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How to get this mod setup to work?


MoonDew1

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Okay, I think that, instead of putting everything together and try to fix all of the inevitable errors, I think it would be better to discuss the mod set-up I'm wanting to use first.

 

Here's the list of mods I'm hoping to use.

 

Fallout 3 Re-Animated

Fallout Street Lights

RH_IronSights

Scavanger Armors

DCInteriors Project

Firefly Ranch - Scary Quest Edition

Franklin Mall

RR Companions Vault

Shadows and Dust 1 & 2

Cybernetics Perk Tree

Perk Steroids

T-2000 Perk

Sydney Follower

TERMINATOR Cybernetic Dawn

Ties that Bind

Abbreviated Effects

Ambient Temperature

Ammo Press at Megaton House

CRAFT

EMP Damage for Power Armour

Enhanced Weather

EVE

Fallout Interoperability Program

Fallout Legacy Perks

Fellout

FNNCQ a fallout 3 slavery overhaul

FO3 Wanderers Edition

Genetic Freak Perk

Imps More Complex Needs

Impervious Power Armour

Marts Mutant Mod

MMM- Monsters perks addon

MTC Wasteland Travellers

Nanotech Perk Pack

New Vegas Perks

No Repair With Uniques

Prebuilt MyImperviousArmors list

Scope Master Perk

See you - Time for Bed

Silver Slugger Melee Perk

Ultimate Perk Pack

Weapon Mod Kits

Weight Lifter Perk

Youre SPECIAL

Enclave Improvement Project

MERC 2

Basic Cooking Perk

Fallout Stutter Remover

Unofficial Fallout 3 Patch

Enhanced Blood Textures

Enhanced Night Sky

eXcalibr

Flora Overhaul Total Devastation Edition

Hi-Res Weapons

NMCs_Texture_Pack

A World Of Pain

Alton IL

Arefu Expanded

My Utility World

Raiders Redone

Wasteland Guards aka DC Defence

Official Fallout 3 Patch

A Note Easily Missed

A Quest for Heaven 1 & 2

An Evening With Mister Manchester

Cube

In the Shadow of the Swamp

The Crimson Caravan

The Institute

The Mantis Imperative

Vault 101 Revisted

CONELRAD 640-1240 - Civil Defense Radio

Existence 2_0

GNR Enhanced

MTUI

ArchiveInvalidation Invalidated

12 new uniques for Point Lookout

20th Century Weapons (possibly 19th and 20th century)

Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4

Box Magazine XM1014 Shotgun

CALIBR1.4

Classic Fallout Weapons

EMP Weapons

EMPulse Weapons for FWE 603 and WMK for FWE

Godfathers Kewl Unique Weapons

Mose Unique

Unique Guns Arsenal Mod

Unique Junk

Weapon Mod Kits - Unique

 

Do any of these mods clash with other? Do some of these mods need mods I don't have? Will those additional mods clash with the mods on the list?

 

I know this is a lot, but it's still under the hard plugin limit, and I managed to get Skyrim working with about this many mods, if not more (albiet with duplicate item crafting recipes), so I'm not too concerned about this many mods not working.

 

Okay, let's hammer out the details and then the mod-order should be easy as cake (knock on wood)

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Here's what I'm trying to use now:

 

