kibblesticks Posted November 4, 2014 Author Share Posted November 4, 2014 Thanks Matt :)Darren, I'm planning to release a coral resource pack when the mod is released, as these are just grey-box models right now; no UVing or Textures and incorrect topology. But if there's anything specific you'd like let me know and if I have time I'll try and help you out :) Link to comment Share on other sites More sharing options...
kibblesticks Posted November 4, 2014 Author Share Posted November 4, 2014 Quick Update, we now have a Padomaic Abyss Facebook page! Feel free to give us a like!http://i.imgur.com/YuHhT8y.png Link to comment Share on other sites More sharing options...
kibblesticks Posted November 6, 2014 Author Share Posted November 6, 2014 Spent most of today scaling and importing the grey box meshes and learning the climate, weather and imagespace settings. Then I messed around very quickly with some item placement. Unfortunately the first screenshot of the assets imported came out a bit too dark:http://i.imgur.com/DQP719C.png?2 Very quick muck about with item placement:http://i.imgur.com/dLmtmhZ.png And trying to get some good underwater-looking atmospherics: http://i.imgur.com/vqdvKVh.pnghttp://i.imgur.com/qTgbxyr.png Link to comment Share on other sites More sharing options...
Mattiewagg Posted November 6, 2014 Share Posted November 6, 2014 Nice! Combined with the great atmosphere you've created, Vulon's music, and whatever else you're going to have, this will be amazing! Link to comment Share on other sites More sharing options...
kibblesticks Posted November 10, 2014 Author Share Posted November 10, 2014 nhaw you always know just what to say to a modder :happy: Thanks Matthiaswagg, I'm really excited with how it's going. We also just got a new environment artist who will be taking over Zir's Maw! I just have to teach her the Maya>Blender>nifutils pipeline which should be fun :facepalm: We have a story update! Been keeping it underwraps till it was fully cooked but this thread here details all the major backstory behind Padomaic abyss. If there are any lore buffs out there who don't mind reading 2000+ words of spoiler-alert backstory please take a look! Link to comment Share on other sites More sharing options...
kibblesticks Posted November 10, 2014 Author Share Posted November 10, 2014 Some better lit shots of the intial, extremely WIP asset placement. http://i.imgur.com/lS7KzqE.jpg http://i.imgur.com/uJmf41H.jpg http://i.imgur.com/hgordAt.jpg Link to comment Share on other sites More sharing options...
mlee3141 Posted November 11, 2014 Share Posted November 11, 2014 Those new assets, and the progress thus far, looks great! Link to comment Share on other sites More sharing options...
kibblesticks Posted November 17, 2014 Author Share Posted November 17, 2014 Thanks mlee, always good to hear motivation :smile:So I've been concepting O'Kos, the undead sload necromancer. Here's some concepts: http://i.imgur.com/MzhmZeM.jpghttp://i.imgur.com/1MkCYfN.jpg Here he is in blockout-stage, sitting on his throne of tentacles! You've probably seen enough Hentai to know where this is going.. (jk) http://i.imgur.com/jupzUxP.jpghttp://i.imgur.com/lBIz5md.jpg The tentacles baked down and in-engine: http://i.imgur.com/w9pt4MT.jpg Some plant concepts: http://i.imgur.com/fPIyrgY.jpghttp://i.imgur.com/4SkCPh9.jpg The first finished asset! : http://i.imgur.com/4lnC49M.jpghttp://i.imgur.com/OVp8ebP.jpg And in the engine: http://i.imgur.com/LXmISdE.jpg Link to comment Share on other sites More sharing options...
Mattiewagg Posted November 17, 2014 Share Posted November 17, 2014 Wow. This is looking fantastic. I apologize if this has already been asked: How will waterbreathing be worked around? And swimming? It would be rather hard to fight when swimming, unless you plan to use stuff from Character Behaviours Enhanced. Link to comment Share on other sites More sharing options...
kibblesticks Posted November 17, 2014 Author Share Posted November 17, 2014 Hey Matthiaswagg, thanks alot! And thanks for the query, I should write up an FAQ and wack it on the op at some point. Though the area is set "under water", the place you'll be exploring will be surrounded by a forcefield keeping the water out for plot reasons (and the technical stuff you mentioned :thumbsup:). Link to comment Share on other sites More sharing options...
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