Strokend Posted September 15, 2014 Share Posted September 15, 2014 Items in Skyrim can be owned by a variety of different NPCs, even in the same location. Sometimes, they don't have an owner aside from the game itself, other times, their owner can be anybody that uses that building. I believe that's the case, anyways, I remember testing raising disposition with the guy who had the golden claw, but still only being able to take some things due to his sister owning them. Link to comment Share on other sites More sharing options...
lofgren Posted September 15, 2014 Share Posted September 15, 2014 It's slightly more complicated than that because factions can also own stuff, and in particular the store is controlled by the faction rather than a specific actor. There are at least a few instances where the store cell is clearly assigned to a faction rather than an individual (Warmaiden's, the apothecary in Riften) because the same store is opened by two individuals. There are Papyrus functions for GetActorOwner and GetFactionOwner, but similar functions in Oblivion did not register the correct owner if the object inherited its ownership from the cell. There are similar functions for cells, though. The problem is that if the faction owns the cell rather than the actor, I'm not sure how to figure out whose vendor window to open. Link to comment Share on other sites More sharing options...
Strokend Posted September 15, 2014 Share Posted September 15, 2014 Of note: If this mod is made, and the player attempts to purchase an item that isn't the "type" that the owner sells (For example, at a tavern, trying to buy a plate), then the shop won't actually show it on the list of saleables, since the item would not have shown up on the list, anyways. Basically a big empty inventory gets shown, as a big fat "Screw you, that's not for sale." Link to comment Share on other sites More sharing options...
lofgren Posted September 15, 2014 Share Posted September 15, 2014 You wouldn't see an empty inventory. You would just see all of the stuff that is for sale. Link to comment Share on other sites More sharing options...
Mavortius Posted September 16, 2014 Share Posted September 16, 2014 I have an idea for how to do this immersively (and practically):If you are sneaking and hidden as you take an owned item, it's automatically theft.If you are sneaking but you're caught taking an owned item, you're automatically reported to the guards/attacked by the owner.If you are standing and take an item while the owner sees you, the owner approaches you and asks if you wish to purchase the item(s). You are then given the option to pay for it, hand it over to them, or refuse to do either (openly stealing).If the item is not for sale, the owner may not offer a price and would require you to hand it over. Link to comment Share on other sites More sharing options...
lofgren Posted September 16, 2014 Share Posted September 16, 2014 I have an idea for how to do this immersively (and practically)I don't see any practical suggestions in your post. Specifically I am curious how you intend to get around the obstacle I noted above (stores owned by factions rather than individuals)? Link to comment Share on other sites More sharing options...
lofgren Posted November 6, 2014 Share Posted November 6, 2014 I created something for inns that at least allows the player to buy meals by clicking on food. http://www.nexusmods.com/skyrim/mods/59702 Link to comment Share on other sites More sharing options...
lofgren Posted November 11, 2014 Share Posted November 11, 2014 I have now added the ability to activate any display items in a store and barter with the proprietor. http://www.nexusmods.com/skyrim/mods/59702 Link to comment Share on other sites More sharing options...
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