Themisive Posted June 16, 2010 Share Posted June 16, 2010 At the moment, I'm making a mod, unfortunately I know that I will want some secret passages in it, but the door I want to use is the type that fit into the arch/alcove of the large tileset. To be honest, though I do know that there is the door and switch needed, I cannot for the life of me get it to work. I know that there will be a script involved as well, but what I want (need really) if I'm going to get the door working is thes: What components are needed for the door?How do I activate the door?What script is involved?Can I modify the script to accomodate inique ID's?In point 4, what I meant about unique ID's was an ID saying for example "door", I would prefix this with 0RV, giving a unique ID of "0RVdoor"; as far as point 3 is concerned, I would look to modify an existing script, so that the various component names were alered - and of course give it a nuique script ID as well. Anyone got any ideas? Link to comment Share on other sites More sharing options...
kieranfoy Posted June 17, 2010 Share Posted June 17, 2010 I assume you mean the one found in castles? You need two ACTIVATORS. One is the door itself, the other the trigger. The door is found under ACTIVATORS/ARCHITECTURE/CASTLE , and is called castleintnarrowsecretdoor2. Place that whereever, double click it. In the menu that comes up, there's a checkbox called 'PERSISTANT REFERENCE' Check it. Then, drag the item LEVERCANDLETRIPLE01OFF, founde under LIGHTS int he ACTIVATORS, into the cell, and place on a wall. Double click it, and click the tabe marked ENABLE PARENT. There's a space marked SELECT IN CELL WINDOW, click it, and move your nwe curser till it hovers over the door, where it'll turn white. DOuble click the door, hit okay, and you're done. Feel free to experiment with other switches and doors. Link to comment Share on other sites More sharing options...
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