Ghogiel Posted October 7, 2010 Share Posted October 7, 2010 just type tcg in the console to view collision geometry in real time. Link to comment Share on other sites More sharing options...
ecksile Posted October 7, 2010 Author Share Posted October 7, 2010 Raytrace on ragdoll or skeletal actors in most games are done by invisible regions or segments, damagedeformer volumes etc. (think a humanoid made of linked sausages). Not in all games, but in some. It's a lot faster to calc trace hits on capsule collections rather than 'if i shot him in the toe polygon' or not. Each labelled as a bodypart. Afa Fo3 is concerned i recall when making my deformable characters the damage modifier allowed sectioning off the polygons themselves into limb sections, im curious if they use perpoly raytrace on skellies Good excercise would be to grab I think it's the PhysX Visual Debugger (PVD) which can display realtime collision shapes as wireframe while you play. Compatible w/ Havok collision afaik b/c its just analyzing the coll calcs In other words HitBoxes Link to comment Share on other sites More sharing options...
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