amelmastema Posted June 13, 2010 Share Posted June 13, 2010 Hi! This may be a very common question, please excuse my ignorance in that case. I want to make a new model for a hat using a new texture I made. Specifically the eulogy hat. It uses the texture fine, and the nif file is unchanged. But if I modify the model stats in GECK it becomes 90 degrees wrong in the game. I tried to read a few tutorials, nothing mentioned about this. Please, enlighten me. What am I forgetting ? http://i94.photobucket.com/albums/l83/zharim/th_ScreenShot12.jpg P.S. I know I can just leave the new texture at the texture\armor\eulogyjones\ and it works fine. But I want to make new stats for it also, so at that point it changes to this 90 degree wrong. P.S P.S.I already retexturde the suit as you see and it works fine. Link to comment Share on other sites More sharing options...
XSoldier Posted June 13, 2010 Share Posted June 13, 2010 Whenever new headgear entries are made, remember to Update FaceGen model avaliability. It's under Character on the menu bar of the G.E.C.K. Once done, save the .esp Link to comment Share on other sites More sharing options...
amelmastema Posted June 13, 2010 Author Share Posted June 13, 2010 Whenever new headgear entries are made, remember to Update FaceGen model avaliability. It's under Character on the menu bar of the G.E.C.K. Once done, save the .esp it works sometimes now, most of them :) kudos to you :) Link to comment Share on other sites More sharing options...
jaysus Posted June 13, 2010 Share Posted June 13, 2010 if it doesnt work you may miss a file needed for that to work, all the hat.nifs need a hat.egm too to work properly with different head shapes, not all of the hats were shipped with the corresponding egm files tho and hence it doesnt always work. however, once you clicked the "update facegen avail." you can delete the egm unless you plan on clicking that button again. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 14, 2010 Share Posted June 14, 2010 however, once you clicked the "update facegen avail." you can delete the egm unless you plan on clicking that button again.didn't know that it would still deform with facegen if you did that. Link to comment Share on other sites More sharing options...
jaysus Posted June 14, 2010 Share Posted June 14, 2010 just make sure never to hit the "update facegen" button once you delete the egm or your hat will be sideways again, hence it probably better to just keep the egm alive, it usually aint that bigim not sure however if it will still deform with the head but at least in fallout the heads are all quite equal anyway Link to comment Share on other sites More sharing options...
Gillman82 Posted November 10, 2011 Share Posted November 10, 2011 OMG! Thanks! I have been pulling my hair out over this problem for days! You all rock! AND also roll!! Link to comment Share on other sites More sharing options...
Recommended Posts