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How do you like your maze?


TodaY

How do you like your maze?  

18 members have voted

  1. 1. Style

    • Horror (no lighting, torches needed, blood & stuff over the place)
    • Maddness (the maze *changes*, you see things that arent there)
    • Other (please, leave comment!)
      0
  2. 2. Difficulty

    • Easy (around 1 hr of play)
      0
    • Medium (around 2 hrs of play)
    • Hard (3 or more hrs of play
    • With things that try to kill you
    • With puzzles
  3. 3. Amount of levels (please leave ideas for what they should contain too!)



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Hi there ;D

I'm building a maze, and don't want people to cheat. The "tcl" cheat is taken care of (scripted kill boxes, muwhahaha) but I need a way to disable the minimap. I am familiar with the different layer thing, but I'd like to keep one level one level, and stairs make the interior work a lot harder. So, is there a way to disable the minimap while allowing the player to acces his inventory or using a different tileset (I don''t wanna start over ;l but if I have to, I will)? If there is not, does anyone know how far the minimap stretches? (As in the x & y axes, the number you tell the cs on where to place them)

As for the poll, yeh, to maze is being worked on in the term of walls, but I havent started to create an atmosphere yet. So please, vote!

Thanks for reading!

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I wanted to vote horror and madness, but it would'nt let me :sweat:

Lol ;p - Im probably gonna do both anyways :)

And you made me happy by using the banner >;]

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I am not sure what you are getting at about the size of the mini-map, but I know you can build levels that are so spread-out that you can't see the whole thing on one screen.

 

I have never figured out how to disable the mini-map, so my mazes have been layered.

 

As far as things trying to kill you, I think it would be cool if you just had a few tough enemies. So your maze wouldn't be a running battle, but a place where now and then you would get startled when an enemy suddenly charged out at you.

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Sounds great! Just my kind of thing. Monsters that beat the crap out of you, a place that will twist your mind, what else can someone want? I voted for 10 levels, each level should be harder than the previous one and longer, did I mention a twisted mind? Well, it should be fun or I'll die trying to. :tongue:
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Sounds great! Just my kind of thing. Monsters that beat the crap out of you, a place that will twist your mind, what else can someone want? I voted for 10 levels, each level should be harder than the previous one and longer, did I mention a twisted mind? Well, it should be fun or I'll die trying to. :tongue:

 

Lol, it's just ment to be a sidequest of a bigger mod xD

But I love the maze so far, so the 10 level thing might just come through >;]

Btw, does anyone know how to disable light spells & nighteye? I want them to run through it with nothing but a 256 radius torch >;]

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As far as things trying to kill you, I think it would be cool if you just had a few tough enemies. So your maze wouldn't be a running battle, but a place where now and then you would get startled when an enemy suddenly charged out at you.

I second that.

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To disable being able to see the local map, open the objects window in your CS. Go to Statics > Architecture > CastleInterior > and there's something in that area labeled CastleInteriorSecretBlack. Blanket the area above it with this object until you can't see any of the maze in the top-down view. Covers up the local map, as though it never was there.

 

It might be under Castle, rather than CastleInterior. It's the stuff the game uses to hide secret passages on the map.

 

For the light and night-eye, you could try adding in a script for it. I'm not sure about the specifics, but add in a check for if the player has a light/nighteye effect, and remove it, as well as playing a wind sound or something to let 'em know what happened. Or spawn a pile of zombies around them every time they try to cast it. Heheheh...

 

Edit: Found it. if player.HasMagicEffect (lightID)

player.placeatme (Zombies!)

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To disable being able to see the local map, open the objects window in your CS. Go to Statics > Architecture > CastleInterior > and there's something in that area labeled CastleInteriorSecretBlack. Blanket the area above it with this object until you can't see any of the maze in the top-down view. Covers up the local map, as though it never was there.

 

It might be under Castle, rather than CastleInterior. It's the stuff the game uses to hide secret passages on the map.

 

For the light and night-eye, you could try adding in a script for it. I'm not sure about the specifics, but add in a check for if the player has a light/nighteye effect, and remove it, as well as playing a wind sound or something to let 'em know what happened. Or spawn a pile of zombies around them every time they try to cast it. Heheheh...

 

KUDO! KUDO! KUDO!

I should probably quit drinkin coffee =.=

Edit- you already have my kudo ;l

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