darkravensilversmith Posted September 4, 2014 Share Posted September 4, 2014 Okay this bugged me for a very long time when I tried to do texture maps in DS2. All I want is to work out a "colorful" specular map for weapons/items, where they glows a specific color in reflections, not just plane white light. In DS1, they have a very "direct" specular maps, where you put red there, and it'll output red in the final results But in DS2, they have a VERY different rule, which I tested millions of times but still fail to find out how it works...In some special weapons/armors, like the Black Dragon Weapons and the Blue Moon Great Sword, it'll give you a colored reflection after some special adjustments. But I had a hard time in other normal weapons, which seems, no matter what I do, they just reflectrs white lights... Does any modder around who actually managed to work out a "colorful" specular map? May I ask how you managed to do that? :sad: Thanks in advance. :blush: Link to comment Share on other sites More sharing options...
EvilDeadAsh34 Posted September 7, 2014 Share Posted September 7, 2014 I feel your pain on this. I have made specular maps with color too them and i may be imagining it but i think it does help. I added color when i put gold on something, so i just added a gold/yellow color to the specific spot i want to look more gold. It's not exactly obvious that i added the color but it does seem to have an effect. That said, the biggest thing that i have noticed about the speculars in this game is the saturation level. Saturation seem to have the biggest influence on how colorful and vibrant a shine is. So if you use a black and white specular it will shine in that weird white way, but if you use a fairly well saturated pink and blue specular you'll get the "proper" colorful shine and not white weirdness. I probably didn't explain it well but i hope you can figure out what i'm saying. Link to comment Share on other sites More sharing options...
darkravensilversmith Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) I feel your pain on this. I have made specular maps with color too them and i may be imagining it but i think it does help. I added color when i put gold on something, so i just added a gold/yellow color to the specific spot i want to look more gold. It's not exactly obvious that i added the color but it does seem to have an effect. That said, the biggest thing that i have noticed about the speculars in this game is the saturation level. Saturation seem to have the biggest influence on how colorful and vibrant a shine is. So if you use a black and white specular it will shine in that weird white way, but if you use a fairly well saturated pink and blue specular you'll get the "proper" colorful shine and not white weirdness. I probably didn't explain it well but i hope you can figure out what i'm saying. eep... believe me, I try all possible saturations and/or brightness combinations, and none of them seems giving me what I needed... :sad:The only difference is the change of shiness level, nothing else. So far as I see, only a few weapons, which already have special glow color in the original game, can have that specular map giving colors. say, the black dragon weapons (originally reflects gold), and the bluemoon GS (originally reflects cyan). I assume that From has optimize the specular display algorithms in the items, so that most of them give a easy, less-recourceful output. Not completely sure, though. Needs more tests... :sad: Edited September 7, 2014 by darkravensilversmith Link to comment Share on other sites More sharing options...
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