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FaceFX Actor + Waypoint Start Questions


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Hello all,



After I click 'edit fx' on a line in a toolset conversation, the fxa which loads up by default is unskinned, and named 'human.fxa' instead of the seemingly more common default 'humanmale.xfa' which is fully skinned. Does anyone know how I might go about changing the actor? I have tried the FXA override in a character resource, but that didn't work.



Also, has anyone else noticed their Player has his/her arms outstretched in an unnatural pose at the beginning of a waypoint drop? Is there a way around this?



Thanks,



D



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  • 4 weeks later...

taking this from Blood song's tutorial you have to type in "humanmale" in the FXA override. there isn't a drop down menu.

 

As for for the starting the pose...the only way I found around that was have a dialog or cutscene play first.

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