JonDark Posted June 13, 2010 Share Posted June 13, 2010 Ok let me explain first that I am in no way very mod savy so I have no idea if this could be done but ever since the other day when I downloaded a flight mod and used it for the first time. I became obsessed with the idea of flying up to the moon just for a visit and then I began to wonder if it were possible to make it there through some modding miracle then wouldn't it be even cooler to have a house there where I could sit on my porch and watch the world of Tamriel set on the horizon. Now I don't want some trick of fast travel I want to fly there myself and experience that moment where you suddenly are no longer going up and you find yourself falling down instead. I would even be satisfied with the idea of getting close enough to see a city or some alien structures and then use fast travel like I do when I get close enough to a town and want to land. I've done this a few times so as not to mess up the graphics of the game landing in a broken deserted city. My game is up to date with the very latest patch and I use OBSE , COBL, I use Shivering Isles mostly for the neat stuff you can find there. My game is modded nearly to the point of being unrecognizable. I have cities in the sky and house mods floating up there as well. I'll be most appreciative if anyone has any ideas. I've tried some of the sailing mods as well because I love sailing in the real world but I haven't found one to my liking yet. Wouldn't it be neat to sail a small vessel to the moon by some form of solar sailing sorcery. Anyway this is my idea and I just don't have the know how to bring it about. Can anybody fly me to the moon? Link to comment Share on other sites More sharing options...
alex2avs Posted June 13, 2010 Share Posted June 13, 2010 One solution would be to create a huge sphere and put it far in the sky. A little script will teleport you on the surface when you get closer to the surface , the surface being a worldspace itself. Link to comment Share on other sites More sharing options...
JonDark Posted June 13, 2010 Author Share Posted June 13, 2010 One solution would be to create a huge sphere and put it far in the sky. A little script will teleport you on the surface when you get closer to the surface , the surface being a worldspace itself. That's pretty much what I want in a nutshell. Now if I could only find someone who could do it. :) Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 14, 2010 Share Posted June 14, 2010 I was actually thinking about this, and it sounded like fun. I dunno how to make a sphere, though. Link to comment Share on other sites More sharing options...
alex2avs Posted June 14, 2010 Share Posted June 14, 2010 Open Blender... press space , add , UV Sphere Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 14, 2010 Share Posted June 14, 2010 I know how to create some of the basic things in Blender, up to completing that bridge in the Blender tutorials book (So glad my library carries it). I just can't get things to export from Blender, as NifScripts won't install without Python and Python keeps bugging up. But enough about me, I'd hate to accidentally thread-hijack. It sounds like an interesting idea. Suppose one had a cannon and could fire the player at the moon? It'd probably lag mid- to lower-range computers a ton, though, getting shot up about Cyrodiil. But once you've reached a certain point, e.g. however high you get sent in KotN on that clouds scene, it could just send you through a huge trigger-box that warps you to the surface of it. Then, you could use another huge sphere with a detailed map of Tamriel pasted upon it, to appear as the world. Pity gravity only works one way in the Gamebryo engine, it'd be awesome to pull it off Mario Galaxy style. Link to comment Share on other sites More sharing options...
JonDark Posted June 15, 2010 Author Share Posted June 15, 2010 I was actually thinking about this, and it sounded like fun. I dunno how to make a sphere, though. I actually think one could get away with using a disk or even make it possible to get close enough to the existing greater moon disk that it would seem as if you are going to be landing on the actual moon but instead you would by this point be fast traveling to a world space. I rather like the idea of using a space faring solar sailing vessel with a kind of glow around it as if the deck had a force field to keep in the atmosphere. I think it would be possible since it would be much the same as a glow around someone using a shield spell. The vessel wouldn't have to be very large just something large enough to be comfortable and hold a decent atmosphere and if they can make my pc fly then why not a small elven sailing vessel. The controls could be more or less the same as the akatosh mount. Let me know if you get any ideas. This is a very exciting idea to me. Link to comment Share on other sites More sharing options...
JonDark Posted June 15, 2010 Author Share Posted June 15, 2010 I know how to create some of the basic things in Blender, up to completing that bridge in the Blender tutorials book (So glad my library carries it). I just can't get things to export from Blender, as NifScripts won't install without Python and Python keeps bugging up. But enough about me, I'd hate to accidentally thread-hijack. It sounds like an interesting idea. Suppose one had a cannon and could fire the player at the moon? It'd probably lag mid- to lower-range computers a ton, though, getting shot up about Cyrodiil. But once you've reached a certain point, e.g. however high you get sent in KotN on that clouds scene, it could just send you through a huge trigger-box that warps you to the surface of it. Then, you could use another huge sphere with a detailed map of Tamriel pasted upon it, to appear as the world. Pity gravity only works one way in the Gamebryo engine, it'd be awesome to pull it off Mario Galaxy style. My original idea was to just use a spell to fly up there and I even tried to see just how close I could get using the My Flight Spell http://www.tesnexus.com/downloads/file.php?id=5244 but even though you do seem to begin to get closer, the moon doesn't really get much bigger and so you never get close enough to make it seem you are getting anywhere after a point and it doesn't seem you get close enough to see structures. I wonder if it would be possible to get as high as one could get and then let this trigger a new world space where you enter high above the moon but still not close enough to see structures and then after flying a while getting closer to the moon for a bit till it seems the moon actually has a horizon another world space is triggered from which you may either continue flying closer to the ground or use a fast travel to land on the moon at whatever home, adventure, quest you want to have there. I don't think I'd want to try the cannon thing if it was going to cause trouble with older computers I have a p4 3.20 gigahertz machine and It's pretty old besides I think the trip would be half the fun so I want it to last a little while. The Tamriel world/moon wouldn't be the only thing to contend with as far as heavenly bodies are concerned. One would also be able to view the small moon as well and if one could travel to the larger eventually the smaller one would be within reach. The sun would be fairly easy to deal with just use the daytime skybox from the original world copied over to the new world space. So tell me is my imagination way too big for the level of my insanity or what? Link to comment Share on other sites More sharing options...
QQuix Posted June 15, 2010 Share Posted June 15, 2010 Considering the way gravity works in the game, as I see it, the most immersive setup would require an additional, intermediate cell, as you described it. This intermediate cell would have two spheres, one representing Tamriel and the other, the moon. Both inside a much larger sphere painted with stars (not sure if this one is possible) When the player rises to a certain altitude in Tamriel, it would be teleported to this intermediate cell, with the 'Tamriel' sphere below and the moon above.Slowly, the spheres would move around the player, switching places, as the player approaches the moon.When the moon is below the player, the player is teleported to a high altitude in the 'moon' wordspace and, then, may fly down to the surface of the moon. Same thing to go back, of course. Link to comment Share on other sites More sharing options...
alex2avs Posted June 15, 2010 Share Posted June 15, 2010 Considering the way gravity works in the game, as I see it, the most immersive setup would require an additional, intermediate cell, as you described it. This intermediate cell would have two spheres, one representing Tamriel and the other, the moon. Both inside a much larger sphere painted with stars (not sure if this one is possible) When the player rises to a certain altitude in Tamriel, it would be teleported to this intermediate cell, with the 'Tamriel' sphere below and the moon above.Slowly, the spheres would move around the player, switching places, as the player approaches the moon.When the moon is below the player, the player is teleported to a high altitude in the 'moon' wordspace and, then, may fly down to the surface of the moon. Same thing to go back, of course. Nice thinking :wink: "Both inside a much larger sphere painted with stars (not sure if this one is possible)" yes it is possible. Link to comment Share on other sites More sharing options...
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