WinterRanger97 Posted September 29, 2014 Author Share Posted September 29, 2014 I would give a try and copy it myself. Tomorrow I make an attempt copying a worldspace of mine, if it works I tell you moreNo need, it's broken as f*#@. The only way I've found is to copy the worldspace over into your mod and edit it. However, since I seem to be an idiot, I always end up breaking something or overwriting something in the esm file. You would think the people who worked on this damn game, who were paid to work on it, could maybe fix the stuff they break. And yes, this is a problem specific to the New Vegas edition of the GECK. Link to comment Share on other sites More sharing options...
jcdenton2012 Posted September 29, 2014 Share Posted September 29, 2014 There are one of two possible situations when directly copying a world cell that size. The first is that the GECK instantly crashes, or that it slows to a crawl due to all the assets that are being copied. Typically, you are screwed either way because normally the GECK will crash anyway during processing. Therefore, you are left with a not so difficult decision. If the world cell cannot be duplicated without it crashing, then you must manually port the design. This is where my dear old friend SCOLS comes in handy. What you want to do is study the word cell in question and divide it up into parts that can be easily selected, copied, and then pasted. Once you've figured out the best tactic, you manually highlight everything, hit control d, and then control g, name your SCOL, then delete it. Now move over into your newly created world cell and alter the terrain as best you can to appear similiar to your initial worldcell, drop in your scol and begin the slow and monotonous comparison process to get things looking as close to similar as you can. If you cannot duplicate the world cell this is pretty much the only way to get it to work, which sucks because you have to manually navmesh and generate an LOD since the bastard GECK won't have one for the port. Your looking at roughly 6 days of work for something like that, assuming you have the practice and experience with photo-realism design work in the GECK. Other than this method... Maybe you can open up the New Vegas ESM using FMM, and then manually copy the worldcell from its listing into another mod. That should work... in fact try that method first... probably less time consuming. Link to comment Share on other sites More sharing options...
WinterRanger97 Posted September 29, 2014 Author Share Posted September 29, 2014 There are one of two possible situations when directly copying a world cell that size. The first is that the GECK instantly crashes, or that it slows to a crawl due to all the assets that are being copied. Typically, you are screwed either way because normally the GECK will crash anyway during processing. Therefore, you are left with a not so difficult decision. If the world cell cannot be duplicated without it crashing, then you must manually port the design. This is where my dear old friend SCOLS comes in handy. What you want to do is study the word cell in question and divide it up into parts that can be easily selected, copied, and then pasted. Once you've figured out the best tactic, you manually highlight everything, hit control d, and then control g, name your SCOL, then delete it. Now move over into your newly created world cell and alter the terrain as best you can to appear similiar to your initial worldcell, drop in your scol and begin the slow and monotonous comparison process to get things looking as close to similar as you can. If you cannot duplicate the world cell this is pretty much the only way to get it to work, which sucks because you have to manually navmesh and generate an LOD since the bastard GECK won't have one for the port. Your looking at roughly 6 days of work for something like that, assuming you have the practice and experience with photo-realism design work in the GECK. Other than this method... Maybe you can open up the New Vegas ESM using FMM, and then manually copy the worldcell from its listing into another mod. That should work... in fact try that method first... probably less time consuming.The third option works pretty well. However, now I need to generate a new FormID so that the new world space doesn't have the same as the original. How would I do this? Link to comment Share on other sites More sharing options...
Fallout2AM Posted September 29, 2014 Share Posted September 29, 2014 I would give a try and copy it myself. Tomorrow I make an attempt copying a worldspace of mine, if it works I tell you moreNo need, it's broken as f***. I think there was a misunderstanding. I was meaning I was going to copy it via xEdit. I just did it, it took me half minute to copy a bunch of cells on a new esp and it worked good. Link to comment Share on other sites More sharing options...
WinterRanger97 Posted September 29, 2014 Author Share Posted September 29, 2014 I would give a try and copy it myself. Tomorrow I make an attempt copying a worldspace of mine, if it works I tell you moreNo need, it's broken as f***. I think there was a misunderstanding. I was meaning I was going to copy it via xEdit. I just did it, it took me half minute to copy a bunch of cells on a new esp and it worked good. Oh, well my mistake. I must admit, I've never heard of xEdit. Link to comment Share on other sites More sharing options...
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