CrashmanX Posted June 13, 2010 Share Posted June 13, 2010 Alrighty, I've bee playing TES4 for god knows how many years. I've been downloading mods for almost just as long, but there's one mod that I never actually came across. An acutal Skeleton Race. Currently I'm trying to create a skeleton race based on the creatures in game. However, I'm running into a few issues and would also like peoples feed back on what they would like to see in a skeleton race. Right now the issue I'm running into is that when ever I try to choose the Skull.nif as the Head NIF for the skeleton race, I get an "Invalid Directory" error. Anyone got any ideas? Also, does anyone know how to change the body of my Race, so it will actually look like a skeleton? Link to comment Share on other sites More sharing options...
Zaldir Posted June 13, 2010 Share Posted June 13, 2010 "Invalid Directory" means that the skull is in the wrong folder. To make it usable, I think you need to put it in the folder with the vanilla human skulls. Link to comment Share on other sites More sharing options...
zprospero Posted June 13, 2010 Share Posted June 13, 2010 I'm sorry to tell you that it's not really possible to make a skeleton race in this manner. However, there is a sort of mod that does this: Skeleton Race v2 It makes them into clothing/armor you can wear. Link to comment Share on other sites More sharing options...
CrashmanX Posted June 13, 2010 Author Share Posted June 13, 2010 I'm sorry to tell you that it's not really possible to make a skeleton race in this manner. However, there is a sort of mod that does this: Skeleton Race v2 It makes them into clothing/armor you can wear. Thats what I was afraid of. OK now I have another question, is it possible to take said skeleton model and break it up into parts for use as a race? Or must I alter the body for all races in order to make one? Link to comment Share on other sites More sharing options...
Slawter500 Posted June 13, 2010 Share Posted June 13, 2010 I trust Zprospero when he says it's not possible, but I don't actually understand why, the basis of a race is skeleton.nif right? So, what trouble is there in rigging it to a skeleton race? Link to comment Share on other sites More sharing options...
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