Firefalljumper Posted September 8, 2014 Posted September 8, 2014 So all my animations are broken. Well the ones for humans.All of them are just standing upright and arms streched, but the animals seem to be doing fine. So now im going to tell you what i did. I wanted to install the exclusive animation path mod, and i needed custom races.I wanted to play as Khajiit so i get custom races mod.Then i notice ingame that they have default body.So then im trying to manually overwrite with my cbbe files. I didnt get the right files the first time, and ende up needing to deletedefaultfemale.hkpdefaultfemale.hkxdefaultmale.kphdefaultmale.hkxLocated in \Data\Meshes\actors\character This is what likely causes the problem.Anyways, so i go back to my securety save (dont know what you call it)but the files arnt there in the first place.Then im trying to replace them with files from charracter assets, but i didnt expect it to work anyways. Wich it didnt. I tried running FNISforusers, several times during me trying to fix it, didnt help. Other than this, and finally replacing the right mesh and texture files, i didnt do anything from the last time it ran without problems. I dont know if these files are necassary (cause they arnt in my safety save) or if they even caused it.But thats really the only thing i can think of.
fore Posted September 9, 2014 Posted September 9, 2014 Did you tick the PCEA patch when running FNIS? That will generate whatever PCEA needs and what is not part of the PCEA upload. For example all those default files you have deleted.
Firefalljumper Posted September 9, 2014 Author Posted September 9, 2014 I tried running with just the patches and pcea it didnt restore the files and its not working either.And id ont have time to test stuff right now.
Firefalljumper Posted September 9, 2014 Author Posted September 9, 2014 All Anim Lists scanned. Generating Behavior Files.... 17 GENDER modifications for Animations\male\ 125 GENDER modifications for Animations\female\ 358 GENDER modifications for Animations\PCEA\male\ 363 GENDER modifications for Animations\PCEA\female\ Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V?.? ... ( 6 furniture, 10 offset, 0 alternate animations) - mt_behavior usage: 2,7 % 1532 animations for 10 mods successfully included (character) 458 animations for 2 mods and 22 creatures successfully included. 1 Warning(s).
Nyquist Posted September 9, 2014 Posted September 9, 2014 I might say that having pcea and sexlab might be incompatible unless I'm missing something.
Firefalljumper Posted September 9, 2014 Author Posted September 9, 2014 they arnt actually installed at the moment to my knowledge .-.
fore Posted September 9, 2014 Posted September 9, 2014 I would like to see everything. All Anim Lists scanned. Generating Behavior Files.... 17 GENDER modifications for Animations\male\ 125 GENDER modifications for Animations\female\ 358 GENDER modifications for Animations\PCEA\male\ 363 GENDER modifications for Animations\PCEA\female\ Create Creature Behaviors ...Reading MNC V?.? ...Reading SexLabCreature V?.? ... ( 6 furniture, 10 offset, 0 alternate animations) - mt_behavior usage: 2,7 % 1532 animations for 10 mods successfully included (character) 458 animations for 2 mods and 22 creatures successfully included. 1 Warning(s). I need to see the whole output.
Firefalljumper Posted September 9, 2014 Author Posted September 9, 2014 (edited) >>Warning: Generator not run from a legal (Steam) Skyrim installation directory.<< FNIS Behavior V5.0.2 09.09.2014 14:14:39 Skyrim: 1.9.32.0 - Generator: The Elder Scrolls V Skyrim\The Elder Scrolls V Skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: CHSBHC (107 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "PC Exclusive Animation Path" (PCEA) Reading FNIS V5.0.2 ... Reading FNISBase V5.0.2 ... Reading FNISCreatureVersion V5.0.2 ... Reading MNC V?.? ... Reading P1FlyingRing V?.? ... Reading SexLab V?.? ... Reading SexLabCreature V?.? ... Reading SexLabDefeat V?.? ... Reading ZaZAnimationPack V?.? ( 6 furniture, 10 offset, 0 paired, 0 kill, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... 17 GENDER modifications for Animations\male\ 125 GENDER modifications for Animations\female\ 358 GENDER modifications for Animations\PCEA\male\ 363 GENDER modifications for Animations\PCEA\female\ Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V?.? ... ( 6 furniture, 10 offset, 0 alternate animations) - mt_behavior usage: 2,7 % 1532 animations for 10 mods successfully included (character) 458 animations for 2 mods and 22 creatures successfully included. 1 Warning(s). 0 possible consistence issues And like i said sexlab stuff isnt actually installed, but that didnt stopp the animations before .-. Edited September 9, 2014 by Firefalljumper
Nyquist Posted September 9, 2014 Posted September 9, 2014 (edited) Technically they seem to still be installed. And I think you won't be getting much support here from Fore. PS first row Edited September 9, 2014 by Nyquist
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