Hauntyou Posted June 24, 2010 Share Posted June 24, 2010 Ok now. I have been crawling for this through the internets for ages now and cant get a clear answer. If i do modifications to the Type 3 Body replacer in blender. It doesnt export correctly.Ingame it doesnt take the real skintone of of the head and hands. Also i have to update the tangent spaces all the time in nifscope to get rid ofstrange breast-rings. How do i get my things done better? Link to comment Share on other sites More sharing options...
Ghogiel Posted June 24, 2010 Share Posted June 24, 2010 imo always update tangent space via nifskope. even if exported from blender. I have a mesh exported from blender right in front of me, and I can show you that it visibley corrects some of the tangent binormals/lighting. Why? no idea. as far as I am aware it amorila has had a hand in both the calculation done in blender and the one nifskope does.. so dunno what's going on there. the skin tone is probably the skin shader.? I don't know if blender has options to access and export models with the different shaders applied, if not, you'll have to enable it post export. Link to comment Share on other sites More sharing options...
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