MoonDew1 Posted September 8, 2014 Share Posted September 8, 2014 Okay, I think that, instead of putting everything together and try to fix all of the inevitable errors, I think it would be better to discuss the mod set-up I'm wanting to use first. Here's the list of mods I'm hoping to use. Fallout 3 Re-AnimatedFallout Street LightsRH_IronSightsScavanger ArmorsDCInteriors ProjectFirefly Ranch - Scary Quest EditionFranklin MallRR Companions VaultShadows and Dust 1 & 2Cybernetics Perk TreePerk SteroidsT-2000 PerkSydney FollowerTERMINATOR Cybernetic DawnTies that BindAbbreviated EffectsAmbient TemperatureAmmo Press at Megaton HouseCRAFTEMP Damage for Power ArmourEnhanced WeatherEVEFallout Interoperability ProgramFallout Legacy PerksFelloutFNNCQ a fallout 3 slavery overhaulFO3 Wanderers EditionGenetic Freak PerkImps More Complex NeedsImpervious Power ArmourMarts Mutant ModMMM- Monsters perks addonMTC Wasteland TravellersNanotech Perk PackNew Vegas PerksNo Repair With UniquesPrebuilt MyImperviousArmors listScope Master PerkSee you - Time for BedSilver Slugger Melee PerkUltimate Perk PackWeapon Mod KitsWeight Lifter PerkYoure SPECIALEnclave Improvement ProjectMERC 2Basic Cooking PerkFallout Stutter RemoverUnofficial Fallout 3 PatchEnhanced Blood TexturesEnhanced Night SkyeXcalibrFlora Overhaul Total Devastation EditionHi-Res WeaponsNMCs_Texture_PackA World Of PainAlton ILArefu ExpandedMy Utility WorldRaiders RedoneWasteland Guards aka DC DefenceOfficial Fallout 3 PatchA Note Easily MissedA Quest for Heaven 1 & 2An Evening With Mister ManchesterCubeIn the Shadow of the SwampThe Crimson CaravanThe InstituteThe Mantis ImperativeVault 101 RevistedCONELRAD 640-1240 - Civil Defense RadioExistence 2_0GNR EnhancedMTUIArchiveInvalidation Invalidated12 new uniques for Point Lookout20th Century Weapons (possibly 19th and 20th century)Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4Box Magazine XM1014 ShotgunCALIBR1.4Classic Fallout WeaponsEMP WeaponsEMPulse Weapons for FWE 603 and WMK for FWEGodfathers Kewl Unique WeaponsMose UniqueUnique Guns Arsenal ModUnique JunkWeapon Mod Kits - Unique Do any of these mods clash with other? Do some of these mods need mods I don't have? Will those additional mods clash with the mods on the list? I know this is a lot, but it's still under the hard plugin limit, and I managed to get Skyrim working with about this many mods, if not more (albiet with duplicate item crafting recipes), so I'm not too concerned about this many mods not working. Okay, let's hammer out the details and then the mod-order should be easy as cake (knock on wood) Link to comment Share on other sites More sharing options...
MoonDew1 Posted September 8, 2014 Author Share Posted September 8, 2014 (edited) Here's what I'm trying to use now: GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1StreetLights.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1Unofficial Fallout 3 Patch.esm=1Enhanced Weather - Rain and Snow.esm=1CRAFT.esm=1Ambient Temperature.esm=1CALIBR.esm=1Abbreviated Effects.esm=1FO3 Wanderers Edition - Main File.esm=1Inventory Access.esm=1Mart's Mutant Mod.esm=1Impervious Power Armour.esm=1IMCN.esm=1DCInteriors_ComboEdition.esm=1EVE.esm=1ArefuExpandedByAzar.esm=1merc_2.esp=1CyberneticDawn.esm=1AWorldOfPainFO3.esm=1SShop.esm=1xCALIBR.esm=1RH_IRONSIGHTS.esm=1Vault 101 Revisited.esm=1TheInstitute.esm=1Sydney Follower.esp=1UNDCity.esp=1Companion Core.esm=1Companion Share & Recruit.esm=1Project Genesis.esm=1The Librarian.esm=1A Devil's Wish.esp=1tutorial.esp=1FNNCQ.esm=1FNNIguana.esm=1NecronomiconExMortis 5.6.esm=1Laulas More Food.esp=1Alton, IL.esm=1DCXpansion - Stanton Park.esm=1WastelandGuards01.esm=1CubeExperimental (EN).esm=1AltonAddon.esp=1BLTC Hypo Fix.esp=1Ambient Temperature HUD.esp=1CRAFT - Activation Perk.esp=1Ambient Temperature - OA.esp=1EMPVision.esp=1A Devil's Wish - Patch v1_4.esp=1dD - Enhanced Blood Main.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Realistic Interior Lighting - OA.esp=1Fellout-Anchorage.esp=1DCXpansion - Stanton Park Streetlights.esp=1Fellout-Full.esp=1Feng Shui.esp=1Feng Shui - Keymap Template.esp=1GNR Enhanced.esp=1Fellout-BrokenSteel.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Flora Overhaul.esp=1Sack of Holding.esp=1MaxLevelWorkaround-HP-BS.esp=1NewVegasPerks.esp=1BLTC Immersion Patch.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Clear Cell Buffers (no message).esp=1UPP - Pack 2.esp=1FO3_WRP.esp=1PPA - The Pitt.esp=1FNNIguana - FWE.esp=1RH_IronSights_RemoveReticule.esp=1UPP - Experience Perks.esp=1Salvagable cars.esp=1FO3 Wanderers Edition - Main File.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - Master Menu Module.esp=1HZSmoothLight - FO3.esp=1Nano Alpha.esp=1RK-Skelette-3.0.esp=1bigtownupgrade.esp=1Death Canyon v3.esp=1BusworldV1.05d.esp=1FLAK.esp=1MTC Wasteland Travellers.esp=1Overpass1.7.esp=1TheProjectV1.1.esp=1More Food - Distributed.esp=1autoshotgun.