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Padomaic Abyss: An 8 month project


kibblesticks

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Thank you for the kind words!

 

Choco, your characters look great! We're starting NPC creation in January so we'll let you know in case you're still available :smile:

Update; The Maelstrom that will drag the Dragonborn to the depths of the ocean!

(still WIP, needs moar foam).

 

http://i.imgur.com/FsnH40M.jpg?1

 

http://i.imgur.com/YcOB5JO.jpg?1

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Thank you for the kind words!

 

Choco, your characters look great! We're starting NPC creation in January so we'll let you know in case you're still available :smile:

 

Update; The Maelstrom that will drag the Dragonborn to the depths of the ocean!

(still WIP, needs moar foam).

 

http://i.imgur.com/FsnH40M.jpg?1

 

http://i.imgur.com/YcOB5JO.jpg?1

Wow, awesome! Will you get some custom sound effects for that too.

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Wow, this looks really good!

 

Aaaand if this mod ends incorporating reasonable situations were you will have the need to swim across large distances, then maybe you could turn argonians into a more useful character choice (special abilities wise). Not that they aren't but, seriously Bethesda, waterbreathing? If this mod does take off it will be interesting to see underwater exploration actually done. Which was not very good in skyrim (Almost non existant. Or maybe I didn't swim around enough?). How do you make underwater dungeons actually viable anyway? Water in skyrim tends to be murky and if the mission blindsighted of the Thieves guild questline taught me something is that finding you're way underwater can be disorienting. And lethal. Well, at least it would be a concern if there is any swimming involved.

 

Are you thinking of doing something with the maormer or sload races? Or the dreugh as juanimillonario said?

 

Anyways, good job guys, and keep the dream alive!

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  • 2 weeks later...

juanimillonario, Yep I'm trying to stick to the lore as close as possible, thanks for the Dreugh suggestion. I'm retweaking the story atm, to compensate for some rather ambitious thinking at the start, so I'll take a look at the dreugh, maomer and sload lore.

setupexec, Thanks! The mod is technically going to take place "under the water" not "in the water". None of us are any great shakes at coding so we're writing in a reason all the water on this part of the sea bed is being held back. Thanks for the encouragement!

 

Update:
I'd been putting off importing the heightmaps but they worked without too much fuss :) Here's the bare worldspaces. Three on the bottom right are the maelstrom worldspace where you get sucked down, and the others are the canyon worldspace.

http://i.imgur.com/O2EPFi6.jpg

 

 

 

And here's the first shell asset

 

http://i.imgur.com/8kHhtJT.jpg

 

http://i.imgur.com/thGOnGu.jpg

 

http://i.imgur.com/WVMpdqP.jpg

 

 

Still needs a bit of tweaking to hide seams and break up the tiling pattern a bit. Also just finished making a greybox version of every asset for the envrionments so I'll be posting the level layouts soon :)

http://i.imgur.com/Ov54fpv.jpg

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