slaughterfish retextures I'm sure all of the above exist somewhere, but I'm too busy constructing the arena to look for them. Also any other retextured monsters, to add a bit of uniqueness. WarKirby Link to comment Share on other sites More sharing options...
GBHis Posted September 21, 2006 Share Posted September 21, 2006 Slaughterfish is one of the easiest creatures to retex, really.Mountain Tower has 3 of them, I think. White Wolf -- also done, can't remember who did it. Vagrant0 and I tried to help with some sort of teleport... Samurait Stuff -- guess an "orientic" retex of the daedra armor should do? Link to comment Share on other sites More sharing options...
fiorra Posted September 21, 2006 Share Posted September 21, 2006 One of the things i really enjoyed about morrowind was finding and collecting dwemer armor,plates,bowls,coins, and such. Stuff i couldnt buy in stores and really sucked me into the game as i liked looking for and finding these rare items. I was hoping to do the same with the aylieds but it seems they didnt do this with oblivion=(. I have looked and only found one sword mod that puts in a aylied weaon. I have found nothing else that adds unique aylied items in. I cant seem to get modding down (trying to still^^) so i was wondering if i missed some mods or if anyone else thought of doing this. (i know they were elves but if they had unique architecture they would have had other things like the dwemer did in morrowind). Anyway i would love to see some mods that add artifacts of the aylieds in. Also i have found 3 aylied house mods which are very good but i was wondering if there are any that leave it looking how the aylieds would have had it looking(traditinal aylied stuff not wooden book cases and imperial furniture) If not i think that would be a cool mod as long as there was a quest to get it. anway those were just my thoughts. other things i thought of but dont know if are possible making it so long hair doesnt sink into the back and making the girls sit differently (legs together not spread apart=p) Link to comment Share on other sites More sharing options...
Derethil Posted September 21, 2006 Share Posted September 21, 2006 I'd really like to see a new implementation of Daedra Seducers. The SEDUCERS mod is just ... weird in my opinion, and not like the Battlespire or Daggerfall seducers. I saw a work-in-progress mod to Morrowind at some point with Seducers as a player race. Transformation and all. But I never saw a final version of it.I'd love to see decent seducers in Oblivion. Link to comment Share on other sites More sharing options...
nofoodordrinkinthelrc Posted September 22, 2006 Share Posted September 22, 2006 yeah, hey guys, erm anyone got a MOD with ogres as a playable race, thanks :) Link to comment Share on other sites More sharing options...
Spunkydamunky Posted September 23, 2006 Share Posted September 23, 2006 Hi, since i started playing morrowind a coupke a years ago i a kinda felt that wood elves where the coolest ones.Then i tried Oblivion and i could only say the same, so then i downloaded the Valenwood castle and wondered why noone else really hasnt made any Woodelf/Bosmer forrests or something in the huge area of Valenwood, A cool thin could f.x. be a huge ( or several ) forrest-city(s) with woodelves, different tribes, quests and stuff like that, so much could be done across the borders. :D Link to comment Share on other sites More sharing options...
shadow36 Posted September 23, 2006 Share Posted September 23, 2006 Hi all im back,i didnt made hair or anything (hair too compliciert,and i dont understand all eng :D ,and otehr too strange :D )But my music dissaperd,from some mod or something what i did!? :excl: :excl: Sommone can help? Sommone made long hair except Mystic Elves :P .From my request :glare: :glare: Link to comment Share on other sites More sharing options...
the_eternal_dark Posted September 23, 2006 Share Posted September 23, 2006 hey guys, dont know if these have been suggested before, but here goes. a sheid spell that is a toggle, costing nothing to maintain, but drains magika appropriatly when its hit, zero magika would result in the shield collapsing, it would have to block 100% dmg though and staggers etc, kinda like the shield out of the black magician trilogy also magic strikes would prob dmg it more, in proportion. also perhaps a new spell that is like an impact strike doing dmg and throwing ppl through the air, as if they were hit by an invisible force (unless the toggle sheild is on) also a telekenisis spell, that doesent cost anything to cast but drains magika (slowly) as its used, and could open/close interior doors, and lift ppl/monsters, and make it so it can lift any weight, (but increasing drain speed appropriatly). and also making healing spells heal more as u hold down the button. and lastly i would like a slider so u could adjust the power of ur magical strikes with an appropriate scale of magika cost, but perhaps 1-5000 (the latter costing INSANE amounts of magica, which u could only really get through draining magika from enimies) as opposed to 1-100. in short i want a magic sytem that is an exect duplicate of the one in the black magician trilogy ^^if anyone could make a mod with these changes i would be INCREDIBLY gratefull, as im sure anyone who plays oblivion and has read the trilogy would be. Link to comment Share on other sites More sharing options...
gyrbot Posted September 24, 2006 Share Posted September 24, 2006 Oh I just want a devil may cry set. Link to comment Share on other sites More sharing options...
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