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1More Food - Broken Steel Patch.esp=1Scope master for 10 lvl.esp=1Sydney Follower - Load Order Fix.esp=1UPP - Quest Perks.esp=1UUF3P - FWE Patch.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1city on the edge of forever.esp=1The Yard V1.6 - The Lab.esp=1The Mantis Imperative - Jello.esp=1Realistic Interior Lighting.esp=1HeirApparent.esp=1Expanding Megaton Mod - Inside - V1.7.esp=1Ghoul Mansion v3.1.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Shadows and Dust - Volume 2 RH Compatible.esp=1Shadows and Dust - Volume 2.esp=1Mart's Mutant Mod - Natural Selection.esp=1BLTC.esp=1Classic Fallout Weapons BETA.esp=1RaidersRedoneModular01.esp=1Mart's Mutant Mod - Tougher Traders.esp=1TiesThatBind.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1HiVE.esp=1Arbor.esp=1Arcenal.esp=1Realistic Interior Lighting - PL.esp=1Vault101 overhaul.esp=1Overseer Secret Stash.esp=1Unique Weapons Plus.esp=1Fellout-Zeta.esp=1Mutant perks for MMM 1.9.esp=1SShopItems.esp=101AtM - Firefly Ranch.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1RH_FWE_Bridge.esp=1More Food - FWE Patch.esp=1Imp's More Complex Needs.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1EIP.esp=1UPP - Beverage Perks.esp=1OverMightyGold.esp=12nd Home at Tenpennys [Engl].esp=1DrivableTruck.esp=1The Mantis Imperative - Mantis.esp=1UndergroundHideout.esp=1DALCO Fixes for Underground Hideout.esp=1FNNIguana - MMMRC6.esp=1MM_Chef_Extraordinaire_Perk.esp=1merc_2_pl.esp=1NotSoFast.esp=1Billboard Camps.esp=1New Uniques-Pack1.esp=1UniqueWeapons.esp=1Vault 106 Fixes.esp=1xCALIBRammo_FWE.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1UWWUT_WT.esp=1CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1whNoRepairWithUniques.esp=1Powered Power Armor.esp=1Stealthboy Recon Armor - CRAFT.esp=1No Scopeless Zooming - PPA Edition.esp=1PPA - Ambient Temperature.esp=1PPA - IMCN.esp=1PPA - Broken Steel.esp=1PPA - Operation Anchorage.esp=1PPA - FWE.esp=1Shadows and Dust - Southwest DC - Public.esp=1Rivet City Merchants With Point Lookout.esp=1CALIBRxMerchant.esp=1TrentonTowers.esp=1DTOMRC3.esp=1FNNCQ_Mesmetron.esp=1MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1Mart's Mutant Mod - DLC Zeta.esp=1UWWUT_WT - WMK Addon.esp=1WeaponModKits - BrokenSteel.esp=1Realistic Interior Lighting - BS.esp=1UWWUT_WT - BS Addon.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1WeaponModKits-Unique.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Busworld and DCInteriors compatibility.esp=1MissingUniqueWeapons-Enhanced-BS+PL.esp=1Most Unique.esp=1magnum.esp=1EMPWeaps.esp=1EMPulseWeaps for FWE-WMK-&-WMK-4-FWE-V1.5-18643.esp=1EMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1Brahmin Dairy Products.esp=1Unique Junk.esp=1NewUniquesPack2.esp=1Point lookout new uniques.esp=1Water_Tower_Hideout_byOrophin.esp=1Fellout-PointLookout.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1godfathersarmory.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1The Traveler Project.esp=1RH_IronSights_PL_NewItems.esp=1IntoTheDeepWoods.esp=1NewMall.esp=1ArefuExpandedByAzar-Radio.esp=1Newoffice.esp=1Most Unique - DLC Broken Steel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1Most Unique - DLC Pitt.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1UWWUT_WT - TP Addon.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1Most Unique - DLC Point Lookout.esp=1TheMessenger.esp=15uniques.esp=1CONELRAD 640-1240.esp=1Most Unique - DLC Mothership Zeta.esp=1RobCo Universal Battery Charger Kit - Zeta.esp=1Companion Core DLC Addon.esp=1FalloutPerks.esp=1PPA - Mothership Zeta.esp=1 The game's crashing before I'm even getting to the main menu, what's going on? Oh, and before anyone says anything, this list was sorted using LOOT, not BOSS, simply because LOOT is the program currently being constantly updated, while BOSS had pretty much been abandoned, so let's not talk about how I should be using the out of date BOSS. I'm not asking people to search and download the mods, just to look through the list for any that may or may not be problematic. Edited September 9, 2014 by MoonDew1 Link to comment Share on other sites More sharing options...
M48A5 Posted September 9, 2014 Share Posted September 9, 2014 Too many mods. Mods out of order. Good luck using LOOT. Link to comment Share on other sites More sharing options...
gromulos Posted September 11, 2014 Share Posted September 11, 2014 1) install every mod you are going to use2) run loot3) run FOMM and correct load order and double check for missing dependencies in the archive and data tabs4) run FO3Edit and verify load order Link to comment Share on other sites More sharing options...
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