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Collisions


ecksile

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Raytrace on ragdoll or skeletal actors in most games are done by invisible regions or segments, damagedeformer volumes etc. (think a humanoid made of linked sausages). Not in all games, but in some. It's a lot faster to calc trace hits on capsule collections rather than 'if i shot him in the toe polygon' or not. Each labelled as a bodypart.

Afa Fo3 is concerned i recall when making my deformable characters the damage modifier allowed sectioning off the polygons themselves into limb sections, im curious if they use perpoly raytrace on skellies

 

Good excercise would be to grab I think it's the PhysX Visual Debugger (PVD) which can display realtime collision shapes as wireframe while you play. Compatible w/ Havok collision afaik b/c its just analyzing the coll calcs

 

 

In other words HitBoxes

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