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Gasmask in Oblivion


kieranfoy

  

67 members have voted

  1. 1. What sort of mask would you like?

    • Medieval plague-doctor's birdy mask!
      29
    • The Darth Vader-inspired gasmask!
      10
    • A steampunk gasmask!
      18
    • Other (please give images)
      5
    • None
      5


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Well, my characters (male or female) like to celebrate by taking out an entire district and blaming on the Daedra. :turned:

 

Some of those pesky guards though... They just don't know how to have a good time.

 

I'll work on the 'no-hands' problem next, and then make a male and female version with that other hat you wanted.

 

After that I think I'll be ready to release it.

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Ah, sweet!

 

Which hat was that? I seem to recall everyone on the thread had their ideas about hats... I figured on a no-hat version, or one using the hood from Ghogiel's Chitin armor, I can't recall who it was who wanted the flat brim...

 

Ah, memory. Well, I can understand the joy of slaughter, although I prefer to use my scripted Kinetic Wave spell.

 

Plalyer.pushactoraway target 200... sigh. Good times.

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@Lordfrostcraig: Fancy scripting stuff, that. I'm confused; why toggle the AI?

The so called "fancy scripting" kieran isn't as fancy as you think, actually. Its simple, because all you do is this:

 

 

 

 

1 Make a quest

2 Make a script

3 Put inside the script the variables your using, like so (from a quest script im using in a mod im making)

scn Name

 

short HasBeenEquipped

short ...

 

and so on. After that you begin your script block. Sorry if this sounds confusing btw.

 

4 Attach the script to your new NPC, or a barrel or something out of view, and put the script (barrel)

 

Begin GameMode

 

if (ActorReference.GetDistance SpellCreatedXMarker == 520)

Set QuestName.QuestVariable to Number ;Number being the number to activate the AI

 

end

 

5 Create the AI

6 Under conditions make a new one using "GetQuestVariable", select your quest, then select the variable.

7 In the drop down make sure it is ==

8 Select the number you want for this AI effect to be activated; Numerous can be created using the same quest variable with lower and higher numbers

 

 

 

 

I guess you could call the AI making fancy, though, seeing as you have to do more advanced stuff. Anyways, the mask looks like its coming along good, you should make a huge syringe weapon, like the one in the upcoming Assassin's Creed Bortherhood. If you play as the doctor in multi player, his weapon is a deadly syringe. And thats why I'm scared of needles. O.o Also, kieran, I might use your little script in a spell for myself.... heheheheh....

 

@Z

If you really want to blame it on daedra, why don't you try this mod? It lets you summon Oblivion gates. How fun is that? It also gives you a staff with an effect called fire storm, which makes a continuous line of fire balls fall on the actor you hit O.o. Freaking awesome lol.

 

Also, when do you think this will be done?

 

- LordFrostcraig

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It's going to be just a little bit longer.

 

I'm having trouble with the different hats and I've not made any progress with the no-hands in first person problem.

 

I think once I get the other version done I'll go ahead and release it and then release a patch when I figure out how to fix the first person issues.

 

So it will be available... Soon. :tongue:

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