GameMode=Fallout3
fallout3.esm=1
anchorage.esm=1
thepitt.esm=1
StreetLights.esm=1
brokensteel.esm=1
pointlookout.esm=1
zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
Enhanced Weather - Rain and Snow.esm=1
CRAFT.esm=1
Ambient Temperature.esm=1
CALIBR.esm=1
Abbreviated Effects.esm=1
FO3 Wanderers Edition - Main File.esm=1
Inventory Access.esm=1
Mart's Mutant Mod.esm=1
Impervious Power Armour.esm=1
IMCN.esm=1
DCInteriors_ComboEdition.esm=1
EVE.esm=1
ArefuExpandedByAzar.esm=1
merc_2.esp=1
CyberneticDawn.esm=1
AWorldOfPainFO3.esm=1
SShop.esm=1
xCALIBR.esm=1
RH_IRONSIGHTS.esm=1
Vault 101 Revisited.esm=1
TheInstitute.esm=1
Sydney Follower.esp=1
UNDCity.esp=1
Companion Core.esm=1
Companion Share & Recruit.esm=1
Project Genesis.esm=1
The Librarian.esm=1
A Devil's Wish.esp=1
tutorial.esp=1
FNNCQ.esm=1
FNNIguana.esm=1
NecronomiconExMortis 5.6.esm=1
Laulas More Food.esp=1
Alton, IL.esm=1
DCXpansion - Stanton Park.esm=1
WastelandGuards01.esm=1
CubeExperimental (EN).esm=1
AltonAddon.esp=1
BLTC Hypo Fix.esp=1
Ambient Temperature HUD.esp=1
CRAFT - Activation Perk.esp=1
Ambient Temperature - OA.esp=1
EMPVision.esp=1
A Devil's Wish - Patch v1_4.esp=1
dD - Enhanced Blood Main.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - REBOOT.esp=1
Realistic Interior Lighting - OA.esp=1
Fellout-Anchorage.esp=1
DCXpansion - Stanton Park Streetlights.esp=1
Fellout-Full.esp=1
Feng Shui.esp=1
Feng Shui - Keymap Template.esp=1
GNR Enhanced.esp=1
Fellout-BrokenSteel.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Flora Overhaul.esp=1
Sack of Holding.esp=1
MaxLevelWorkaround-HP-BS.esp=1
NewVegasPerks.esp=1
BLTC Immersion Patch.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Clear Cell Buffers (no message).esp=1
UPP - Pack 2.esp=1
FO3_WRP.esp=1
PPA - The Pitt.esp=1
FNNIguana - FWE.esp=1
RH_IronSights_RemoveReticule.esp=1
UPP - Experience Perks.esp=1
Salvagable cars.esp=1
FO3 Wanderers Edition - Main File.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
HZSmoothLight - FO3.esp=1
Nano Alpha.esp=1
RK-Skelette-3.0.esp=1
bigtownupgrade.esp=1
Death Canyon v3.esp=1
BusworldV1.05d.esp=1
FLAK.esp=1
MTC Wasteland Travellers.esp=1
Overpass1.7.esp=1
TheProjectV1.1.esp=1
More Food - Distributed.esp=1
autoshotgun.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
More Food - Broken Steel Patch.esp=1
Scope master for 10 lvl.esp=1
Sydney Follower - Load Order Fix.esp=1
UPP - Quest Perks.esp=1
UUF3P - FWE Patch.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
city on the edge of forever.esp=1
The Yard V1.6 - The Lab.esp=1
The Mantis Imperative - Jello.esp=1
Realistic Interior Lighting.esp=1
HeirApparent.esp=1
Expanding Megaton Mod - Inside - V1.7.esp=1
Ghoul Mansion v3.1.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Shadows and Dust - Volume 2 RH Compatible.esp=1
Shadows and Dust - Volume 2.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
BLTC.esp=1
Classic Fallout Weapons BETA.esp=1
RaidersRedoneModular01.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
TiesThatBind.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
HiVE.esp=1
Arbor.esp=1
Arcenal.esp=1
Realistic Interior Lighting - PL.esp=1
Vault101 overhaul.esp=1
Overseer Secret Stash.esp=1
Unique Weapons Plus.esp=1
Fellout-Zeta.esp=1
Mutant perks for MMM 1.9.esp=1
SShopItems.esp=1
01AtM - Firefly Ranch.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
RH_FWE_Bridge.esp=1
More Food - FWE Patch.esp=1
