zprospero Posted August 5, 2010 Share Posted August 5, 2010 Ah! So, I do have them on 4shared. Female version, UFF: http://i816.photobucket.com/albums/zz84/zprospero/PlagueDoctorF.jpg Link to comment Share on other sites More sharing options...
kieranfoy Posted August 5, 2010 Author Share Posted August 5, 2010 Hey, it works! And you have an arrow in your guts. Link to comment Share on other sites More sharing options...
zprospero Posted August 5, 2010 Share Posted August 5, 2010 Well, my characters (male or female) like to celebrate by taking out an entire district and blaming on the Daedra. :turned: Some of those pesky guards though... They just don't know how to have a good time. I'll work on the 'no-hands' problem next, and then make a male and female version with that other hat you wanted. After that I think I'll be ready to release it. Link to comment Share on other sites More sharing options...
kieranfoy Posted August 5, 2010 Author Share Posted August 5, 2010 Ah, sweet! Which hat was that? I seem to recall everyone on the thread had their ideas about hats... I figured on a no-hat version, or one using the hood from Ghogiel's Chitin armor, I can't recall who it was who wanted the flat brim... Ah, memory. Well, I can understand the joy of slaughter, although I prefer to use my scripted Kinetic Wave spell. Plalyer.pushactoraway target 200... sigh. Good times. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 5, 2010 Share Posted August 5, 2010 @Lordfrostcraig: Fancy scripting stuff, that. I'm confused; why toggle the AI?The so called "fancy scripting" kieran isn't as fancy as you think, actually. Its simple, because all you do is this: 1 Make a quest2 Make a script3 Put inside the script the variables your using, like so (from a quest script im using in a mod im making) scn Name short HasBeenEquippedshort ... and so on. After that you begin your script block. Sorry if this sounds confusing btw. 4 Attach the script to your new NPC, or a barrel or something out of view, and put the script (barrel) Begin GameMode if (ActorReference.GetDistance SpellCreatedXMarker == 520)Set QuestName.QuestVariable to Number ;Number being the number to activate the AI end 5 Create the AI6 Under conditions make a new one using "GetQuestVariable", select your quest, then select the variable.7 In the drop down make sure it is ==8 Select the number you want for this AI effect to be activated; Numerous can be created using the same quest variable with lower and higher numbers I guess you could call the AI making fancy, though, seeing as you have to do more advanced stuff. Anyways, the mask looks like its coming along good, you should make a huge syringe weapon, like the one in the upcoming Assassin's Creed Bortherhood. If you play as the doctor in multi player, his weapon is a deadly syringe. And thats why I'm scared of needles. O.o Also, kieran, I might use your little script in a spell for myself.... heheheheh.... @ZIf you really want to blame it on daedra, why don't you try this mod? It lets you summon Oblivion gates. How fun is that? It also gives you a staff with an effect called fire storm, which makes a continuous line of fire balls fall on the actor you hit O.o. Freaking awesome lol. Also, when do you think this will be done? - LordFrostcraig Link to comment Share on other sites More sharing options...
kieranfoy Posted August 5, 2010 Author Share Posted August 5, 2010 I hear Z is just finishin up a bug with the first person view, and adding a few versions with different hats, and then... it'll be done! Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 5, 2010 Share Posted August 5, 2010 Thats awesome. Cant wait for this to be finished. Link to comment Share on other sites More sharing options...
kieranfoy Posted August 5, 2010 Author Share Posted August 5, 2010 Likewise, man. Likewise. Link to comment Share on other sites More sharing options...
zprospero Posted August 7, 2010 Share Posted August 7, 2010 It's going to be just a little bit longer. I'm having trouble with the different hats and I've not made any progress with the no-hands in first person problem. I think once I get the other version done I'll go ahead and release it and then release a patch when I figure out how to fix the first person issues. So it will be available... Soon. :tongue: Link to comment Share on other sites More sharing options...
kieranfoy Posted August 7, 2010 Author Share Posted August 7, 2010 Ah, yeah, these bugs take time to iron out. Didjer try the Troubleshooting forum? I know I've heard of this bug before. Link to comment Share on other sites More sharing options...
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