DDProductions83 Posted December 12, 2014 Share Posted December 12, 2014 Well hell ya if you can ask by all means :)Bit of a dry spell but it was needed, havent really opened the CK except for testing the last two months and helping people as I write and storyboard and try to get a little bit better organized cause the first 9 months were kind of a whirlwind of crazy, getting a breather helps but at the moment I am itchy as all hell to get back to work and just holding myself back till after christmas because I know how that will work out if I start now rofl Link to comment Share on other sites More sharing options...
monganfinn Posted December 15, 2014 Share Posted December 15, 2014 Not that I have anything against the Kraken... but why is there a kraken symbol on a daedra´s "sealing" tombstone?Sorry, but I forgot if you adressed this point in the lore thread.Looks amazing by the way. Link to comment Share on other sites More sharing options...
kibblesticks Posted December 18, 2014 Author Share Posted December 18, 2014 Could anyone help me with this? I want to animate the emmissive map for a plant mesh made from flat planes. Using a BSLightingShaderPropertyFloatController I've managed to get the texture scrolling along the mesh plane. Problem is I only want the emmissive to scroll, not the entire texture set (normal, diffuse, etc..). Is there a flag for making the controller only effect the emmissive map? Or another way to do this? http://i.imgur.com/B5kmeuQ.jpghttps://vimeo.com/114919573 manganfinn, Thanks :smile: The 'kraken' is Zir's symbol, like Nocturnal and ravens or Hircine and wolves. Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 18, 2014 Share Posted December 18, 2014 YesTrade ya for the boat? :P I do not have time to crack it open at the moment but it has something to do with the "target variable" if I remember correctlyhttp://www.nexusmods.com/skyrim/mods/47104/? I learned from that, lemmie know if you hash through it if you still need pointers later when i get back :) Link to comment Share on other sites More sharing options...
kibblesticks Posted December 18, 2014 Author Share Posted December 18, 2014 Ah thanks for trying to help Darren :) Unfortunately there's no mention of an emmissive map target variable in those tutorials (they're the ones I used to get as far as I have). Still, cheers for the help! Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 19, 2014 Share Posted December 19, 2014 Hrrrrmmmmmmm tomorrow I will crack it openI animated a emmisive in a test I was doing on animating textures for clothing, I am almost 100% I did, just honey badger aint got time till tomorrow sooo hopefully I remember Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 19, 2014 Share Posted December 19, 2014 Actually when I was thinking about it you may be right, I think I was animating something else, try running a test, take a flat plane, add all the texture maps and change the target variable number 1 at a time and test in game etc, maybe, it's how I would approach the problem, time consuming but you may find the answer Link to comment Share on other sites More sharing options...
kibblesticks Posted December 19, 2014 Author Share Posted December 19, 2014 Great idea Darren, thanks! I got through 1-13 and no luck so far, but I'll carry on later today and let you know the results. Cheers! It really is very helpful getting a different perspecitive on the problem. Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 19, 2014 Share Posted December 19, 2014 90% of what I have learned from this crap is mostly trial and error, so ya :PAnd my perspective is usually WAY off kilter and has actually been one of the things that has helped the most, my upbringing and job of choice happens to be trim carpenter, which means I end up fixing everyones mistakes by the time it gets to me so I approach things sideways lol, why I don't listen at all when someone tells me something 'can't' be done. Let me know where you get with it, I am really not planning on cracking the CK open again till early Jan, but I can definitely take a look again at those, even if its a matter of making the entire texture maps animated and using 2 diff meshes and texture files, one mesh .1% bigger with a opacity map and the emmissive and all textures moving and the other static to give the illusion of a solid object with pulsing or otherwise emmisiveAlso something that might help others and I really should have done it, if you can determine as you test what each target variable affects and post it, that would be helpful :), some will most likely be undetermined but any information is good information Link to comment Share on other sites More sharing options...
kibblesticks Posted January 16, 2015 Author Share Posted January 16, 2015 So it feels like forever since my last update; had a dissertation to write, showreels to put together, and this big ol'preproduction document to produce but finally I'm back to focusing solely on Padomaic Abyss. To make up for the lull over the Christmas break, here's the pre-production portfolio for your viewing pleasure. It shows the development process from story to fully realised 3D experience, and has lots of lovely artwork too. Padomaic Abyss Pre-Production Portfoliohttp://i.imgur.com/xQ25neC.jpg Enjoy! Link to comment Share on other sites More sharing options...
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