Imp's More Complex Needs.esp=1
IMCN - MMM Meats, Bloods, and Eyeballs.esp=1
IMCN - FWE Compatibility and Ingestibles.esp=1
EIP.esp=1
UPP - Beverage Perks.esp=1
OverMightyGold.esp=1
2nd Home at Tenpennys [Engl].esp=1
DrivableTruck.esp=1
The Mantis Imperative - Mantis.esp=1
UndergroundHideout.esp=1
DALCO Fixes for Underground Hideout.esp=1
FNNIguana - MMMRC6.esp=1
MM_Chef_Extraordinaire_Perk.esp=1
merc_2_pl.esp=1
NotSoFast.esp=1
Billboard Camps.esp=1
New Uniques-Pack1.esp=1
UniqueWeapons.esp=1
Vault 106 Fixes.esp=1
xCALIBRammo_FWE.esp=1
WeaponModKits.esp=1
RH_WMK_Bridge.esp=1
WeaponModKits - FWE Master Release.esp=1
UWWUT_WT.esp=1
CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
whNoRepairWithUniques.esp=1
Powered Power Armor.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
No Scopeless Zooming - PPA Edition.esp=1
PPA - Ambient Temperature.esp=1
PPA - IMCN.esp=1
PPA - Broken Steel.esp=1
PPA - Operation Anchorage.esp=1
PPA - FWE.esp=1
Shadows and Dust - Southwest DC - Public.esp=1
Rivet City Merchants With Point Lookout.esp=1
CALIBRxMerchant.esp=1
TrentonTowers.esp=1
DTOMRC3.esp=1
FNNCQ_Mesmetron.esp=1
MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
UWWUT_WT - WMK Addon.esp=1
WeaponModKits - BrokenSteel.esp=1
Realistic Interior Lighting - BS.esp=1
UWWUT_WT - BS Addon.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
WeaponModKits-Unique.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
Busworld and DCInteriors compatibility.esp=1
MissingUniqueWeapons-Enhanced-BS+PL.esp=1
Most Unique.esp=1
magnum.esp=1
EMPWeaps.esp=1
EMPulseWeaps for FWE-WMK-&-WMK-4-FWE-V1.5-18643.esp=1
EMPVisionEffect for EMPulseWeaps for FWE & WMK V1.5-18643.esp=1
Brahmin Dairy Products.esp=1
Unique Junk.esp=1
NewUniquesPack2.esp=1
Point lookout new uniques.esp=1
Water_Tower_Hideout_byOrophin.esp=1
Fellout-PointLookout.esp=1
RH_EVE_Bridge.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
godfathersarmory.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
The Traveler Project.esp=1
RH_IronSights_PL_NewItems.esp=1
IntoTheDeepWoods.esp=1
NewMall.esp=1
ArefuExpandedByAzar-Radio.esp=1
Newoffice.esp=1
Most Unique - DLC Broken Steel.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
Most Unique - DLC Pitt.esp=1
merc_2_pitt.esp=1
merc_2_bs.esp=1
UWWUT_WT - TP Addon.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
Most Unique - DLC Point Lookout.esp=1
TheMessenger.esp=1
5uniques.esp=1
CONELRAD 640-1240.esp=1
Most Unique - DLC Mothership Zeta.esp=1
RobCo Universal Battery Charger Kit - Zeta.esp=1
Companion Core DLC Addon.esp=1
FalloutPerks.esp=1
PPA - Mothership Zeta.esp=1
The game's crashing before I'm even getting to the main menu, what's going on?
Oh, and before anyone says anything, this list was sorted using LOOT, not BOSS, simply because LOOT is the program currently being constantly updated, while BOSS had pretty much been abandoned, so let's not talk about how I should be using the out of date BOSS.
I'm not asking people to search and download the mods, just to look through the list for any that may or may not be problematic.
Edited by MoonDew1
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1) install every mod you are going to use

2) run loot

3) run FOMM and correct load order and double check for missing dependencies in the archive and data tabs

4) run FO3Edit and verify load order

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