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Type 3 Blender Export


Hauntyou

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Ok now. I have been crawling for this through the internets for ages now and cant get a clear answer.

 

If i do modifications to the Type 3 Body replacer in blender. It doesnt export correctly.

Ingame it doesnt take the real skintone of of the head and hands. Also i have to update the tangent spaces all the time in nifscope to get rid of

strange breast-rings.

 

How do i get my things done better?

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imo always update tangent space via nifskope. even if exported from blender. I have a mesh exported from blender right in front of me, and I can show you that it visibley corrects some of the tangent binormals/lighting. Why? no idea. as far as I am aware it amorila has had a hand in both the calculation done in blender and the one nifskope does.. so dunno what's going on there.

 

the skin tone is probably the skin shader.?

I don't know if blender has options to access and export models with the different shaders applied, if not, you'll have to enable it post export.

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