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Padomaic Abyss: An 8 month project


kibblesticks

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Thanks Matt :)

Darren, I'm planning to release a coral resource pack when the mod is released, as these are just grey-box models right now; no UVing or Textures and incorrect topology. But if there's anything specific you'd like let me know and if I have time I'll try and help you out :)

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Spent most of today scaling and importing the grey box meshes and learning the climate, weather and imagespace settings. Then I messed around very quickly with some item placement.

 

Unfortunately the first screenshot of the assets imported came out a bit too dark:

http://i.imgur.com/DQP719C.png?2

 

Very quick muck about with item placement:

http://i.imgur.com/dLmtmhZ.png

 

 

And trying to get some good underwater-looking atmospherics:

 

http://i.imgur.com/vqdvKVh.png

http://i.imgur.com/qTgbxyr.png

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nhaw you always know just what to say to a modder :happy: Thanks Matthiaswagg, I'm really excited with how it's going. We also just got a new environment artist who will be taking over Zir's Maw! I just have to teach her the Maya>Blender>nifutils pipeline which should be fun :facepalm:

 

We have a story update! Been keeping it underwraps till it was fully cooked but this thread here details all the major backstory behind Padomaic abyss. If there are any lore buffs out there who don't mind reading 2000+ words of spoiler-alert backstory please take a look!

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Thanks mlee, always good to hear motivation :smile:

So I've been concepting O'Kos, the undead sload necromancer. Here's some concepts:

http://i.imgur.com/MzhmZeM.jpg

http://i.imgur.com/1MkCYfN.jpg

 

 

Here he is in blockout-stage, sitting on his throne of tentacles! You've probably seen enough Hentai to know where this is going.. (jk)

 

 

http://i.imgur.com/jupzUxP.jpg

http://i.imgur.com/lBIz5md.jpg

 

 

The tentacles baked down and in-engine:

 

http://i.imgur.com/w9pt4MT.jpg

 

 

Some plant concepts:

 

http://i.imgur.com/fPIyrgY.jpghttp://i.imgur.com/4SkCPh9.jpg

 

 

 

The first finished asset! :

 

http://i.imgur.com/4lnC49M.jpg
http://i.imgur.com/OVp8ebP.jpg

 

And in the engine:

 

http://i.imgur.com/LXmISdE.jpg

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Wow. This is looking fantastic. I apologize if this has already been asked:

 

How will waterbreathing be worked around? And swimming? It would be rather hard to fight when swimming, unless you plan to use stuff from Character Behaviours Enhanced.

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Hey Matthiaswagg, thanks alot! And thanks for the query, I should write up an FAQ and wack it on the op at some point. Though the area is set "under water", the place you'll be exploring will be surrounded by a forcefield keeping the water out for plot reasons (and the technical stuff you mentioned :thumbsup:).

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