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hats become 90 degrees wrong if edited in GECK


amelmastema

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Hi!

 

This may be a very common question, please excuse my ignorance in that case.

 

I want to make a new model for a hat using a new texture I made. Specifically the eulogy hat. It uses the texture fine, and the nif file is unchanged. But if I modify the model stats in GECK it becomes 90 degrees wrong in the game. I tried to read a few tutorials, nothing mentioned about this. Please, enlighten me. What am I forgetting ?

 

http://i94.photobucket.com/albums/l83/zharim/th_ScreenShot12.jpg

 

 

P.S.

I know I can just leave the new texture at the texture\armor\eulogyjones\ and it works fine. But I want to make new stats for it also, so at that point it changes to this 90 degree wrong.

 

P.S P.S.

I already retexturde the suit as you see and it works fine.

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Whenever new headgear entries are made, remember to Update FaceGen model avaliability. It's under Character on the menu bar of the G.E.C.K. Once done, save the .esp
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if it doesnt work you may miss a file needed for that to work, all the hat.nifs need a hat.egm too to work properly with different head shapes, not all of the hats were shipped with the corresponding egm files tho and hence it doesnt always work. however, once you clicked the "update facegen avail." you can delete the egm unless you plan on clicking that button again.
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just make sure never to hit the "update facegen" button once you delete the egm or your hat will be sideways again, hence it probably better to just keep the egm alive, it usually aint that big

im not sure however if it will still deform with the head but at least in fallout the heads are all quite equal anyway

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