brandon717 Posted June 23, 2010 Share Posted June 23, 2010 (edited) I'm new to forums so I'm sorry in advance if i do something wrong.I've had this issue since Sky-kappa first released the Nuka mod and have had a solution file posted by a fellow modder a single time in the past. Since then I have lost that fix, but I'm incredibly sick of the odd opacity of the empty Nuka's. Operating System: MS Windows 7 Ultimate 32-bitCPU: Intel Core 2 Duo E6750 @ 2.66GHz 39 °C Conroe 65nm TechnologyRAM: 2.0GB Dual-Channel DDR2 @ 399MHz (5-5-5-18)Motherboard: Gigabyte Technology Co., Ltd. P35-DS3R (Socket 775)Graphics Acer AL2017 @ 1400x1050 ATI Radeon HD 5700 SeriesOptical Drives: HL-DT-ST DVDRAM GSA-H62L ATA DeviceAudio: ATI High Definition Audio Device Screenshots: http://imgur.com/lCIVq.jpghttp://imgur.com/qVuzv.jpg This is what my Fallout data folder looks like: A Good Hairday.espAfrosNukaCola.espAnchorage - Main.bsaAnchorage - Sounds.bsaAnchorage.esmArchiveInvalidationInvalidated!.bsabittercup_comp.espBrokenSteel - Main.bsaBrokenSteel - Sounds.bsaBrokenSteel.esmCALIBR.esmCredits.txtDCInteriors_ComboEdition.esmdD-Less Blood Time, Larger Blood.espdD-More Gore.espdD-More Gore-BrokenSteel.espdD-More Gore-PointLookout.espdD-More Gore-The Pitt.espdD-More Gore-Zeta.espDogmeat Leather Armor - no crafting.espDrop One Thing at a Time.espEnhancedChildren.esmFallout - MenuVoices.bsaFallout - Meshes.bsaFallout - Misc.bsaFallout - Sound.bsaFallout - Textures.bsaFallout - Voices.bsaFallout3.esmfilename.txtFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - Main.esmFOOK2 - Main.espFOOK2 - Mothership Zeta.espHi-Res Weapons & Ammo Textures - The Pitt.espHi-Res Weapons & Ammo Textures.espKeep The Bottle From USed Nuka's.espLODSettingsLucyWestCompanion.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod.esmMart's Mutant Mod.espMegaton House and Theme Overhaul.espmenusmeshesMiniHideout.espMusicMyFOOK2 - Black & White Tranquility Lane.espMyFOOK2 - No Rape Victims.espOwned! - Data.bsaOwned!.espPB FOOK2 - Main.espPB MMM HD.espPB MMM.espPointLookout - Main.bsaPointLookout - Sounds.bsaPointLookout.esmProject Beauty- Broken Steel.espProject Beauty HD version.esmProject Beauty- Point Lookout MMM.espProject Beauty- Point Lookout.espProject Beauty.espRadiation Glow and Mutation 1 eng.espShadersSharing and Caring Companions.esmsoundSprint Mod.espStreetLights.esmtchos-goth bittercup edits caucasian.espTexturesThePitt - Main.bsaThePitt - Sounds.bsaThePitt.esmVideoZeta - Main.bsaZeta - Sounds.bsaZeta.esm How do I make SkyKappa's Empty NukaCola transparent?Playing with nothing but Fallout 3.esm activated doesn't help either, this is driving me crazy I can't figure it out. Edited June 23, 2010 by brandon717 Link to comment Share on other sites More sharing options...
Ghogiel Posted June 23, 2010 Share Posted June 23, 2010 How do I make SkyKappa's Empty NukaCola Opaque??you can remove the transparency by just removing the nialphaproperty from that nitristrip(or nitrishape).via nifskope. Link to comment Share on other sites More sharing options...
brandon717 Posted June 23, 2010 Author Share Posted June 23, 2010 How do I make SkyKappa's Empty NukaCola Opaque??you can remove the transparency by just removing the nialphaproperty from that nitristrip(or nitrishape).via nifskope.Oops, I meant to type "How do I make SkyKappa's Empty NukaCola's transperent" not opaque, my bad. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 24, 2010 Share Posted June 24, 2010 right then. you can probably get away with just adding nialphaproperty, try flag 4845. open the nimaterialproperty and tone the alpha slider down to say 0.75. If the diffuse map has an alpha map then there won't be a need to mess with the nimaterialproperty. If you get any artifacts then the mesh will need to be fixed by a modeller. < it's likely just a case of importing it, press 1 button and reexport without stripifying. Link to comment Share on other sites More sharing options...
brandon717 Posted June 26, 2010 Author Share Posted June 26, 2010 right then. you can probably get away with just adding nialphaproperty, try flag 4845. open the nimaterialproperty and tone the alpha slider down to say 0.75. If the diffuse map has an alpha map then there won't be a need to mess with the nimaterialproperty. If you get any artifacts then the mesh will need to be fixed by a modeller. < it's likely just a case of importing it, press 1 button and reexport without stripifying. I checked the mesh all that data is there, and I tried dropping nimaterialproperty alpha down to .75 but I didn't see a difference in-game. SkyKappa's empty soda bottle mesh hasn't been edited by me in any way for my game so its exactly the same file everyone else has for theirs. Off the top of your head, you cant think of anything that would cause something like this eh? Do you use SkyKappa's replacements? Link to comment Share on other sites More sharing options...
Ghogiel Posted June 26, 2010 Share Posted June 26, 2010 I don't have skykaapa'a replacements...but I just DLed the nuka cola themed one... I presume that is where you have got hold of those cola bottles? anyway... I presume it's sodabottle01.nif in the NiAlphaProperty, use flag 4845 like I said and all will be good. Link to comment Share on other sites More sharing options...
brandon717 Posted June 27, 2010 Author Share Posted June 27, 2010 Your a genius my friend, I have no idea how your sorcery works but work it does! Sorry i misunderstood your first post, and kudos for the patience. Link to comment Share on other sites More sharing options...
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