Conversation Posted June 10, 2010 Share Posted June 10, 2010 meshes/creatures/mistergutsy/mistergutsyPC.ddsmeshes/creatures/protectron/protectronPC.nifmeshes/creatures/robobrain/robobrainPC.ddsmeshes/creatures/sentrybot/sentryPC.ddstextures/creatures/protectron/protectronPC.dds Can anyone tell me how to make any of these in geck/nifscope/any other program? Looking to retexture RobCo Certified: http://www.fallout3nexus.com/downloads/file.php?id=712 A link, or a tutorial on anything related would be helpful. If anyone takes the time to make a video/find a something that would walk me through it entirely I will make a custom/community retexture for them (in relation to RobCo Certified). Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 10, 2010 Share Posted June 10, 2010 Google for the photoshop or gimp .dds plugin.Install it.Open your dds file in either photoshop or gimp, respectively. Edit.Save. I think Paint.net may natively open dds files without a plugin. Link to comment Share on other sites More sharing options...
Conversation Posted June 10, 2010 Author Share Posted June 10, 2010 My parents have photoshop so that might work! Alright, I'll try it out and post if it works, thank you for the tip. Edit: paint.net does open them, but oh boy... it's very tough to do anything. Does anyone know how the people that have published retexs' do it? Link to comment Share on other sites More sharing options...
Ghogiel Posted June 11, 2010 Share Posted June 11, 2010 Does anyone know how the people that have published retexs' do it?they use any bitmap editer that they prefer. most often PS, PSP, or Gimp. Link to comment Share on other sites More sharing options...
FlCTlON Posted June 11, 2010 Share Posted June 11, 2010 Hi there, and welcome to the world of graphics. First you'll need the actual graphic program. As others have said, Photoshop is the pick of choice. Since you've said your parents have it, ask them for permission and help if needed, to install a .dds plugin for photoshop so that you can open the dds files. Once in there, you'll notice that you have a flat image, and that's all you need to worry about if you're simply retexturing something. Think of retexturing as tracing. The best tip I can provide is to go in-game first, and use console command "tfc" to grab a few reference photos of whatever object/item you're retexturing. This helps so that you know where on the mesh certain areas of the texture will display. For example, a texture of clothing may have specific "wrinkles" below the ribs or in the center of the chest, etc. If you're looking to put something in those places on your texture, you'll need to place them respectively, where they are in the original texture for them to display correctly on the mesh. Most of this will be pretty simple. Do your texture work, and make sure to not save over the original. Always keep a backup.If you're having trouble saving out of photoshop as a dds file, try saving it as a jpg or psd and using "DDS Converter 2" to change the jpg or psd file to a dds file. Link to comment Share on other sites More sharing options...
Conversation Posted June 13, 2010 Author Share Posted June 13, 2010 Thanks for the information!!! Getting on it. Link to comment Share on other sites More sharing options...
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