amongyourhoundsoflove Posted September 4, 2014 Share Posted September 4, 2014 Hello all, After I click 'edit fx' on a line in a toolset conversation, the fxa which loads up by default is unskinned, and named 'human.fxa' instead of the seemingly more common default 'humanmale.xfa' which is fully skinned. Does anyone know how I might go about changing the actor? I have tried the FXA override in a character resource, but that didn't work. Also, has anyone else noticed their Player has his/her arms outstretched in an unnatural pose at the beginning of a waypoint drop? Is there a way around this? Thanks, D Link to comment Share on other sites More sharing options...
LadyHonor Posted September 29, 2014 Share Posted September 29, 2014 taking this from Blood song's tutorial you have to type in "humanmale" in the FXA override. there isn't a drop down menu. As for for the starting the pose...the only way I found around that was have a dialog or cutscene play first. Link to comment Share on other sites More sharing options...
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