cornwallet Posted June 10, 2010 Share Posted June 10, 2010 Please forgive me if the answer's obvious... For the better part of the last several days, I've been trying to figure out how to change the sounds that the Reaver makes, and only the Reaver. I'm fine with the hissing sounds that the other ghouls make, but they always seemed a bit weak for the Reaver, so I wanted him to sound truly pants-crap-inducing when he spots the player, while keeping the vanilla sounds for the other ghouls. I've successfully added the new sounds in GECK, but I can't figure out how to change the sounds associated with the animations on the creature's Animation tab. Changing the contents of the Sounds tab for the creature does squat, because the sound played when he spots me in the game isn't the one on the Sounds tab (my new NPCFeralGhoulReaverAware sound) but the one associated with the h2hequip.kf animation on the Animation tab under Group Sound Properties (NPCFeralGhoulAware). All I seem to be able to change here is the animation frame at which the sound starts playing. Is this setting changed somewhere else in the GECK and I'm just missing it, or is the sound reference stored in the kf file? Link to comment Share on other sites More sharing options...
Ghogiel Posted June 10, 2010 Share Posted June 10, 2010 often sounds are in the kf NiTextKeyExtraData- there are keys for playing sounds and keynotes for animation frame blends... Link to comment Share on other sites More sharing options...
cornwallet Posted June 10, 2010 Author Share Posted June 10, 2010 Found it, thanks! Link to comment Share on other sites More sharing options...
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